mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-25 13:32:01 +00:00
fc005fc215
addition, removed support (for now) for SGIS and EXT multitexture. It allowed me to enhance support for ARB multitexture, which is better anyway (especially for Radeon, but that won't get special support yet until we need a third texture pass). Updated the Unix 8-bit GL code to be more like the Windows version, which may work better. It still defaults off, because many drivers have bugs in their handling of the shared texture palette extension.
1084 lines
22 KiB
C
1084 lines
22 KiB
C
/*
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gl_screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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#include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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#include <strings.h>
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#endif
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#include <time.h>
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#include "cl_parse.h"
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#include "cmd.h"
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#include "console.h"
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#include "draw.h"
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#include "glquake.h"
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#include "host.h"
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#include "keys.h"
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#include "menu.h"
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#include "pcx.h"
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#include "sbar.h"
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#include "skin.h"
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#include "sys.h"
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#include "tga.h"
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#include "view.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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int oldscreensize, oldfov;
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int oldsbar;
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cvar_t *scr_viewsize;
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cvar_t *scr_fov; // 10 - 170
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cvar_t *scr_conspeed;
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cvar_t *scr_centertime;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_showpause;
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cvar_t *scr_printspeed;
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cvar_t *gl_triplebuffer;
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cvar_t *crosshair;
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cvar_t *crosshaircolor;
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cvar_t *cl_crossx;
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cvar_t *cl_crossy;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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float scr_disabled_time;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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void SCR_RSShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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*/
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void
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SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof (scr_centerstring) - 1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str) {
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void
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SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height * 0.35;
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else
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y = 48;
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do {
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// scan the width of the line
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for (l = 0; l < 40; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l * 8) / 2;
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for (j = 0; j < l; j++, x += 8) {
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Draw_Character8 (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void
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SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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CalcFov
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*/
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float
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CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width / tan (fov_x / 360 * M_PI);
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a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
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a = a * 360 / M_PI;
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return a;
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}
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/*
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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*/
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static void
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SCR_CalcRefdef (void)
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{
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val, 120));
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// bound field of view
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Cvar_SetValue (scr_fov, bound (10, scr_fov->value, 170));
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if (scr_viewsize->int_val >= 120)
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sb_lines = 0; // no status bar at all
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else if (scr_viewsize->int_val >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24 + 16 + 8;
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if (scr_viewsize->int_val >= 100) {
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full = true;
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size = 100.0;
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} else {
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size = scr_viewsize->int_val;
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}
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// intermission is always full screen
