newtree/source/cl_trans.c
Jeff Teunissen 54e2a4d9d3 Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00

100 lines
2.4 KiB
C

/*
cl_trans.c
(description)
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <string.h>
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include "host.h"
#include "sys.h"
#include "vid.h"
#include "client.h"
/*
=====================
CL_NewTranslation
=====================
*/
void
CL_NewTranslation (int slot)
{
int i, j;
int top, bottom;
byte *dest, *source;
player_info_t *player;
char s[512];
if (slot > MAX_CLIENTS)
// Sys_Error ("CL_NewTranslation: slot > MAX_CLIENTS");
Host_EndGame ("CL_NewTranslation: slot > MAX_CLIENTS");
player = &cl.players[slot];
strcpy (s, Info_ValueForKey (player->userinfo, "skin"));
COM_StripExtension (s, s);
if (player->skin && !stricmp (s, player->skin->name))
player->skin = NULL;
if (player->_topcolor != player->topcolor ||
player->_bottomcolor != player->bottomcolor || !player->skin) {
player->_topcolor = player->topcolor;
player->_bottomcolor = player->bottomcolor;
dest = player->translations;
source = vid.colormap;
memcpy (dest, vid.colormap, sizeof (player->translations));
top = player->topcolor;
if (top > 13 || top < 0)
top = 13;
top *= 16;
bottom = player->bottomcolor;
if (bottom > 13 || bottom < 0)
bottom = 13;
bottom *= 16;
for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
if (top < 128) // the artists made some backwards
// ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j = 0; j < 16; j++)
dest[TOP_RANGE + j] = source[top + 15 - j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j = 0; j < 16; j++)
dest[BOTTOM_RANGE + j] = source[bottom + 15 - j];
}
}
}