mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-27 06:13:15 +00:00
684 lines
19 KiB
C
684 lines
19 KiB
C
/*
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vid_sgl.c
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Video driver for OpenGL-using versions of SDL
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdio.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <signal.h>
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#include <values.h>
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#include <SDL/SDL.h>
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#include "qtypes.h"
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#include "quakedef.h"
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#include "qendian.h"
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#include "glquake.h"
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#include "cvar.h"
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#include "qargs.h"
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#include "console.h"
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#include "keys.h"
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#include "menu.h"
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#include "sys.h"
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#include "draw.h"
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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static qboolean vid_initialized = false;
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cvar_t *vid_mode;
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cvar_t *vid_fullscreen;
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extern cvar_t *gl_triplebuffer;
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extern cvar_t *in_dga_mouseaccel;
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cvar_t *_windowed_mouse;
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cvar_t *m_filter;
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unsigned short d_8to16table[256];
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unsigned d_8to24table[256];
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unsigned char d_15to8table[65536];
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int scr_width, scr_height;
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int VID_options_items = 1;
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int texture_mode = GL_LINEAR;
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int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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cvar_t *gl_ztrick;
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const char *gl_vendor;
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const char *gl_renderer;
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const char *gl_version;
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const char *gl_extensions;
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qboolean is8bit = false;
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qboolean gl_mtexable = false;
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int gl_mtex_enum = TEXTURE0_SGIS;
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int modestate;
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static qboolean mouse_avail;
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static float mouse_x, mouse_y;
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static float old_mouse_x, old_mouse_y;
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static float old__windowed_mouse;
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void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
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{
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}
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void D_EndDirectRect (int x, int y, int width, int height)
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{
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}
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void VID_Shutdown (void)
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{
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if (!vid_initialized)
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return;
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Con_Printf("VID_Shutdown\n");
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SDL_Quit();
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}
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#ifndef WIN32
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static void
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signal_handler(int sig)
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{
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printf("Received signal %d, exiting...\n", sig);
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Sys_Quit();
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exit(sig);
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}
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static void
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InitSig(void)
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{
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signal(SIGHUP, signal_handler);
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signal(SIGINT, signal_handler);
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signal(SIGQUIT, signal_handler);
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signal(SIGILL, signal_handler);
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signal(SIGTRAP, signal_handler);
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signal(SIGIOT, signal_handler);
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signal(SIGBUS, signal_handler);
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/* signal(SIGFPE, signal_handler); */
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signal(SIGSEGV, signal_handler);
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signal(SIGTERM, signal_handler);
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}
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#endif
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void VID_SetPalette (unsigned char *palette)
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{
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byte *pal;
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unsigned r,g,b;
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unsigned v;
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int r1,g1,b1;
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int k;
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unsigned short i;
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unsigned *table;
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FILE *f;
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char s[255];
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float dist, bestdist;
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static qboolean palflag = false;
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//
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// 8 8 8 encoding
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//
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// Con_Printf("Converting 8to24\n");
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pal = palette;
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table = d_8to24table;
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for (i=0 ; i<256 ; i++)
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{
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r = pal[0];
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g = pal[1];
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b = pal[2];
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pal += 3;
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// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
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v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
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*table++ = v;
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}
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d_8to24table[255] &= 0xffffff; // 255 is transparent
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// JACK: 3D distance calcs - k is last closest, l is the distance.
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// FIXME: Precalculate this and cache to disk.
