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30 lines
395 B
C
30 lines
395 B
C
#include "qwsvdef.h"
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void Mod_LoadBrushModel (model_t *mod, void *buffer);
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void
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Mod_LoadAliasModel(model_t *mod, void *buf)
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{
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Mod_LoadBrushModel (mod, buf);
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}
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void
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Mod_LoadSpriteModel(model_t *mod, void *buf)
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{
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Mod_LoadBrushModel (mod, buf);
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}
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void
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R_InitSky(struct texture_s *mt)
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{
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}
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void
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Mod_LoadMMNearest(miptex_t *mx, texture_t *tx)
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{
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}
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void
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GL_SubdivideSurface (msurface_t *fa)
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{
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}
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