newtree/source/menu.c
Zephaniah E. Hull 13bd5ce012 The init sequence cleanup!
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.

And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00

1587 lines
31 KiB
C

/*
menu.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "sys.h"
#include "quakedef.h"
#ifdef _WIN32
#include "winquake.h"
#endif
#include "cl_slist.h"
#include "keys.h"
#include "menu.h"
#include "vid.h"
#include "va.h"
#include "draw.h"
#include "cmd.h"
#include "screen.h"
#include "client.h"
#include "console.h"
#include "input.h"
#include "view.h"
#include "cl_main.h"
#include "cl_input.h"
void (*vid_menudrawfn)(void);
void (*vid_menukeyfn)(int key);
enum {m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer, m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit, m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions, m_search, m_sedit} m_state;
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_SEdit_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_SerialConfig_f (void);
void M_Menu_ModemConfig_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_Options_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_SerialConfig_Draw (void);
void M_ModemConfig_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_Options_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_SerialConfig_Key (int key);
void M_ModemConfig_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
qboolean m_entersound; // play after drawing a frame, so caching
// won't disrupt the sound
qboolean m_recursiveDraw;
int m_return_state;
qboolean m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
#define SerialConfig (m_net_cursor == 0)
#define DirectConfig (m_net_cursor == 1)
#define IPXConfig (m_net_cursor == 2)
#define TCPIPConfig (m_net_cursor == 3)
void M_ConfigureNetSubsystem(void);
//=============================================================================
/* Support Routines */
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void M_DrawCharacter (int cx, int line, int num)
{
Draw_Character8 ( cx + ((vid.width - 320)>>1), line, num);
}
void M_Print (int cx, int cy, char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, (*str)+128);
str++;
cx += 8;
}
}
void M_PrintWhite (int cx, int cy, char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
void M_DrawTransPic (int x, int y, qpic_t *pic)
{
Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
}
void M_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
}
byte identityTable[256];
byte translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
{
int j;
byte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest = translationTable;
source = identityTable;
memcpy (dest, source, 256);
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
}
void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
{
Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
}
void M_DrawTextBox (int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp");
M_DrawTransPic (cx, cy+8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp");
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp");
M_DrawTransPic (cx, cy+8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp");
M_DrawTransPic (cx, cy+8, p);
}
//=============================================================================
int m_save_demonum;
/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
m_entersound = true;
if (key_dest == key_menu)
{
if (m_state != m_main)
{
M_Menu_Main_f ();
return;
}
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console)
{
Con_ToggleConsole_f ();
if (key_dest == key_console) //Still suck on console?
M_Menu_Main_f ();
}
else
{
M_Menu_Main_f ();
}
}
//=============================================================================
/* MAIN MENU */
int m_main_cursor;
#define MAIN_ITEMS 5
void M_Menu_Main_f (void)
{
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
void M_Main_Draw (void)
{
int f;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_main.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") );
f = (int)(realtime * 10)%6;
M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_Main_Key (int key)
{
switch (key)
{
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
cls.demonum = m_save_demonum;
if (cls.demonum != -1 && !cls.demoplayback && cls.state == ca_disconnected)
CL_NextDemo ();
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Help_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
}
//=============================================================================
/* OPTIONS MENU */
#define OPTIONS_ITEMS 17
#define SLIDER_RANGE 10