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if (palflag)
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return;
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palflag = true;
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COM_FOpenFile("glquake/15to8.pal", &f);
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if (f) {
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fread(d_15to8table, 1<<15, 1, f);
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fclose(f);
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} else {
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for (i=0; i < (1<<15); i++) {
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/* Maps
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000000000000000
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000000000011111 = Red = 0x1F
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000001111100000 = Blue = 0x03E0
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111110000000000 = Grn = 0x7C00
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*/
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r = ((i & 0x1F) << 3)+4;
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g = ((i & 0x03E0) >> 2)+4;
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b = ((i & 0x7C00) >> 7)+4;
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pal = (unsigned char *)d_8to24table;
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for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
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r1 = (int)r - (int)pal[0];
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g1 = (int)g - (int)pal[1];
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b1 = (int)b - (int)pal[2];
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dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
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if (dist < bestdist) {
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k=v;
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bestdist = dist;
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}
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}
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d_15to8table[i]=k;
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}
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snprintf(s, sizeof(s), "%s/glquake", com_gamedir);
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Sys_mkdir (s);
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snprintf(s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir);
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if ((f = fopen(s, "wb")) != NULL) {
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fwrite(d_15to8table, 1<<15, 1, f);
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fclose(f);
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}
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}
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}
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void VID_ShiftPalette (unsigned char *palette)
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{
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VID_SetPalette(palette);
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}
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void GL_Init (void)
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{
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gl_vendor = glGetString (GL_VENDOR);
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Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
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gl_renderer = glGetString (GL_RENDERER);
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Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
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gl_version = glGetString (GL_VERSION);
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Con_Printf ("GL_VERSION: %s\n", gl_version);
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gl_extensions = glGetString (GL_EXTENSIONS);
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Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
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// Con_Printf ("%s %s\n", gl_renderer, gl_version);
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glClearColor (0,0,0,0);
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glCullFace(GL_FRONT);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.666);
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glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
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/* glShadeMode(GL_SMOOTH) should look better then GL_FLAT but
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I don't know if it looks any better, sure is slower
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glShadeModel (GL_SMOOTH);
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*/
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glShadeModel (GL_FLAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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/*
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=================
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GL_BeginRendering
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=================
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*/
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void GL_BeginRendering (int *x, int *y, int *width, int *height)
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{
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*x = *y = 0;
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*width = scr_width;
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*height = scr_height;
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}
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void GL_EndRendering (void)
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{
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glFlush();
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SDL_GL_SwapBuffers ();
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}
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qboolean VID_Is8bit(void)
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{
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return is8bit;
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}
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#ifdef GL_EXT_SHARED
