newtree/source/model_alias.c
Bill Currie 26a2d6a3de GL alias model meshes are now doubly protected from corruption and model
mismatch. First, the md4 checksum is stored in the mesh, and the md4 checksum
of the mesh and the model checksum are also stored. If, on loading, either
checksum fails, the model is re-meshed.

include/mdfour.h:
	Add define for MDFOUR_DIGEST_BYTES
source/.gdbinit
	setrom _windowed_mouse 0 so mods don't make debugging difficult
source/model_alias.c:
	pass original model data and size to GL_MakeAliasModelDisplayLists
source/sw_model_alias.c:
	GL_MakeAliasModelDisplayLists take (but ignore) new params
source/gl_mesh.c:
	do md4 checksums on the model and mesh
2001-01-15 06:50:59 +00:00

271 lines
7 KiB
C

/*
gl_model.c
model loading and caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
// models are the only shared resource between a client and server running
// on the same machine.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
#include <string.h>
#endif
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include "cl_main.h"
#include "client.h"
#include "crc.h"
#include "info.h"
#include "model.h"
#include "msg.h"
#include "qendian.h"
#include "quakefs.h"
#include "r_local.h"
#include "server.h"
extern char loadname[];
extern model_t *loadmodel;
void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype,
int *pskinindex);
void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *model, int size);
/*
==============================================================================
ALIAS MODELS
==============================================================================
*/
aliashdr_t *pheader;
stvert_t stverts[MAXALIASVERTS];
mtriangle_t triangles[MAXALIASTRIS];
// a pose is a single set of vertexes. a frame may be
// an animating sequence of poses
trivertx_t *poseverts[MAXALIASFRAMES];
int posenum = 0;
void *Mod_LoadAliasFrame (void *pin, maliasframedesc_t *frame);
void *Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame);
//=========================================================================
/*
=================
Mod_LoadAliasModel
=================
*/
void
Mod_LoadAliasModel (model_t *mod, void *buffer)
{
int i, j;
mdl_t *pinmodel, *pmodel;
stvert_t *pinstverts;
dtriangle_t *pintriangles;
int version, numframes;
int size;
daliasframetype_t *pframetype;
daliasskintype_t *pskintype;
int start, end, total;
if (!strcmp (loadmodel->name, "progs/player.mdl") ||
!strcmp (loadmodel->name, "progs/eyes.mdl")) {
unsigned short crc;
byte *p;
int len;
char st[40];
CRC_Init (&crc);
for (len = com_filesize, p = buffer; len; len--, p++)
CRC_ProcessByte (&crc, *p);
snprintf (st, sizeof (st), "%d", (int) crc);
Info_SetValueForKey (cls.userinfo,
!strcmp (loadmodel->name,
"progs/player.mdl") ? pmodel_name :
emodel_name, st, MAX_INFO_STRING);
if (cls.state >= ca_connected) {
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
snprintf (st, sizeof (st), "setinfo %s %d",
!strcmp (loadmodel->name,
"progs/player.mdl") ? pmodel_name : emodel_name,
(int) crc);
SZ_Print (&cls.netchan.message, st);
}
}
start = Hunk_LowMark ();
pinmodel = (mdl_t *) buffer;
version = LittleLong (pinmodel->version);
if (version != ALIAS_VERSION)
SV_Error ("%s has wrong version number (%i should be %i)",
mod->name, version, ALIAS_VERSION);
//
// allocate space for a working header, plus all the data except the frames,
// skin and group info
//
size = (int) &((aliashdr_t *) 0)->frames[LittleLong (pinmodel->numframes)];
pheader = Hunk_AllocName (size, loadname);
memset (pheader, 0, size);
pmodel = &pheader->mdl;
pheader->model = (byte *) pmodel - (byte *) pheader;
mod->flags = LittleLong (pinmodel->flags);
//
// endian-adjust and copy the data, starting with the alias model header
//
pmodel->boundingradius = LittleFloat (pinmodel->boundingradius);
pmodel->numskins = LittleLong (pinmodel->numskins);
pmodel->skinwidth = LittleLong (pinmodel->skinwidth);
pmodel->skinheight = LittleLong (pinmodel->skinheight);
if (pmodel->skinheight > MAX_LBM_HEIGHT)
SV_Error ("model %s has a skin taller than %d", mod->name,
MAX_LBM_HEIGHT);
pmodel->numverts = LittleLong (pinmodel->numverts);
if (pmodel->numverts <= 0)
SV_Error ("model %s has no vertices", mod->name);
if (pmodel->numverts > MAXALIASVERTS)
SV_Error ("model %s has too many vertices", mod->name);
pmodel->numtris = LittleLong (pinmodel->numtris);
if (pmodel->numtris <= 0)
SV_Error ("model %s has no triangles", mod->name);
pmodel->numframes = LittleLong (pinmodel->numframes);
numframes = pmodel->numframes;
if (numframes < 1)
SV_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
pmodel->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
mod->synctype = LittleLong (pinmodel->synctype);
mod->numframes = pmodel->numframes;
for (i = 0; i < 3; i++) {
pmodel->scale[i] = LittleFloat (pinmodel->scale[i]);
pmodel->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
pmodel->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
}
//
// load the skins
//
pskintype = (daliasskintype_t *) &pinmodel[1];
pskintype =
Mod_LoadAllSkins (pheader->mdl.numskins, pskintype, &pheader->skindesc);
//
// load base s and t vertices
//
pinstverts = (stvert_t *) pskintype;
for (i = 0; i < pheader->mdl.numverts; i++) {
stverts[i].onseam = LittleLong (pinstverts[i].onseam);
stverts[i].s = LittleLong (pinstverts[i].s);
stverts[i].t = LittleLong (pinstverts[i].t);
}
//
// load triangle lists
//
pintriangles = (dtriangle_t *) &pinstverts[pheader->mdl.numverts];
for (i = 0; i < pheader->mdl.numtris; i++) {
triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
for (j = 0; j < 3; j++) {
triangles[i].vertindex[j] =
LittleLong (pintriangles[i].vertindex[j]);
}
}
//
// load the frames
//
posenum = 0;
pframetype = (daliasframetype_t *) &pintriangles[pheader->mdl.numtris];
for (i = 0; i < numframes; i++) {
aliasframetype_t frametype;
frametype = LittleLong (pframetype->type);
pheader->frames[i].type = frametype;
if (frametype == ALIAS_SINGLE) {
pframetype = (daliasframetype_t *)
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
} else {
pframetype = (daliasframetype_t *)
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
}
}
pheader->numposes = posenum;
mod->type = mod_alias;
// FIXME: do this right
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
//
// build the draw lists
//
GL_MakeAliasModelDisplayLists (mod, pheader, buffer, com_filesize);
//
// move the complete, relocatable alias model to the cache
//
end = Hunk_LowMark ();
total = end - start;
Cache_Alloc (&mod->cache, total, loadname);
if (!mod->cache.data)
return;
memcpy (mod->cache.data, pheader, total);
Hunk_FreeToLowMark (start);
}