mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-10 14:52:08 +00:00
13bd5ce012
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
594 lines
11 KiB
C
594 lines
11 KiB
C
/*
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r_part.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "qargs.h"
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#include "r_local.h"
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#include "console.h"
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#include "quakefs.h"
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#include "quakedef.h"
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#include "r_dynamic.h"
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#include <stdlib.h>
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's
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// on the command line
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int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
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int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
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int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
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particle_t *active_particles, *free_particles;
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particle_t *particles;
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int r_numparticles;
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vec3_t r_pright, r_pup, r_ppn;
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/*
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===============
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R_InitParticles
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===============
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*/
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void R_InitParticles (void)
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{
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int i;
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i = COM_CheckParm ("-particles");
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if (i)
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{
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r_numparticles = (int)(atoi(com_argv[i+1]));
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if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
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r_numparticles = ABSOLUTE_MIN_PARTICLES;
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}
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else
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{
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r_numparticles = MAX_PARTICLES;
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}
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particles = (particle_t *)
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Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles");
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}
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/*
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===============
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R_ClearParticles
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===============
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*/
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void R_ClearParticles (void)
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{
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int i;
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free_particles = &particles[0];
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active_particles = NULL;
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for (i=0 ;i<r_numparticles ; i++)
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particles[i].next = &particles[i+1];
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particles[r_numparticles-1].next = NULL;
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}
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void R_ReadPointFile_f (void)
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{
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QFile *f;
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vec3_t org;
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int r;
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int c;
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particle_t *p;
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char name[MAX_OSPATH];
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// FIXME sprintf (name,"maps/%s.pts", sv.name);
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COM_FOpenFile (name, &f);
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if (!f)
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{
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Con_Printf ("couldn't open %s\n", name);
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return;
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}
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Con_Printf ("Reading %s...\n", name);
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c = 0;
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for ( ;; )
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{
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char buf[64];
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Qgets(f, buf, sizeof(buf));
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r = sscanf (buf,"%f %f %f\n", &org[0], &org[1], &org[2]);
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if (r != 3)
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break;
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c++;
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if (!free_particles)
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{
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Con_Printf ("Not enough free particles\n");
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break;
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}
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = 99999;
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p->color = (-c)&15;
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p->type = pt_static;
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VectorCopy (vec3_origin, p->vel);
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VectorCopy (org, p->org);
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}
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Qclose (f);
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Con_Printf ("%i points read\n", c);
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}
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void R_RunSpikeEffect (vec3_t pos, byte type)
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{
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switch (type) {
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case TE_WIZSPIKE:
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R_RunParticleEffect (pos, 20, 30);
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break;
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case TE_KNIGHTSPIKE:
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R_RunParticleEffect (pos, 226, 20);
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break;
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case TE_SPIKE:
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R_RunParticleEffect (pos, 0, 10);
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break;
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case TE_SUPERSPIKE:
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R_RunParticleEffect (pos, 0, 20);
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break;
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}
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}
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void R_RunPuffEffect (vec3_t pos, byte type, byte cnt)
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{
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switch (type)
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{
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case TE_GUNSHOT:
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R_RunParticleEffect (pos, 0, 20*cnt);
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break;
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case TE_BLOOD:
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R_RunParticleEffect (pos, 73, 20*cnt);
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break;
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case TE_LIGHTNINGBLOOD:
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R_RunParticleEffect (pos, 225, 50);
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break;
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}
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}
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/*
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===============
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R_ParticleExplosion
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===============
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*/
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void R_ParticleExplosion (vec3_t org)
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{
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int i, j;
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particle_t *p;
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for (i=0 ; i<1024 ; i++)
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{