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void VID_Init8bitPalette()
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{
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// Check for 8bit Extensions and initialize them.
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int i;
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char thePalette[256*3];
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char *oldPalette, *newPalette;
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if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL)
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return;
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Con_SafePrintf("8-bit GL extensions enabled.\n");
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glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
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oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
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newPalette = thePalette;
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for (i=0;i<256;i++) {
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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*newPalette++ = *oldPalette++;
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oldPalette++;
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}
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glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
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is8bit = true;
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}
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#else
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void VID_Init8bitPalette(void)
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{
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}
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#endif
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void VID_Init (unsigned char *palette)
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{
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Uint32 flags = SDL_OPENGL;
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int i;
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char gldir[MAX_OSPATH];
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int width = 640, height = 480;
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vid_mode = Cvar_Get ("vid_mode","0",0,"None");
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gl_ztrick = Cvar_Get ("gl_ztrick","0",CVAR_ARCHIVE,"None");
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vid_fullscreen = Cvar_Get ("vid_fullscreen","0",0,"None");
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vid.maxwarpwidth = WARP_WIDTH;
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vid.maxwarpheight = WARP_HEIGHT;
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vid.colormap = host_colormap;
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vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
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// Interpret command-line params
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// Set vid parameters
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if ((i = COM_CheckParm("-width")) != 0)
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width = atoi(com_argv[i+1]);
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if ((i = COM_CheckParm("-height")) != 0)
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height = atoi(com_argv[i+1]);
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if ((i = COM_CheckParm("-conwidth")) != 0)
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vid.conwidth = atoi(com_argv[i+1]);
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else
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vid.conwidth = width;
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vid.conwidth &= 0xfff8; // make it a multiple of eight
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if (vid.conwidth < 320)
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vid.conwidth = 320;
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// pick a conheight that matches with correct aspect
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vid.conheight = vid.conwidth * 3 / 4;
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i = COM_CheckParm ("-conheight");
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if ( i != 0 ) // Set console height, but no smaller than 200 px
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vid.conheight = atoi(com_argv[i+1]);
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if (vid.conheight < 200)
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vid.conheight = 200;
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// Initialize the SDL library
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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Sys_Error("Couldn't initialize SDL: %s\n", SDL_GetError());
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// Check if we want fullscreen
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if(vid_fullscreen->value)
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{
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flags |= SDL_FULLSCREEN;
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// Don't annoy Mesa/3dfx folks
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#ifndef WIN32
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setenv ("MESA_GLX_FX","fullscreen", 1);
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} else {
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setenv ("MESA_GLX_FX","disable",1);
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#endif
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}
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// Setup GL Attributes
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SDL_GL_SetAttribute (SDL_GL_RED_SIZE,1);
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SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE,1);
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SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE,1);
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER,1);
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SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE,1);
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if (SDL_SetVideoMode(width, height, 8, flags) == NULL)