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if (cl.intermission) {
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full = true;
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size = 100.0;
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sb_lines = 0;
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}
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size /= 100.0;
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if (!cl_sbar->int_val && full)
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h = vid.height;
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else
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h = vid.height - sb_lines;
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r_refdef.vrect.width = vid.width * size + 0.5;
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if (r_refdef.vrect.width < 96) {
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size + 0.5;
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if (cl_sbar->int_val || !full) {
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if (r_refdef.vrect.height > vid.height - sb_lines)
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r_refdef.vrect.height = vid.height - sb_lines;
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} else if (r_refdef.vrect.height > vid.height)
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r_refdef.vrect.height = vid.height;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
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r_refdef.fov_x = scr_fov->int_val;
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r_refdef.fov_y =
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CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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scr_vrect = r_refdef.vrect;
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}
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/*
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SCR_SizeUp_f
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Keybinding command
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*/
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void
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SCR_SizeUp_f (void)
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{
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if (scr_viewsize->int_val < 120) {
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
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vid.recalc_refdef = 1;
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}
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}
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/*
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SCR_SizeDown_f
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Keybinding command
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*/
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void
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SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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SCR_Init
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*/
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void
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SCR_Init_Cvars (void)
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{
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scr_fov = Cvar_Get ("fov", "90", CVAR_NONE, "Your point of view in degrees. Smaller than 90 zooms in.");
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scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE, "Set the screen size 30 minimum, 120 maximum");
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scr_conspeed = Cvar_Get ("scr_conspeed", "300", CVAR_NONE, "How quickly console scrolls up or down");
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scr_showram = Cvar_Get ("showram", "1", CVAR_NONE, "Show RAM icon if game is running low on memory");
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scr_showturtle = Cvar_Get ("showturtle", "0", CVAR_NONE, "Show a turtle icon if your fps is slower than 10");
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scr_showpause = Cvar_Get ("showpause", "1", CVAR_NONE, "Toggles display of pause graphic");
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scr_centertime = Cvar_Get ("scr_centertime", "2", CVAR_NONE, "How long in seconds screen hints are displayed");
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scr_printspeed = Cvar_Get ("scr_printspeed", "8", CVAR_NONE, "How fast the text is displayed at the end of the single player episodes");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, "Set to 1 by default. Fixes status bar flicker on some hardware");
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crosshaircolor = Cvar_Get ("crosshaircolor", "79", CVAR_ARCHIVE, "Color of the new crosshair");
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crosshair = Cvar_Get ("crosshair", "0", CVAR_ARCHIVE, "Crosshair type. 0 off, 1 old without color, 2 new with colors");
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cl_crossx = Cvar_Get ("cl_crossx", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the X-axis.");
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cl_crossy = Cvar_Get ("cl_crossy", "0", CVAR_ARCHIVE, "Sets the position of the crosshair on the Y-axis.");
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}
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void
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SCR_Init (void)
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{
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot", SCR_ScreenShot_f);
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Cmd_AddCommand ("snap", SCR_RSShot_f);
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Cmd_AddCommand ("sizeup", SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown", SCR_SizeDown_f);
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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/*
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SCR_DrawRam
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*/
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void
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SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
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}
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/*
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SCR_DrawTurtle
