newtree/source/qw_client.dsp
Bill Currie c83cb15ede id386 -> USE_INTEL_ASM conversion
better HAVE_SYM_PREFIX_UNDERSCORE checking
2000-05-17 11:57:35 +00:00

2187 lines
53 KiB
Text

# Microsoft Developer Studio Project File - Name="qw_client" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_draw.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edge.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_efrag.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_light.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_main.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_misc.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_part.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_sky.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_sprite.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_surf.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_vars.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_view.c
# End Source File
# Begin Source File
SOURCE=.\sbar.c
# End Source File
# Begin Source File
SOURCE=.\screen.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\skin.c
# End Source File
# Begin Source File
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# End Source File
# Begin Source File
SOURCE=.\snd_mem.c
# End Source File
# Begin Source File
SOURCE=.\snd_mix.c
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# Begin Source File
SOURCE=.\snd_win.c
# End Source File
# Begin Source File
SOURCE=.\sw_view.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sys_win.c
# End Source File
# Begin Source File
SOURCE=.\vid_win.c
!IF "$(CFG)" == "qw_client - Win32 Release"
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\wad.c
# End Source File
# Begin Source File
SOURCE=.\zone.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Group "Asm Files"
# PROP Default_Filter "s"
# Begin Source File
SOURCE=.\cl_math.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\cl_math.S
InputName=cl_math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\cl_math.S
InputName=cl_math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_draw.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_draw.S
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\d_draw.S
InputName=d_draw
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_draw16.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_draw16.S
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\d_draw16.S
InputName=d_draw16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_parta.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_parta.S
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\d_parta.S
InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_polysa.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_polysa.S
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\d_polysa.S
InputName=d_polysa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_scana.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_scana.S
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\d_scana.S
InputName=d_scana
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_spr8.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_spr8.S
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\d_spr8.S
InputName=d_spr8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\d_varsa.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\d_varsa.S
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\d_varsa.S
InputName=d_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\math.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\math.S
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\math.S
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\math.S
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# Begin Custom Build
OutDir=.\Release
InputPath=.\math.S
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
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SOURCE=.\r_aclipa.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_aclipa.S
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\r_aclipa.S
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
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# End Source File
# Begin Source File
SOURCE=.\r_aliasa.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_aliasa.S
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\r_aliasa.S
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_drawa.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_drawa.S
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\r_drawa.S
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edgea.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_edgea.S
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\r_edgea.S
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_varsa.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\r_varsa.S
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\r_varsa.S
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\snd_mixa.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\snd_mixa.S
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\snd_mixa.S
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\snd_mixa.S
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# Begin Custom Build
OutDir=.\Release
InputPath=.\snd_mixa.S
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\surf16.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\surf16.S
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\surf16.S
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\surf8.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\surf8.S
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\surf8.S
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sys_x86.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\sys_x86.S
InputName=sys_x86
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\sys_x86.S
InputName=sys_x86
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\sys_x86.S
InputName=sys_x86
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# Begin Custom Build
OutDir=.\Release
InputPath=.\sys_x86.S
InputName=sys_x86
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\worlda.S
!IF "$(CFG)" == "qw_client - Win32 Release"
# Begin Custom Build
OutDir=.\Release
InputPath=.\worlda.S
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 Debug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\worlda.S
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug"
# Begin Custom Build
OutDir=.\Debug
InputPath=.\worlda.S
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease"
# Begin Custom Build
OutDir=.\Release
InputPath=.\worlda.S
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /D "USE_INTEL_ASM" /I "..\source" /I "..\include" /I "..\win32" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
..\tools\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# End Group
# End Target
# End Project