newtree/source/teamplay.c
Bill Currie f837616025 locs.c:
handle dos line endings. COM_FOpenFile /always/ opens files in binary
	mode in Windows (and *nix is effectively binary only anyway) and the
	\r characters being left in the location description strings was
	causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
	handle %%. this seams to have been missed.
2000-10-18 17:06:44 +00:00

310 lines
6.5 KiB
C

/*
teamplay.c
Teamplay enhancements ("proxy features")
Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#include <string.h>
#include "bothdefs.h"
#include "cmd.h"
#include "client.h"
#include "teamplay.h"
#include "locs.h"
#include "sys.h"
extern cvar_t *skin;
cvar_t *cl_deadbodyfilter;
cvar_t *cl_gibfilter;
cvar_t *cl_parsesay;
cvar_t *cl_nofake;
static qboolean died = false, recorded_location = false;
static vec3_t death_location, last_recorded_location;
void Team_BestWeaponImpulse (void)
{
int best, i, imp, items;
extern int in_impulse;
items = cl.stats[STAT_ITEMS];
best = 0;
for (i = Cmd_Argc() - 1; i > 0; i--)
{
imp = atoi(Cmd_Argv(i));
if (imp < 1 || imp > 8)
continue;
switch (imp)
{
case 1:
if (items & IT_AXE)
best = 1;
break;
case 2:
if (items & IT_SHOTGUN && cl.stats[STAT_SHELLS] >= 1)
best = 2;
break;
case 3:
if (items & IT_SUPER_SHOTGUN && cl.stats[STAT_SHELLS] >= 2)
best = 3;
break;
case 4:
if (items & IT_NAILGUN && cl.stats[STAT_NAILS] >= 1)
best = 4;
break;
case 5:
if (items & IT_SUPER_NAILGUN && cl.stats[STAT_NAILS] >= 2)
best = 5;
break;
case 6:
if (items & IT_GRENADE_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 6;
break;
case 7:
if (items & IT_ROCKET_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
best = 7;
break;
case 8:
if (items & IT_LIGHTNING && cl.stats[STAT_CELLS] >= 1)
best = 8;
}
}
if (best)
in_impulse = best;
}
char *Team_ParseSay (char *s)
{
static char buf[1024];
int i, bracket;
char c, chr, *t1, t2[128], t3[128];
static location_t *location = NULL;
if (!cl_parsesay->int_val)
return s;
i = 0;
while (*s && (i <= sizeof(buf))) {
if (*s == '$') {
c = 0;
switch (s[1]) {
case '\\': c = 13; break; // fake message
case '[': c = 0x90; break; // colored brackets
case ']': c = 0x91; break;
case 'G': c = 0x86; break; // ocrana leds
case 'R': c = 0x87; break;
case 'Y': c = 0x88; break;
case 'B': c = 0x89; break;
}
if (c) {
buf[i++] = c;
s += 2;
continue;
}
} else if (*s == '%') {
t1 = NULL;
memset(t2, '\0', sizeof(t2));
memset(t3, '\0', sizeof(t3));
if ((s[1] == '[') && (s[3] == ']')) {
bracket = 1;
chr = s[2];
s += 4;
} else {
bracket = 0;
chr = s[1];
s += 2;
}
switch (chr) {
case '%':
t2[0] = '%';
t2[1] = 0;
t1 = t2;
break;
case 's':
bracket = 0;
t1 = skin->string;
break;
case 'd':
bracket = 0;
if (died) {
location = locs_find(death_location);
if (location) {
recorded_location = true;
memcpy(last_recorded_location, death_location,
sizeof(last_recorded_location));
t1 = location->name;
break;
}
}
goto location;
case 'r':
bracket = 0;
if (recorded_location) {
location = locs_find(last_recorded_location);
if (location) {
t1 = location->name;
break;
}
}
goto location;
case 'l':
location:
bracket = 0;
location = locs_find(r_origin);
if (location) {
recorded_location = true;
memcpy(last_recorded_location, r_origin,
sizeof(last_recorded_location));
t1 = location->name;
} else
snprintf(t2, sizeof(t2), "Unknown!\n");
break;
case 'a':
if (bracket) {
if (cl.stats[STAT_ARMOR] > 50)
bracket = 0;
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
t3[0] = 'R' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
t3[0] = 'Y' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
t3[0] = 'G' | 0x80;
else {
t2[0] = 'N' | 0x80;
t2[1] = 'O' | 0x80;
t2[2] = 'N' | 0x80;
t2[3] = 'E' | 0x80;
t2[4] = '!' | 0x80;
}
snprintf(t2, sizeof(t2), "%sa:%i", t3, cl.stats[STAT_ARMOR]);
} else
snprintf(t2, sizeof(t2), "%i", cl.stats[STAT_ARMOR]);
break;
case 'A':
bracket = 0;
if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
t2[0] = 'R' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
t2[0] = 'Y' | 0x80;
else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
t2[0] = 'G' | 0x80;
else {
t2[0] = 'N' | 0x80;
t2[1] = 'O' | 0x80;
t2[2] = 'N' | 0x80;
t2[3] = 'E' | 0x80;
t2[4] = '!' | 0x80;
}
break;
case 'h':
if (bracket) {
if (cl.stats[STAT_HEALTH] > 50)
bracket = 0;
snprintf(t2, sizeof(t2), "h:%i", cl.stats[STAT_HEALTH]);
} else
snprintf(t2, sizeof(t2), "%i", cl.stats[STAT_HEALTH]);
break;
default:
bracket = 0;
}
if (!t1) {
if (!t2[0]) {
t2[0] = '%';
t2[1] = chr;
}
t1 = t2;
}
if (bracket)
buf[i++] = 0x90; // '['
if (t1) {
int len;
len = strlen(t1);
if (i + len >= sizeof(buf))
continue; // No more space in buffer, icky.
strncpy(buf + i, t1, len);
i += len;
}
if (bracket)
buf[i++] = 0x91; // ']'
continue;
}
buf[i++] = *s++;
}
buf[i] = 0;
return buf;
}
void Team_Dead ()
{
died = true;
memcpy(death_location, r_origin, sizeof(death_location));
}
void Team_NewMap ()
{
char *mapname, *t1, *t2;
died = false;
recorded_location = false;
mapname = strdup(cl.worldmodel->name);
if (!mapname)
Sys_Error("Can't duplicate mapname!");
t1 = strrchr(mapname, '/');
t2 = strrchr(mapname, '.');
if (!t1 || !t2)
Sys_Error("Can't find / or .!");
t1++; // skip over /
t2[0] = '\0';
locs_reset();
locs_load(t1);
free(mapname);
}
void Team_InitTeamplay (void)
{
cl_deadbodyfilter = Cvar_Get("cl_deadbodyfilter", "0", CVAR_NONE, "Hide dead player models");
cl_gibfilter = Cvar_Get("cl_gibfilter", "0", CVAR_NONE, "Hide gibs");
cl_parsesay = Cvar_Get("cl_parsesay", "0", CVAR_NONE, "None");
cl_nofake = Cvar_Get("cl_nofake", "0", CVAR_NONE, "Unhide fake messages");
}