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*/
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void
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SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (host_frametime < 0.1) {
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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SCR_DrawNet
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*/
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void
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SCR_DrawNet (void)
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{
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if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged <
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UPDATE_BACKUP - 1)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x + 64, scr_vrect.y, scr_net);
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}
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extern cvar_t *show_time;
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extern cvar_t *show_fps;
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void
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SCR_DrawFPS (void)
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{
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int i, x, y;
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char st[80];
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime ();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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snprintf (st, sizeof (st), "%3d FPS", lastfps);
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// FIXME! This is evil. -- Deek
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// calculate the location of the clock
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if (show_time->int_val <= 0) {
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i = 8;
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} else if (show_time->int_val == 1) {
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i = 56;
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} else {
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i = 80;
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}
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x = cl_hudswap->int_val ? vid.width - ((strlen (st) * 8) + i) : i;
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y = vid.height - sb_lines - 8;
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Draw_String8 (x, y, st);
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}
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/*
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SCR_DrawTime
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Draw a clock on the screen
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Written by Misty, rewritten by Deek.
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*/
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void
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SCR_DrawTime (void)
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{
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int x, y;
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char st[80];
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time_t utc = 0;
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struct tm *local = NULL;
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char *timefmt = NULL;
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// any cvar that can take multiple settings must be able to handle abuse.
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if (show_time->int_val <= 0)
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return;
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// Get local time
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utc = time (NULL);
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local = localtime (&utc);
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if (show_time->int_val == 1) { // Use international format
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timefmt = "%k:%M";
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} else if (show_time->int_val >= 2) { // US AM/PM display
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timefmt = "%l:%M %P";
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}
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strftime (st, sizeof (st), timefmt, local);
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// Print it at far left/right of screen
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x = cl_hudswap->int_val ? (vid.width - ((strlen (st) * 8) + 8)) : 8;
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y = vid.height - (sb_lines + 8);
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Draw_String8 (x, y, st);
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}
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/*
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DrawPause
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*/
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void
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SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ((vid.width - pic->width) / 2,
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(vid.height - 48 - pic->height) / 2, pic);
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|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
SCR_SetUpToDrawConsole
|
|
*/
|
|
void
|
|
SCR_SetUpToDrawConsole (void)
|
|
{
|
|
Con_CheckResize ();
|
|
|
|
// decide on the height of the console
|
|
if (cls.state != ca_active) {
|
|
scr_conlines = vid.height; // full screen
|
|
scr_con_current = scr_conlines;
|
|
} else if (key_dest == key_console)
|
|
scr_conlines = vid.height / 2; // half screen
|
|
else
|
|
scr_conlines = 0; // none visible
|
|
|
|
if (scr_conlines < scr_con_current) {
|
|
scr_con_current -= scr_conspeed->value * host_frametime;
|
|
if (scr_conlines > scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
|
|
} else if (scr_conlines > scr_con_current) {
|
|
scr_con_current += scr_conspeed->value * host_frametime;
|
|
if (scr_conlines < scr_con_current)
|
|
scr_con_current = scr_conlines;
|
|
}
|
|
|
|
if (clearconsole++ < vid.numpages) {
|
|
Sbar_Changed ();
|
|
} else if (clearnotify++ < vid.numpages) {
|
|
} else
|
|
con_notifylines = 0;
|
|
}
|
|
|
|
/*
|
|
SCR_DrawConsole
|
|
*/
|
|
void
|
|
SCR_DrawConsole (void)
|
|
{
|
|
if (scr_con_current) {
|
|
scr_copyeverything = 1;
|
|