int options_cursor;
void M_Menu_Options_f (void)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
}
void M_AdjustSliders (int dir)
{
S_LocalSound ("misc/menu3.wav");
switch (options_cursor) {
case 3: // screen size
Cvar_SetValue (scr_viewsize, bound (30, scr_viewsize->int_val + (dir * 10), 120));
break;
case 4: // Brightness
Cvar_SetValue (brightness, bound (1, brightness->value + (dir * 0.25), 5));
break;
case 5: // Contrast
Cvar_SetValue (contrast, bound (0.0, contrast->value + (dir * 0.05), 1));
break;
case 6: // mouse speed
Cvar_SetValue (sensitivity, bound (1, sensitivity->value + dir, 25));
break;
case 7: // music volume
#ifdef _WIN32
Cvar_SetValue (bgmvolume, bound (0, bgmvolume->value + dir, 1));
#else
Cvar_SetValue (bgmvolume, bound (0, bgmvolume->value + (dir * 0.1), 1));
#endif
break;
case 8: // sfx volume
Cvar_SetValue (volume, bound (0, volume->value + (dir * 0.1), 1));
break;
case 9: // allways run
if (cl_forwardspeed->value > 200) {
Cvar_SetValue (cl_forwardspeed, 200);
Cvar_SetValue (cl_backspeed, 200);
} else {
Cvar_SetValue (cl_forwardspeed, 400);
Cvar_SetValue (cl_backspeed, 400);
}
break;
case 10: // invert mouse
Cvar_SetValue (m_pitch, -m_pitch->value);
break;
case 11: // lookspring
Cvar_SetValue (lookspring, !lookspring->int_val);
break;
case 12: // lookstrafe
Cvar_SetValue (lookstrafe, !lookstrafe->int_val);
break;
case 13: // Use old-style sbar
Cvar_SetValue (cl_sbar, !cl_sbar->int_val);
break;
case 14: // HUD on left side
Cvar_SetValue (cl_hudswap, !cl_hudswap->int_val);
break;
case 16: // _windowed_mouse
Cvar_SetValue (_windowed_mouse, !_windowed_mouse->int_val);
break;
}
}
void M_DrawSlider (int x, int y, float range)
{
int i;
range = bound (0, range, 1);
M_DrawCharacter (x-8, y, 128);
for (i=0 ; i<SLIDER_RANGE ; i++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
}
void M_DrawCheckbox (int x, int y, int on)
{
#if 0
if (on)
M_DrawCharacter (x, y, 131);
else
M_DrawCharacter (x, y, 129);
#endif
if (on)
M_Print (x, y, "on");
else
M_Print (x, y, "off");
}
void M_Options_Draw (void)
{
float r;
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_option.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_Print (16, 32, " Customize controls");
M_Print (16, 40, " Go to console");
M_Print (16, 48, " Reset to defaults");
M_Print (16, 56, " Screen size");
r = (scr_viewsize->int_val - 30) / (120.0 - 30.0);
M_DrawSlider (220, 56, r);
M_Print (16, 64, " Brightness");
r = (brightness->value - 1) / 4;
M_DrawSlider (220, 64, r);
M_Print (16, 72, " Contrast");
r = contrast->value;
M_DrawSlider (220, 72, r);
M_Print (16, 80, " Mouse Speed");
r = (sensitivity->value - 1) / 24;
M_DrawSlider (220, 80, r);
M_Print (16, 88, " CD Music Volume");
r = bgmvolume->value;
M_DrawSlider (220, 88, r);
M_Print (16, 96, " Sound Volume");
r = volume->value;
M_DrawSlider (220, 96, r);
M_Print (16, 104, " Always Run");
M_DrawCheckbox (220, 104, cl_forwardspeed->value > 200);
M_Print (16, 112, " Invert Mouse");
M_DrawCheckbox (220, 112, m_pitch->value < 0);
M_Print (16, 120, " Lookspring");
M_DrawCheckbox (220, 120, lookspring->int_val);
M_Print (16, 128, " Lookstrafe");
M_DrawCheckbox (220, 128, lookstrafe->int_val);
M_Print (16, 136, " Use old status bar");
M_DrawCheckbox (220, 136, cl_sbar->int_val);
M_Print (16, 144, " HUD on left side");
M_DrawCheckbox (220, 144, cl_hudswap->int_val);
if (vid_menudrawfn)
M_Print (16, 152, " Video Options");
#ifdef _WIN32
if (modestate == MS_WINDOWED) {
#endif
if (_windowed_mouse) {
M_Print (16, 160, " Use Mouse");
M_DrawCheckbox (220, 160, _windowed_mouse->int_val);
}
#ifdef _WIN32
}
#endif
// cursor
M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Options_Key (int k)
{
switch (k)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_ENTER:
m_entersound = true;
switch (options_cursor)
{
case 0:
M_Menu_Keys_f ();
break;
case 1:
m_state = m_none;
Con_ToggleConsole_f ();
break;
case 2:
Cbuf_AddText ("exec default.cfg\n");
break;
case 14:
if (vid_menudrawfn)
M_Menu_Video_f ();
break;
default:
M_AdjustSliders (1);
break;
}
return;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor--;
if (options_cursor < 0)
options_cursor = OPTIONS_ITEMS-1;
#ifdef _WIN32
if (options_cursor == 16 && (!(_windowed_mouse) || (modestate != MS_WINDOWED)))
options_cursor--;
#endif
if (options_cursor == 15 && !(vid_menudrawfn))
options_cursor--;
break;
case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor++;
if (options_cursor == 15 && !(vid_menudrawfn))
options_cursor++;
#ifdef _WIN32
if (options_cursor == 16 && (!(_windowed_mouse) || (modestate != MS_WINDOWED))) // ARGH!!!!!