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{
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Sys_Error("Couldn't set video mode: %s\n", SDL_GetError());
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SDL_Quit ();
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}
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scr_width = width;
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scr_height = height;
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if (vid.conheight > height)
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vid.conheight = height;
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if (vid.conwidth > width)
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vid.conwidth = width;
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vid.width = vid.conwidth;
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vid.height = vid.conheight;
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vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
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vid.numpages = 2;
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#ifndef WIN32
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InitSig(); // trap evil signals
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#endif
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GL_Init();
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snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
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Sys_mkdir (gldir);
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GL_CheckGamma (palette);
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VID_SetPalette (palette);
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// Check for 3DFX Extensions and initialize them.
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VID_Init8bitPalette();
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Con_SafePrintf ("Video mode %dx%d initialized.\n",
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width, height);
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vid_initialized = true;
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vid.recalc_refdef = 1; // force a surface cache flush
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}
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void VID_InitCvars()
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{
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gl_triplebuffer = Cvar_Get("gl_triplebuffer","1",CVAR_ARCHIVE,"None");
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}
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/*
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================
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IN_SendKeyEvents
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================
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*/
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void IN_SendKeyEvents (void)
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{
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SDL_Event event;
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int sym, state, but;
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int modstate;
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while (SDL_PollEvent(&event))
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{
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switch (event.type) {
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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sym = event.key.keysym.sym;
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state = event.key.state;
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modstate = SDL_GetModState();
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switch(sym)
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{
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case SDLK_DELETE: sym = K_DEL; break;
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case SDLK_BACKSPACE: sym = K_BACKSPACE; break;
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case SDLK_F1: sym = K_F1; break;
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case SDLK_F2: sym = K_F2; break;
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case SDLK_F3: sym = K_F3; break;
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case SDLK_F4: sym = K_F4; break;
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case SDLK_F5: sym = K_F5; break;
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case SDLK_F6: sym = K_F6; break;
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case SDLK_F7: sym = K_F7; break;
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case SDLK_F8: sym = K_F8; break;
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case SDLK_F9: sym = K_F9; break;
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case SDLK_F10: sym = K_F10; break;
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case SDLK_F11: sym = K_F11; break;
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case SDLK_F12: sym = K_F12; break;
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case SDLK_BREAK:
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case SDLK_PAUSE: sym = K_PAUSE; break;
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case SDLK_UP: sym = K_UPARROW; break;
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case SDLK_DOWN: sym = K_DOWNARROW; break;
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case SDLK_RIGHT: sym = K_RIGHTARROW; break;
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case SDLK_LEFT: sym = K_LEFTARROW; break;
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case SDLK_INSERT: sym = K_INS; break;
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case SDLK_HOME: sym = K_HOME; break;
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case SDLK_END: sym = K_END; break;
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case SDLK_PAGEUP: sym = K_PGUP; break;
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case SDLK_PAGEDOWN: sym = K_PGDN; break;
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case SDLK_RSHIFT:
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case SDLK_LSHIFT: sym = K_SHIFT; break;
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case SDLK_RCTRL:
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case SDLK_LCTRL: sym = K_CTRL; break;
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case SDLK_RALT:
