newtree/include/Makefile.am

20 lines
1.1 KiB
Makefile

## Process this file with automake to produce Makefile.in
EXTRA_DIST = adivtab.h anorm_dots.h anorms.h asm_draw.h asm_i386.h block16.h \
block8.h bothdefs.h bspfile.h buildnum.h cdaudio.h checksum.h \
cl_cam.h cl_demo.h cl_ents.h cl_input.h cl_main.h cl_parse.h \
cl_pred.h cl_slist.h cl_tent.h client.h cmd.h commdef.h compat.h \
config.h.in console.h context_x11.h crc.h cvar.h d_iface.h \
d_ifacea.h d_local.h dga_check.h draw.h fractalnoise.h gcc_attr.h \
gl_warp_sin.h glquake.h in_win.h info.h input.h joystick.h keys.h \
link.h locs.h mathlib.h mdfour.h menu.h model.h modelgen.h msg.h \
net.h pcx.h pmove.h pr_comp.h progdefs.h progs.h protocol.h qargs.h \
qdefs.h qendian.h qstructs.h qtypes.h quakeasm.h quakedef.h \
quakefs.h quakeio.h r_dynamic.h r_local.h r_shared.h render.h \
sbar.h screen.h server.h sizebuf.h skin.h sound.h spritegn.h sys.h \
tga.h teamplay.h uint32.h va.h vid.h view.h wad.h winquake.h \
world.h zone.h \
\
win32/fnmatch.h win32/version.h win32/version.h.in \
win32/resources/icon1.ico win32/resources/resource.h \
win32/resources/quakeforge.rc win32/bc/borland.c win32/bc/config.h \
win32/vc/config.h win32/vc/dirent.h