options_cursor++;
#endif
if (options_cursor >= OPTIONS_ITEMS)
options_cursor = 0;
break;
case K_LEFTARROW:
M_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_AdjustSliders (1);
break;
}
}
//=============================================================================
/* KEYS MENU */
char *bindnames[][2] =
{
{"+attack", "attack"},
{"impulse 10", "change weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
int keys_cursor;
int bind_grab;
void M_Menu_Keys_f (void)
{
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
void M_FindKeysForCommand (char *command, int *twokeys)
{
int count;
int j;
int l;
char *b;
twokeys[0] = twokeys[1] = -1;
l = strlen(command);
count = 0;
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
{
twokeys[count] = j;
count++;
if (count == 2)
break;
}
}
}
void M_UnbindCommand (char *command)
{
int j;
int l;
char *b;
l = strlen(command);
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, "");
}
}
void M_Keys_Draw (void)
{
int i, l;
int keys[2];
char *name;
int x, y;
qpic_t *p;
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
else
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i=0 ; i<NUMCOMMANDS ; i++)
{
y = 48 + 8*i;
M_Print (16, y, bindnames[i][1]);
l = strlen (bindnames[i][0]);
M_FindKeysForCommand (bindnames[i][0], keys);
if (keys[0] == -1)
{
M_Print (140, y, "???");
}
else
{
name = Key_KeynumToString (keys[0]);
M_Print (140, y, name);
x = strlen(name) * 8;
if (keys[1] != -1)
{
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
}
}
}
if (bind_grab)
M_DrawCharacter (130, 48 + keys_cursor*8, '=');
else
M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Keys_Key (int k)
{
char cmd[80];
int keys[2];
if (bind_grab)
{ // defining a key
S_LocalSound ("misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
}
else if (k != '`')
{
snprintf (cmd, sizeof(cmd), "bind %s \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
return;
}
switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= NUMCOMMANDS)
keys_cursor = 0;
break;
case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound ("misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
//=============================================================================
/* VIDEO MENU */
void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
}
void M_Video_Draw (void)
{
(*vid_menudrawfn) ();
}
void M_Video_Key (int key)
{
(*vid_menukeyfn) (key);
}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_HELP_PAGES 6
void M_Menu_Help_f (void)
{
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
void M_Help_Draw (void)
{
M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
}
void M_Help_Key (int key)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES-1;
break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qboolean wasInMenus;
char *quitMessage [] =
{
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
void M_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand()&7;
}
void M_Quit_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
key_dest = key_console;
CL_Disconnect ();
Sys_Quit ();
break;
default:
break;
}
}
void M_Menu_SinglePlayer_f (void) {
m_state = m_singleplayer;
}
void M_SinglePlayer_Draw (void) {
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
// M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
// M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
M_DrawTextBox (60, 10*8, 23, 4);
M_PrintWhite (88, 12*8, "This client is for");