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 5;
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p->color = ramp1[0];
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p->ramp = rand()&3;
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if (i & 1)
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{
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p->type = pt_explode;
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j] + ((rand()%32)-16);
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p->vel[j] = (rand()%512)-256;
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}
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}
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else
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{
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p->type = pt_explode2;
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j] + ((rand()%32)-16);
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p->vel[j] = (rand()%512)-256;
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}
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}
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}
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}
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/*
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===============
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R_BlobExplosion
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===============
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*/
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void R_BlobExplosion (vec3_t org)
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{
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int i, j;
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particle_t *p;
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for (i=0 ; i<1024 ; i++)
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{
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 1 + (rand()&8)*0.05;
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if (i & 1)
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{
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p->type = pt_blob;
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p->color = 66 + rand()%6;
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j] + ((rand()%32)-16);
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p->vel[j] = (rand()%512)-256;
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}
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}
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else
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{
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p->type = pt_blob2;
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p->color = 150 + rand()%6;
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j] + ((rand()%32)-16);
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p->vel[j] = (rand()%512)-256;
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}
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}
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}
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}
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/*
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===============
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R_RunParticleEffect
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===============
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*/
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void R_RunParticleEffect (vec3_t org, int color, int count)
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{
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int i, j;
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particle_t *p;
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int scale;
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if (count > 130)
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scale = 3;
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else if (count > 20)
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scale = 2;
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else
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scale = 1;
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for (i=0 ; i<count ; i++)
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{
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.1*(rand()%5);
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p->color = (color&~7) + (rand()&7);
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p->type = pt_grav;
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for (j=0 ; j<3 ; j++)
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{
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p->org[j] = org[j] + scale*((rand()&15)-8);
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p->vel[j] = vec3_origin[j];// + (rand()%300)-150;
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}
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}
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}
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/*
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===============
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R_LavaSplash
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===============
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*/
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void R_LavaSplash (vec3_t org)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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for (i=-16 ; i<16 ; i++)
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for (j=-16 ; j<16 ; j++)
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for (k=0 ; k<1 ; k++)
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{
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 2 + (rand()&31) * 0.02;
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p->color = 224 + (rand()&7);
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p->type = pt_grav;
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dir[0] = j*8 + (rand()&7);
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dir[1] = i*8 + (rand()&7);
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dir[2] = 256;
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p->org[0] = org[0] + dir[0];
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p->org[1] = org[1] + dir[1];
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p->org[2] = org[2] + (rand()&63);
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VectorNormalize (dir);
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vel = 50 + (rand()&63);
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VectorScale (dir, vel, p->vel);
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}
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}
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/*
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===============
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R_TeleportSplash
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===============
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*/
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void R_TeleportSplash (vec3_t org)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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for (i=-16 ; i<16 ; i+=4)
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for (j=-16 ; j<16 ; j+=4)
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for (k=-24 ; k<32 ; k+=4)
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{
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.2 + (rand()&7) * 0.02;
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p->color = 7 + (rand()&7);
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p->type = pt_grav;
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dir[0] = j*8;
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dir[1] = i*8;
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dir[2] = k*8;
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p->org[0] = org[0] + i + (rand()&3);
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p->org[1] = org[1] + j + (rand()&3);
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p->org[2] = org[2] + k + (rand()&3);
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VectorNormalize (dir);
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vel = 50 + (rand()&63);
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VectorScale (dir, vel, p->vel);
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}
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}
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void R_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
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{
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vec3_t vec;
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float len;
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int j;
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particle_t *p;
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VectorSubtract (end, start, vec);
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len = VectorNormalize (vec);
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while (len > 0)
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{
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len -= 3;
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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VectorCopy (vec3_origin, p->vel);
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p->die = cl.time + 2;
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if (type == 4)
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{ // slight blood