Con_DrawConsole (scr_con_current);
|
|
clearconsole = 0;
|
|
} else {
|
|
if (key_dest == key_game || key_dest == key_message)
|
|
Con_DrawNotify (); // only draw notify in game
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
==============================================================================
|
|
|
|
SCREEN SHOTS
|
|
|
|
==============================================================================
|
|
*/
|
|
|
|
/*
|
|
SCR_ScreenShot_f
|
|
*/
|
|
void
|
|
SCR_ScreenShot_f (void)
|
|
{
|
|
byte *buffer;
|
|
char pcxname[MAX_OSPATH];
|
|
|
|
//
|
|
// find a file name to save it to
|
|
//
|
|
if (!COM_NextFilename (pcxname, "qf", ".tga")) {
|
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
|
|
return;
|
|
}
|
|
buffer = malloc (glwidth * glheight * 3);
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_BGR_EXT, GL_UNSIGNED_BYTE,
|
|
buffer);
|
|
WriteTGAfile (pcxname, buffer, glwidth, glheight);
|
|
free (buffer);
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
}
|
|
|
|
/*
|
|
Find closest color in the palette for named color
|
|
*/
|
|
int
|
|
MipColor (int r, int g, int b)
|
|
{
|
|
int i;
|
|
float dist;
|
|
int best = 0;
|
|
float bestdist;
|
|
int r1, g1, b1;
|
|
static int lr = -1, lg = -1, lb = -1;
|
|
static int lastbest;
|
|
|
|
if (r == lr && g == lg && b == lb)
|
|
return lastbest;
|
|
|
|
bestdist = 256 * 256 * 3;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
r1 = host_basepal[i * 3] - r;
|
|
g1 = host_basepal[i * 3 + 1] - g;
|
|
b1 = host_basepal[i * 3 + 2] - b;
|
|
dist = r1 * r1 + g1 * g1 + b1 * b1;
|
|
if (dist < bestdist) {
|
|
bestdist = dist;
|
|
best = i;
|
|
}
|
|
}
|
|
lr = r;
|
|
lg = g;
|
|
lb = b;
|
|
lastbest = best;
|
|
return best;
|
|
}
|
|
|
|
// in gl_draw.c
|
|
extern byte *draw_chars; // 8*8 graphic characters
|
|
|
|
void
|
|
SCR_DrawCharToSnap (int num, byte * dest, int width)
|
|
{
|
|
int row, col;
|
|
byte *source;
|
|
int drawline;
|
|
int x;
|
|
|
|
row = num >> 4;
|
|
col = num & 15;
|
|
source = draw_chars + (row << 10) + (col << 3);
|
|
|
|
drawline = 8;
|
|
|
|
while (drawline--) {
|
|
for (x = 0; x < 8; x++)
|
|
if (source[x])
|
|
dest[x] = source[x];
|
|
else
|
|
dest[x] = 98;
|
|
source += 128;
|
|
dest -= width;
|
|
}
|
|
|
|
}
|
|
|
|
void
|
|
SCR_DrawStringToSnap (const char *s, byte * buf, int x, int y, int width)
|
|
{
|
|
byte *dest;
|
|
const unsigned char *p;
|
|
|
|
dest = buf + ((y * width) + x);
|
|
|
|
p = (const unsigned char *) s;
|
|
while (*p) {
|
|
SCR_DrawCharToSnap (*p++, dest, width);
|
|
dest += 8;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
SCR_RSShot_f
|
|
*/
|
|
void
|
|
SCR_RSShot_f (void)
|
|
{
|
|
int x, y;
|
|
unsigned char *src, *dest;
|
|
char pcxname[80];
|
|
unsigned char *newbuf;
|
|
int w, h;
|
|
int dx, dy, dex, dey, nx;
|
|
int r, b, g;
|
|
int count;
|
|
float fracw, frach;
|
|
char st[80];
|
|
time_t now;
|
|
|
|
if (CL_IsUploading ())
|
|
return; // already one pending
|
|
|
|
if (cls.state < ca_onserver)
|
|
return; // gotta be connected
|
|
|
|
Con_Printf ("Remote screen shot requested.\n");
|
|
|
|
snprintf (pcxname, sizeof (pcxname), "rss.pcx");
|
|
|
|
//
|
|
// save the pcx file
|
|
//
|
|
newbuf = malloc (glheight * glwidth * 3);
|
|
|
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE,
|
|
newbuf);
|
|
|
|
w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH;
|
|
h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT;
|
|
|
|
fracw = (float) glwidth / (float) w;
|
|
frach = (float) glheight / (float) h;
|
|
|
|
for (y = 0; y < h; y++) {
|
|
dest = newbuf + (w * 3 * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
r = g = b = 0;
|
|
|
|
dx = x * fracw;
|
|
dex = (x + 1) * fracw;
|
|
if (dex == dx)
|
|
dex++; // at least one
|
|
dy = y * frach;
|
|
dey = (y + 1) * frach;
|
|
if (dey == dy)
|
|
dey++; // at least one
|
|
|
|
count = 0;
|
|
for ( /* */ ; dy < dey; dy++) {
|
|
src = newbuf + (glwidth * 3 * dy) + dx * 3;
|
|
for (nx = dx; nx < dex; nx++) {
|
|
r += *src++;
|
|
g += *src++;
|
|
b += *src++;
|
|
count++;
|
|
}
|
|
}
|
|
r /= count;
|
|
g /= count;
|
|
b /= count;
|
|
*dest++ = r;
|
|
*dest++ = b;
|
|
*dest++ = g;
|
|
}
|
|
}
|
|
|
|
// convert to eight bit
|
|
for (y = 0; y < h; y++) {
|
|
src = newbuf + (w * 3 * y);
|
|
dest = newbuf + (w * y);
|
|
|
|
for (x = 0; x < w; x++) {
|
|
*dest++ = MipColor (src[0], src[1], src[2]);
|
|
src += 3;
|
|
}
|
|
}
|
|
|
|
time (&now);
|
|
strcpy (st, ctime (&now));
|
|
st[strlen (st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, h - 1, w);
|
|
|
|
strncpy (st, cls.servername, sizeof (st));
|
|
st[sizeof (st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, h - 11, w);
|
|
|
|
strncpy (st, name->string, sizeof (st));
|
|
st[sizeof (st) - 1] = 0;
|
|
SCR_DrawStringToSnap (st, newbuf, w - strlen (st) * 8, h - 21, w);
|
|
|
|
WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true, true);
|
|
|
|
free (newbuf);
|
|
|
|
Con_Printf ("Wrote %s\n", pcxname);
|
|
Con_Printf ("Sending shot to server...\n");
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
char *scr_notifystring;
|
|
|
|
void
|
|
SCR_DrawNotifyString (void)
|
|
{
|
|
char *start;
|
|
int l;
|
|
int j;
|
|
int x, y;
|
|
|
|
start = scr_notifystring;
|
|
|
|
y = vid.height * 0.35;
|
|
|
|
do {
|
|
// scan the width of the line
|
|
for (l = 0; l < 40; l++)
|
|
if (start[l] == '\n' || !start[l])
|
|
break;
|
|
x = (vid.width - l * 8) / 2;
|
|
for (j = 0; j < l; j++, x += 8)
|
|
Draw_Character8 (x, y, start[j]);
|
|
|
|
y += 8;
|
|
|
|
while (*start && *start != '\n')
|
|
start++;
|
|
|
|
if (!*start)
|
|
break;
|
|
start++; // skip the \n
|
|
} while (1);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
void
|
|
SCR_TileClear (void)
|
|
{
|
|
if (r_refdef.vrect.x > 0) {
|
|
// left
|
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines);
|
|
// right
|
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
|
vid.height - sb_lines);
|
|
}
|
|
if (r_refdef.vrect.y > 0) {
|
|
// top
|
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
|
r_refdef.vrect.y);
|
|
// bottom
|
|
Draw_TileClear (r_refdef.vrect.x,
|
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
|
r_refdef.vrect.width,
|
|
vid.height - sb_lines -
|
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
|
}
|
|
}
|
|
|
|
extern void R_ForceLightUpdate (void);
|
|
|
|
int oldviewsize = 0;
|
|
unsigned char lighthalf_v[3];
|
|
qboolean lighthalf;
|
|
extern cvar_t *gl_lightmode;
|
|
extern cvar_t *brightness;
|
|
/*
|
|
SCR_UpdateScreen
|
|
|
|
This is called every frame, and can also be called explicitly to flush
|
|
text to the screen.