M_PrintWhite (88, 13*8, "Internet play only");
}
void M_SinglePlayer_Key (key) {
if (key == K_ESCAPE || key==K_ENTER)
m_state = m_main;
}
#define MENU_X 50
#define MENU_Y 30
#define STAT_X 50
#define STAT_Y 122
int m_multip_cursor=0;
int m_multip_mins=0;
int m_multip_maxs=10;
int m_multip_horiz;
void M_Menu_MultiPlayer_f (void) {
key_dest = key_menu;
m_entersound = true;
m_state = m_multiplayer;
m_multip_horiz = 0;
}
void M_MultiPlayer_Draw (void) {
int serv;
int line = 1;
server_entry_t *cp;
qpic_t *p;
//int f;
M_DrawTransPic(16,4,Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320-p->width)/2,4,p);
if (!slist) {
M_DrawTextBox(60,80,23,4);
M_PrintWhite(110,12*8,"No server list");
M_PrintWhite(140,13*8,"found.");
return;
}
M_DrawTextBox(STAT_X,STAT_Y,23,4);
M_DrawTextBox(STAT_X,STAT_Y+38,23,3);
M_DrawTextBox(MENU_X,MENU_Y,23,(m_multip_maxs - m_multip_mins)+1);
for (serv = m_multip_mins; serv <= m_multip_maxs && serv < SL_Len(slist); serv++) {
cp = SL_Get_By_Num(slist,serv);
M_Print(MENU_X+18,line*8+MENU_Y,
va("%1.21s",
strlen(cp->desc) <= m_multip_horiz ? "" : cp->desc+m_multip_horiz));
line++;
}
cp = SL_Get_By_Num(slist,m_multip_cursor);
M_PrintWhite(STAT_X+18,STAT_Y+16,"IP/Hostname:");
M_Print(STAT_X+18,STAT_Y+24,cp->server);
M_DrawCharacter(MENU_X+8,(m_multip_cursor - m_multip_mins + 1) * 8+MENU_Y,
12+((int)(realtime*4)&1));
//f = (int)(realtime * 10) % 6;
//M_PrintWhite(STAT_X+118,STAT_Y+58,"uakeforge!");
//M_DrawTransPic(STAT_X+105,STAT_Y+48,Draw_CachePic(va("gfx/menudot%i.lmp",f+1)));
}
void M_MultiPlayer_Key (key) {
server_entry_t *temp;
if (!slist && key != K_ESCAPE && key != K_INS)
return;
switch(key) {
case K_ESCAPE:
M_Menu_Main_f();
break;
case KP_DOWNARROW:
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
m_multip_cursor++;
break;
case KP_UPARROW:
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
m_multip_cursor--;
break;
case K_PGUP:
S_LocalSound("misc/menu1.wav");
m_multip_cursor -= (m_multip_maxs - m_multip_mins);
if (m_multip_cursor < 0)
m_multip_cursor = 0;
break;
case K_PGDN:
S_LocalSound("misc/menu1.wav");
m_multip_cursor += (m_multip_maxs - m_multip_mins);
if (SL_Len(slist) - 1 < m_multip_cursor )
m_multip_cursor = SL_Len(slist) - 1;
break;
case K_RIGHTARROW:
S_LocalSound("misc/menu1.wav");
if (m_multip_horiz < 256)
m_multip_horiz++;
break;
case K_LEFTARROW:
S_LocalSound("misc/menu1.wav");
if (m_multip_horiz > 0 )
m_multip_horiz--;
break;
case K_ENTER:
m_state = m_main;
M_ToggleMenu_f();
CL_Disconnect();
strncpy(cls.servername,SL_Get_By_Num(slist,m_multip_cursor)->server,sizeof(cls.servername)-1);
CL_BeginServerConnect();
break;
case 'e':
case 'E':
M_Menu_SEdit_f();
break;
case K_INS:
S_LocalSound("misc/menu2.wav");
if (!slist) {
m_multip_cursor = 0;
slist = SL_Add(slist, "127.0.0.1","<BLANK>");
}
else {
temp = SL_Get_By_Num(slist,m_multip_cursor);
slist = SL_InsB(slist, temp, "127.0.0.1","<BLANK>");
}
break;
case K_DEL:
S_LocalSound("misc/menu2.wav");
if (SL_Len(slist) > 0) {
slist = SL_Del(slist, SL_Get_By_Num(slist,m_multip_cursor));
if (SL_Len(slist) == m_multip_cursor && slist)
m_multip_cursor--;
}
break;
case ']':
case '}':
S_LocalSound("misc/menu1.wav");
if (m_multip_cursor != SL_Len(slist) - 1) {
SL_Swap(SL_Get_By_Num(slist,m_multip_cursor),SL_Get_By_Num(slist,m_multip_cursor+1));
m_multip_cursor++;
}
break;
case '[':
case '{':
S_LocalSound("misc/menu1.wav");
if (m_multip_cursor) {