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case SDLK_LALT: sym = K_ALT; break;
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case SDLK_CAPSLOCK: sym = K_CAPSLOCK; break;
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case SDLK_KP0:
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if(modstate & KMOD_NUM) sym = K_INS;
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else sym = SDLK_0;
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break;
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case SDLK_KP1:
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if(modstate & KMOD_NUM) sym = K_END;
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else sym = SDLK_1;
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break;
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case SDLK_KP2:
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if(modstate & KMOD_NUM) sym = K_DOWNARROW;
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else sym = SDLK_2;
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break;
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case SDLK_KP3:
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if(modstate & KMOD_NUM) sym = K_PGDN;
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else sym = SDLK_3;
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break;
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case SDLK_KP4:
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if(modstate & KMOD_NUM) sym = K_LEFTARROW;
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else sym = SDLK_4;
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break;
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case SDLK_KP5: sym = SDLK_5; break;
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case SDLK_KP6:
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if(modstate & KMOD_NUM) sym = K_RIGHTARROW;
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else sym = SDLK_6;
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break;
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case SDLK_KP7:
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if(modstate & KMOD_NUM) sym = K_HOME;
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else sym = SDLK_7;
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break;
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case SDLK_KP8:
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if(modstate & KMOD_NUM) sym = K_UPARROW;
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else sym = SDLK_8;
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break;
|
|
case SDLK_KP9:
|
|
if(modstate & KMOD_NUM) sym = K_PGUP;
|
|
else sym = SDLK_9;
|
|
break;
|
|
case SDLK_KP_PERIOD:
|
|
if(modstate & KMOD_NUM) sym = K_DEL;
|
|
else sym = SDLK_PERIOD;
|
|
break;
|
|
case SDLK_KP_DIVIDE: sym = SDLK_SLASH; break;
|
|
case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK; break;
|
|
case SDLK_KP_MINUS: sym = SDLK_MINUS; break;
|
|
case SDLK_KP_PLUS: sym = SDLK_PLUS; break;
|
|
case SDLK_KP_ENTER: sym = SDLK_RETURN; break;
|
|
case SDLK_KP_EQUALS: sym = SDLK_EQUALS; break;
|
|
}
|
|
// If we're not directly handled and still above 255
|
|
// just force it to 0
|
|
if(sym > 255) sym = 0;
|
|
Key_Event(sym, state);
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
but = event.button.button;
|
|
if (but == 2) {
|
|
but = 3;
|
|
} else if (but == 3) {
|
|
but = 2;
|
|
}
|
|
switch(but) {
|
|
case 1:
|
|
case 2:
|
|
case 3:
|
|
Key_Event(K_MOUSE1 + but - 1, event.type == SDL_MOUSEBUTTONDOWN);
|
|
break;
|
|
case 4:
|
|
Key_Event(K_MWHEELUP, 1);
|
|
Key_Event(K_MWHEELUP, 0);
|
|
break;
|
|
case 5:
|
|
Key_Event(K_MWHEELDOWN, 1);
|
|
Key_Event(K_MWHEELDOWN, 0);
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
if (_windowed_mouse->value) {
|
|
if ((event.motion.x != (vid.width/2)) ||
|
|
(event.motion.y != (vid.height/2)) ) {
|
|
mouse_x = event.motion.xrel*2;
|
|
mouse_y = event.motion.yrel*2;
|
|
if ( (event.motion.x < ((vid.width/2)-(vid.width/4))) ||
|
|
(event.motion.x > ((vid.width/2)+(vid.width/4))) ||
|
|
(event.motion.y < ((vid.height/2)-(vid.height/4))) ||
|
|
(event.motion.y > ((vid.height/2)+(vid.height/4))) ) {
|
|
SDL_WarpMouse(vid.width/2, vid.height/2);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mouse_x = event.motion.xrel*2;
|
|
mouse_y = event.motion.yrel*2;
|
|
}
|
|
break;
|
|
|
|
case SDL_QUIT:
|
|
CL_Disconnect ();
|
|
Sys_Quit ();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void IN_Init (void)
|
|
{
|
|
_windowed_mouse = Cvar_Get ("_windowed_mouse","0",CVAR_ARCHIVE,"None");
|
|
m_filter = Cvar_Get ("m_filter","0",CVAR_ARCHIVE,"None");
|
|
|
|
|
|
if ( COM_CheckParm("-nomouse") && !_windowed_mouse->value)
|
|
return;
|
|
|
|
mouse_x = mouse_y = 0.0;
|
|
mouse_avail = 1;
|
|
SDL_WM_GrabInput (SDL_GRAB_ON);
|
|
SDL_ShowCursor (0);
|
|
// FIXME: disable DGA if in_dgamouse says to
|
|
}
|
|
|
|
void IN_Shutdown (void)
|
|
{
|
|
mouse_avail = 0;
|
|
}
|
|
|
|
void
|
|
IN_Commands(void)
|
|
{
|
|
if (old__windowed_mouse != _windowed_mouse->value) {
|
|
old__windowed_mouse = _windowed_mouse->value;
|
|
|
|
if (!_windowed_mouse->value) {
|
|
/* ungrab the pointer */
|
|
SDL_WM_GrabInput (SDL_GRAB_OFF);
|
|
} else {
|
|
/* grab the pointer */
|
|
SDL_WM_GrabInput (SDL_GRAB_ON);
|
|
}
|
|
}
|
|
}
|
|
void
|
|
IN_Move(usercmd_t *cmd)
|
|
{
|
|
if (!mouse_avail)
|
|
return;
|
|
|
|
if (m_filter->value) {
|
|
mouse_x = (mouse_x + old_mouse_x) * 0.5;
|
|
mouse_y = (mouse_y + old_mouse_y) * 0.5;
|
|
}
|
|
|
|
old_mouse_x = mouse_x;
|
|
old_mouse_y = mouse_y;
|
|
|
|
mouse_x *= sensitivity->value;
|
|
mouse_y *= sensitivity->value;
|
|
|
|
if ( (in_strafe.state & 1) || (lookstrafe->value && (in_mlook.state & 1) ))
|
|
cmd->sidemove += m_side->value * mouse_x;
|
|
else
|
|
cl.viewangles[YAW] -= m_yaw->value * mouse_x;
|
|
if (in_mlook.state & 1)
|
|
V_StopPitchDrift ();
|
|
|
|
if ( (in_mlook.state & 1) && !(in_strafe.state & 1)) {
|
|
cl.viewangles[PITCH] += m_pitch->value * mouse_y;
|
|
if (cl.viewangles[PITCH] > 80)
|
|
cl.viewangles[PITCH] = 80;
|
|
if (cl.viewangles[PITCH] < -70)
|
|
cl.viewangles[PITCH] = -70;
|
|
} else {
|
|
if ((in_strafe.state & 1) && noclip_anglehack)
|
|
cmd->upmove -= m_forward->value * mouse_y;
|
|
else
|
|
cmd->forwardmove -= m_forward->value * mouse_y;
|
|
}
|
|
mouse_x = mouse_y = 0.0;
|
|
}
|
|
|
|
void
|
|
VID_LockBuffer ( void )
|
|
{
|
|
}
|
|
|
|
void
|
|
VID_UnlockBuffer ( void )
|
|
{
|
|
}
|
|
|
|
void
|
|
VID_SetCaption (char *text)
|
|
{
|
|
SDL_WM_SetCaption(text, NULL);
|
|
}
|
|
|