|
|
|
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
|
needs almost the entire 256k of stack space!
|
|
*/
|
|
void
|
|
SCR_UpdateScreen (void)
|
|
{
|
|
double time1 = 0, time2;
|
|
float f;
|
|
|
|
if (block_drawing)
|
|
return;
|
|
|
|
vid.numpages = 2 + gl_triplebuffer->int_val;
|
|
|
|
scr_copytop = 0;
|
|
scr_copyeverything = 0;
|
|
|
|
if (scr_disabled_for_loading) {
|
|
if (realtime - scr_disabled_time > 60) {
|
|
scr_disabled_for_loading = false;
|
|
Con_Printf ("load failed.\n");
|
|
} else {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!scr_initialized || !con_initialized) // not initialized yet
|
|
return;
|
|
|
|
if (oldsbar != cl_sbar->int_val) {
|
|
oldsbar = cl_sbar->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (oldviewsize != scr_viewsize->int_val) {
|
|
oldviewsize = scr_viewsize->int_val;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
|
|
|
if (r_speeds->int_val) {
|
|
time1 = Sys_DoubleTime ();
|
|
c_brush_polys = 0;
|
|
c_alias_polys = 0;
|
|
}
|
|
|
|
if (oldfov != scr_fov->value) { // determine size of refresh window
|
|
oldfov = scr_fov->value;
|
|
vid.recalc_refdef = true;
|
|
}
|
|
|
|
if (vid.recalc_refdef)
|
|
SCR_CalcRefdef ();
|
|
|
|
// do 3D refresh drawing, and then update the screen
|
|
|
|
if (lighthalf != gl_lightmode->int_val) {
|
|
lighthalf = gl_lightmode->int_val;
|
|
if (lighthalf)
|
|
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 128;
|
|
else
|
|
lighthalf_v[0] = lighthalf_v[1] = lighthalf_v[2] = 255;
|
|
R_ForceLightUpdate ();
|
|
}
|
|
|
|
SCR_SetUpToDrawConsole ();
|
|
|
|
V_RenderView ();
|
|
|
|
GL_Set2D ();
|
|
|
|
// draw any areas not covered by the refresh
|
|
SCR_TileClear ();
|
|
|
|
if (r_netgraph->int_val)
|
|
R_NetGraph ();
|
|
|
|
if (cl.intermission == 1 && key_dest == key_game) {
|
|
Sbar_IntermissionOverlay ();
|
|
} else if (cl.intermission == 2 && key_dest == key_game) {
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
} else {
|
|
if (crosshair->int_val)
|
|
Draw_Crosshair ();
|
|
|
|
SCR_DrawRam ();
|
|
SCR_DrawNet ();
|
|
SCR_DrawFPS ();
|
|
SCR_DrawTime ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
}
|
|
|
|
// LordHavoc: adjustable brightness and contrast,
|
|
// also makes polyblend apply to whole screen
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
Cvar_SetValue (brightness, bound (1, brightness->value, 5));
|
|
if (lighthalf) // LordHavoc: render was done at half
|
|
//
|
|
// brightness
|
|
f = brightness->value * 2;
|
|
else
|
|
f = brightness->value;
|
|
if (f >= 1.002) { // Make sure we don't get bit by
|
|
// roundoff errors
|
|
glBlendFunc (GL_DST_COLOR, GL_ONE);
|
|
glBegin (GL_QUADS);
|
|
while (f >= 1.002) { // precision
|
|
if (f >= 2)
|
|
glColor3f (1, 1, 1);
|
|
else
|
|
glColor3f (f - 1, f - 1, f - 1);
|
|
glVertex2f (0, 0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
f *= 0.5;
|
|
}
|
|
glEnd ();
|
|
glColor3ubv (lighthalf_v);
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
if (v_blend[3]) {
|
|
glBegin (GL_QUADS);
|
|
|
|
glColor4fv (v_blend);
|
|
glVertex2f (0, 0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
|
|
glEnd ();
|
|
glColor3ubv (lighthalf_v);
|
|
}
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
V_UpdatePalette ();
|
|
|
|
if (r_speeds->int_val) {
|
|
// glFinish ();
|
|
time2 = Sys_DoubleTime ();
|
|
Con_Printf ("%3i ms %4i wpoly %4i epoly\n",
|
|
(int) ((time2 - time1) * 1000), c_brush_polys,
|
|
c_alias_polys);
|
|
}
|
|
|
|
glFinish ();
|
|
GL_EndRendering ();
|
|
}
|