SL_Swap(SL_Get_By_Num(slist,m_multip_cursor),SL_Get_By_Num(slist,m_multip_cursor-1));
m_multip_cursor--;
}
break;
default:
break;
}
if (m_multip_cursor < 0)
m_multip_cursor = SL_Len(slist) - 1;
if (m_multip_cursor >= SL_Len(slist))
m_multip_cursor = 0;
if (m_multip_cursor < m_multip_mins) {
m_multip_maxs -= (m_multip_mins - m_multip_cursor);
m_multip_mins = m_multip_cursor;
}
if (m_multip_cursor > m_multip_maxs) {
m_multip_mins += (m_multip_cursor - m_multip_maxs);
m_multip_maxs = m_multip_cursor;
}
}
#define SERV_X 60
#define SERV_Y 64
#define DESC_X 60
#define DESC_Y 40
#define SERV_L 22
#define DESC_L 22
char serv[256];
char desc[256];
int serv_max;
int serv_min;
int desc_max;
int desc_min;
qboolean sedit_state;
void M_Menu_SEdit_f (void) {
server_entry_t *c;
key_dest = key_menu;
m_entersound = true;
m_state = m_sedit;
sedit_state = false;
c = SL_Get_By_Num(slist,m_multip_cursor);
strncpy(serv,c->server,255);
serv[strlen(c->server) + 1] = 0;
strncpy(desc,c->desc,255);
desc[strlen(c->desc) + 1] = 0;
serv_max = strlen(serv) > SERV_L ? strlen(serv) : SERV_L;
serv_min = serv_max - (SERV_L);
desc_max = strlen(desc) > DESC_L ? strlen(desc) : DESC_L;
desc_min = desc_max - (DESC_L);
}
void M_SEdit_Draw (void) {
qpic_t *p;
M_DrawTransPic(16,4,Draw_CachePic("gfx/qplaque.lmp"));
p = Draw_CachePic("gfx/p_multi.lmp");
M_DrawPic((320-p->width)/2,4,p);
M_DrawTextBox(SERV_X,SERV_Y,23,1);
M_DrawTextBox(DESC_X,DESC_Y,23,1);
M_PrintWhite(SERV_X,SERV_Y-4,"Hostname/IP:");
M_PrintWhite(DESC_X,DESC_Y-4,"Description:");
M_Print(SERV_X+9,SERV_Y+8,va("%1.22s",serv+serv_min));
M_Print(DESC_X+9,DESC_Y+8,va("%1.22s",desc+desc_min));
if (sedit_state == 0)
M_DrawCharacter(SERV_X+9+8*(strlen(serv)-serv_min),
SERV_Y+8,10+((int)(realtime*4)&1));
if (sedit_state == 1)
M_DrawCharacter(DESC_X+9+8*(strlen(desc)-desc_min),
DESC_Y+8,10+((int)(realtime*4)&1));
}
void M_SEdit_Key (int key) {
int l;
server_entry_t *c;
switch (key) {
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_ENTER:
c = SL_Get_By_Num(slist,m_multip_cursor);
free(c->server);
free(c->desc);
c->server = malloc(strlen(serv) + 1);
c->desc = malloc(strlen(desc) + 1);
strcpy(c->server,serv);
strcpy(c->desc,desc);
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound("misc/menu1.wav");
sedit_state = !sedit_state;
break;
case K_DOWNARROW:
S_LocalSound("misc/menu1.wav");
sedit_state = !sedit_state;
break;
case K_BACKSPACE:
if (sedit_state) {
if ((l = strlen(desc)))
desc[--l] = 0;
if (strlen(desc)-6 < desc_min && desc_min) {
desc_min--;
desc_max--;
}
}
else {
if ((l = strlen(serv)))
serv[--l] = 0;
if (strlen(serv)-6 < serv_min && serv_min) {
serv_min--;
serv_max--;
}
}
break;
default:
if (key < 32 || key > 127)
break;
if (sedit_state) {
l = strlen(desc);
if (l < 254) {
desc[l+1] = 0;
desc[l] = key;
}
if (strlen(desc) > desc_max) {
desc_min++;
desc_max++;
}
}
else {
l = strlen(serv);
if (l < 254) {
serv[l+1] = 0;
serv[l] = key;
}
if (strlen(serv) > serv_max) {
serv_min++;
serv_max++;
}
}
break;
}
}
void M_Quit_Draw (void)
{
#define VSTR(x) #x
#define VSTR2(x) VSTR(x)
// char *cmsg[] = {
// 0123456789012345678901234567890123456789
// "0 QuakeWorld",
// "1 version " VSTR2(VERSION) " by id Software",
// "0Programming",
// "1 John Carmack Michael Abrash",
// "1 John Cash Christian Antkow",
// "0Additional Programming",
// "1 Dave 'Zoid' Kirsch",
// "1 Jack 'morbid' Mathews",
// "0Id Software is not responsible for",
// "0providing technical support for",
