newtree/RPM/quakeforge.spec.in

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%define name quakeforge
%define version @VERSION@
%define release 1
%define builddir $RPM_BUILD_DIR/%{name}-%{version}
Name: %{name}
Version: %{version}
Release: %{release}
Vendor: The QuakeForge Project
Packager: The QuakeForge Project quake-devel@lists.sourceforge.net
#URL:
Source: %{name}-%{version}.tar.gz
#Patch:
Group: Application/Generic
Copyright: GPL
#Icon:
#Requires:
BuildRoot: /var/tmp/%{name}-%{version}
Summary: 3D game engine based on id Software's Quake engine
%description
3D game engine based on id Software's Quake engine
@configure_input@
Please edit quakeforge.spec.in to add several more lines of description
here if appropriate, and to delete these instructions.
%prep
%setup -n %{name}-%{version}
#%patch -p1
%build
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{_prefix}
make
%install
if [ -d $RPM_BUILD_ROOT ]; then rm -rf $RPM_BUILD_ROOT; fi
mkdir -p $RPM_BUILD_ROOT
make install DESTDIR=$RPM_BUILD_ROOT
# Build the file-list automagically :)
cd $RPM_BUILD_ROOT
find . -type d | sed '1,2d;s,^\.,\%attr(-\,root\,root) \%dir ,' > $RPM_BUILD_DIR/file.list.%{name}
find . -type f | sed 's,^\.,\%attr(-\,root\,root) ,' >> $RPM_BUILD_DIR/file.list.%{name}
find . -type l | sed 's,^\.,\%attr(-\,root\,root) ,' >> $RPM_BUILD_DIR/file.list.%{name}
%clean
rm -rf $RPM_BUILD_ROOT
rm ../file.list.%{name}
%files -f ../file.list.%{name}
%doc README