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p->type = pt_slowgrav;
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p->color = 67 + (rand()&3);
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for (j=0 ; j<3 ; j++)
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p->org[j] = start[j] + ((rand()%6)-3);
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len -= 3;
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}
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else if (type == 2)
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{ // blood
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p->type = pt_slowgrav;
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p->color = 67 + (rand()&3);
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for (j=0 ; j<3 ; j++)
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p->org[j] = start[j] + ((rand()%6)-3);
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}
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else if (type == 6)
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{ // voor trail
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p->color = 9*16 + 8 + (rand()&3);
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p->type = pt_static;
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p->die = cl.time + 0.3;
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for (j=0 ; j<3 ; j++)
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p->org[j] = start[j] + ((rand()&15)-8);
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}
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else if (type == 1)
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{ // smoke smoke
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p->ramp = (rand()&3) + 2;
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p->color = ramp3[(int)p->ramp];
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p->type = pt_fire;
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for (j=0 ; j<3 ; j++)
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p->org[j] = start[j] + ((rand()%6)-3);
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}
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else if (type == 0)
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{ // rocket trail
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p->ramp = (rand()&3);
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p->color = ramp3[(int)p->ramp];
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p->type = pt_fire;
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for (j=0 ; j<3 ; j++)
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p->org[j] = start[j] + ((rand()%6)-3);
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}
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else if (type == 3 || type == 5)
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{ // tracer
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static int tracercount;
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p->die = cl.time + 0.5;
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p->type = pt_static;
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if (type == 3)
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p->color = 52 + ((tracercount&4)<<1);
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else
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p->color = 230 + ((tracercount&4)<<1);
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tracercount++;
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VectorCopy (start, p->org);
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if (tracercount & 1)
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{
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p->vel[0] = 30*vec[1];
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p->vel[1] = 30*-vec[0];
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}
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else
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{
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p->vel[0] = 30*-vec[1];
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p->vel[1] = 30*vec[0];
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}
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}
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VectorAdd (start, vec, start);
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}
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}
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/*
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===============
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R_DrawParticles
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===============
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*/
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void R_DrawParticles (void)
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{
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particle_t *p, **particle;
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float grav;
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int i;
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float time2, time3;
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float time1;
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float dvel;
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float frametime;
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D_StartParticles ();
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VectorScale (vright, xscaleshrink, r_pright);
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VectorScale (vup, yscaleshrink, r_pup);
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VectorCopy (vpn, r_ppn);
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frametime = host_frametime;
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time3 = frametime * 15;
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time2 = frametime * 10; // 15;
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time1 = frametime * 5;
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grav = frametime * 800 * 0.05;
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dvel = 4*frametime;
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for (particle = &active_particles; *particle; ) {
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if ((*particle)->die < cl.time) {
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p = (*particle)->next;
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(*particle)->next = free_particles;
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free_particles = (*particle);
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(*particle) = p;
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} else {
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p = *particle;
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particle = &(*particle)->next;
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D_DrawParticle (p);
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p->org[0] += p->vel[0]*frametime;
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p->org[1] += p->vel[1]*frametime;
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p->org[2] += p->vel[2]*frametime;
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switch (p->type) {
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case pt_static:
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break;
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case pt_fire:
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p->ramp += time1;
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if (p->ramp >= 6)
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p->die = -1;
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else
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p->color = ramp3[(int)p->ramp];
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p->vel[2] += grav;
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break;
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case pt_explode:
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p->ramp += time2;
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if (p->ramp >=8)
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p->die = -1;
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else
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p->color = ramp1[(int)p->ramp];
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for (i=0 ; i<3 ; i++)
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p->vel[i] += p->vel[i]*dvel;
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p->vel[2] -= grav;
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break;
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case pt_explode2:
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p->ramp += time3;
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if (p->ramp >=8)
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p->die = -1;
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else
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p->color = ramp2[(int)p->ramp];
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for (i=0 ; i<3 ; i++)
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p->vel[i] -= p->vel[i]*frametime;
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p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_blob:
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] += p->vel[i]*dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_blob2:
|
|
for (i=0 ; i<2 ; i++)
|
|
p->vel[i] -= p->vel[i]*dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_slowgrav:
|
|
case pt_grav:
|
|
p->vel[2] -= grav;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
D_EndParticles ();
|
|
}
|
|
|