// "0QUAKEWORLD(tm). (c)1996 Id Software,",
// "0Inc. All Rights Reserved.",
// "0QUAKEWORLD(tm) is a trademark of Id",
// "0Software, Inc.",
// "1NOTICE: THE COPYRIGHT AND TRADEMARK",
// "1NOTICES APPEARING IN YOUR COPY OF",
// "1QUAKE(r) ARE NOT MODIFIED BY THE USE",
// "1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
// "1FORCE.",
// "0NIN(r) is a registered trademark",
// "0licensed to Nothing Interactive, Inc.",
// "0All rights reserved. Press y to exit",
// NULL };
// char **p;
// int y;
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
#if 0
M_DrawTextBox (0, 0, 38, 23);
y = 12;
for (p = cmsg; *p; p++, y += 8) {
if (**p == '0')
M_PrintWhite (16, y, *p + 1);
else
M_Print (16, y, *p + 1);
}
#else
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[msgNumber*4+0]);
M_Print (64, 92, quitMessage[msgNumber*4+1]);
M_Print (64, 100, quitMessage[msgNumber*4+2]);
M_Print (64, 108, quitMessage[msgNumber*4+3]);
#endif
}
//=============================================================================
/* Menu Subsystem */
void M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("menu_help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
}
void M_Draw (void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!m_recursiveDraw)
{
scr_copyeverything = 1;
if (scr_con_current)
{
Draw_ConsoleBackground (vid.height);
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
else
Draw_FadeScreen ();
scr_fullupdate = 0;
}
else
{
m_recursiveDraw = false;
}
switch (m_state)
{
case m_none:
break;
case m_main:
M_Main_Draw ();
break;
case m_singleplayer:
M_SinglePlayer_Draw ();
break;
case m_load:
// M_Load_Draw ();
break;
case m_save:
// M_Save_Draw ();
break;
case m_multiplayer:
M_MultiPlayer_Draw ();
break;
case m_setup:
// M_Setup_Draw ();
break;
case m_net:
// M_Net_Draw ();
break;
case m_options:
M_Options_Draw ();
break;
case m_keys:
M_Keys_Draw ();
break;
case m_video:
M_Video_Draw ();
break;
case m_help:
M_Help_Draw ();
break;
case m_quit:
M_Quit_Draw ();
break;
case m_serialconfig:
// M_SerialConfig_Draw ();
break;
case m_modemconfig:
// M_ModemConfig_Draw ();
break;
case m_lanconfig:
// M_LanConfig_Draw ();
break;
case m_gameoptions:
// M_GameOptions_Draw ();
break;
case m_search:
// M_Search_Draw ();
break;
// case m_slist:
// M_ServerList_Draw ();
// break;
case m_sedit:
M_SEdit_Draw ();
break;
}
if (m_entersound)
{
S_LocalSound ("misc/menu2.wav");
m_entersound = false;
}
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
void M_Keydown (int key)
{
switch (m_state)
{
case m_none:
return;
case m_main:
M_Main_Key (key);
return;
case m_singleplayer:
M_SinglePlayer_Key (key);
return;
case m_load:
// M_Load_Key (key);
return;
case m_save:
// M_Save_Key (key);
return;
case m_multiplayer:
M_MultiPlayer_Key (key);
return;
case m_setup:
// M_Setup_Key (key);
return;
case m_net:
// M_Net_Key (key);
return;
case m_options:
M_Options_Key (key);
return;
case m_keys:
M_Keys_Key (key);
return;
case m_video:
M_Video_Key (key);
return;
case m_help:
M_Help_Key (key);
return;
case m_quit:
M_Quit_Key (key);
return;
case m_serialconfig:
// M_SerialConfig_Key (key);
return;
case m_modemconfig:
// M_ModemConfig_Key (key);
return;
case m_lanconfig:
// M_LanConfig_Key (key);
return;
case m_gameoptions:
// M_GameOptions_Key (key);
return;
case m_search:
// M_Search_Key (key);
break;
// case m_slist:
// M_ServerList_Key (key);
// return;
case m_sedit:
M_SEdit_Key (key);
break;
}
}