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https://git.code.sf.net/p/quake/newtree
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646 lines
15 KiB
C
646 lines
15 KiB
C
/*
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world.c
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world query functions
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdio.h>
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#include "commdef.h"
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#include "console.h"
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#include "crc.h"
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#include "server.h"
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#include "world.h"
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/*
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entities never clip against themselves, or their owner
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line of sight checks trace->crosscontent, but bullets don't
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*/
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typedef struct {
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vec3_t boxmins, boxmaxs; // enclose the test object along
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// entire move
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float *mins, *maxs; // size of the moving object
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vec3_t mins2, maxs2; // size when clipping against
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// monsters
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float *start, *end;
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trace_t trace;
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int type;
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edict_t *passedict;
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} moveclip_t;
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extern qboolean RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1,
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vec3_t p2, trace_t *trace);
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extern int HullPointContents (hull_t *hull, int num, vec3_t p);
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extern void InitBoxHull (void);
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extern hull_t *HullForBox (vec3_t mins, vec3_t maxs);
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/*
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SV_HullForEntity
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Returns a hull that can be used for testing or clipping an object of
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mins/maxs size. Offset is filled in to contain the adjustment that
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must be added to the testing object's origin to get a point to use with
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the returned hull.
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*/
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hull_t *
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SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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{
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model_t *model;
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vec3_t size;
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vec3_t hullmins, hullmaxs;
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hull_t *hull;
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// decide which clipping hull to use, based on the size
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if (ent->v.v.solid == SOLID_BSP) {
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// explicit hulls in the BSP model
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if (ent->v.v.movetype != MOVETYPE_PUSH)
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SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
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model = sv.models[(int) ent->v.v.modelindex];
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if (!model || model->type != mod_brush)
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SV_Error ("SOLID_BSP with a non bsp model");
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VectorSubtract (maxs, mins, size);
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if (size[0] < 3)
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hull = &model->hulls[0];
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else if (size[0] <= 32)
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hull = &model->hulls[1];
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else
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hull = &model->hulls[2];
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// calculate an offset value to center the origin
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VectorSubtract (hull->clip_mins, mins, offset);
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VectorAdd (offset, ent->v.v.origin, offset);
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} else { // create a temp hull from bounding
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// box sizes
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VectorSubtract (ent->v.v.mins, maxs, hullmins);
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VectorSubtract (ent->v.v.maxs, mins, hullmaxs);
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hull = HullForBox (hullmins, hullmaxs);
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VectorCopy (ent->v.v.origin, offset);
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}
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return hull;
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}
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/*
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ENTITY AREA CHECKING
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*/
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areanode_t sv_areanodes[AREA_NODES];
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int sv_numareanodes;
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/*
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SV_CreateAreaNode
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*/
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areanode_t *
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SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
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{
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areanode_t *anode;
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vec3_t size;
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vec3_t mins1, maxs1, mins2, maxs2;
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anode = &sv_areanodes[sv_numareanodes];
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sv_numareanodes++;
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ClearLink (&anode->trigger_edicts);
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ClearLink (&anode->solid_edicts);
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if (depth == AREA_DEPTH) {
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anode->axis = -1;
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anode->children[0] = anode->children[1] = NULL;
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return anode;
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}
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VectorSubtract (maxs, mins, size);
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if (size[0] > size[1])
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anode->axis = 0;
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else
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anode->axis = 1;
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anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
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VectorCopy (mins, mins1);
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VectorCopy (mins, mins2);
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VectorCopy (maxs, maxs1);
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VectorCopy (maxs, maxs2);
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maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
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anode->children[0] = SV_CreateAreaNode (depth + 1, mins2, maxs2);
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anode->children[1] = SV_CreateAreaNode (depth + 1, mins1, maxs1);
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return anode;
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}
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/*
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SV_ClearWorld
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*/
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void
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SV_ClearWorld (void)
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{
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InitBoxHull ();
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memset (sv_areanodes, 0, sizeof (sv_areanodes));
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sv_numareanodes = 0;
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SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
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}
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/*
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SV_UnlinkEdict
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*/
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void
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SV_UnlinkEdict (edict_t *ent)
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{
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if (!ent->area.prev)
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return; // not linked in anywhere
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RemoveLink (&ent->area);
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ent->area.prev = ent->area.next = NULL;
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}
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/*
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SV_TouchLinks
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*/
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void
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SV_TouchLinks (edict_t *ent, areanode_t *node)
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{
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link_t *l, *next;
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edict_t *touch;
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int old_self, old_other;
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// touch linked edicts
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for (l = node->trigger_edicts.next; l != &node->trigger_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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if (touch == ent)
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continue;
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if (!touch->v.v.touch || touch->v.v.solid != SOLID_TRIGGER)
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continue;
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if (ent->v.v.absmin[0] > touch->v.v.absmax[0]
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|| ent->v.v.absmin[1] > touch->v.v.absmax[1]
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|| ent->v.v.absmin[2] > touch->v.v.absmax[2]
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|| ent->v.v.absmax[0] < touch->v.v.absmin[0]
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|| ent->v.v.absmax[1] < touch->v.v.absmin[1]
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|| ent->v.v.absmax[2] < touch->v.v.absmin[2])
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continue;
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old_self = sv_pr_state.pr_global_struct->self;
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old_other = sv_pr_state.pr_global_struct->other;
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sv_pr_state.pr_global_struct->self = EDICT_TO_PROG (&sv_pr_state, touch);
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sv_pr_state.pr_global_struct->other = EDICT_TO_PROG (&sv_pr_state, ent);
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sv_pr_state.pr_global_struct->time = sv.time;
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PR_ExecuteProgram (&sv_pr_state, touch->v.v.touch);
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sv_pr_state.pr_global_struct->self = old_self;
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sv_pr_state.pr_global_struct->other = old_other;
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}
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// recurse down both sides
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if (node->axis == -1)
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return;
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if (ent->v.v.absmax[node->axis] > node->dist)
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SV_TouchLinks (ent, node->children[0]);
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if (ent->v.v.absmin[node->axis] < node->dist)
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SV_TouchLinks (ent, node->children[1]);
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}
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/*
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SV_FindTouchedLeafs
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*/
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void
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SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
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{
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mplane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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int leafnum;
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if (node->contents == CONTENTS_SOLID)
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return;
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// add an efrag if the node is a leaf
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if (node->contents < 0) {
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if (ent->num_leafs == MAX_ENT_LEAFS)
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return;
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leaf = (mleaf_t *) node;
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leafnum = leaf - sv.worldmodel->leafs - 1;
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ent->leafnums[ent->num_leafs] = leafnum;
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ent->num_leafs++;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE (ent->v.v.absmin, ent->v.v.absmax, splitplane);
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// recurse down the contacted sides
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if (sides & 1)
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SV_FindTouchedLeafs (ent, node->children[0]);
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if (sides & 2)
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SV_FindTouchedLeafs (ent, node->children[1]);
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}
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/*
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SV_LinkEdict
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*/
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void
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SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
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{
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areanode_t *node;
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if (ent->area.prev)
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SV_UnlinkEdict (ent); // unlink from old position
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if (ent == sv.edicts)
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return; // don't add the world
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if (ent->free)
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return;
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// set the abs box
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VectorAdd (ent->v.v.origin, ent->v.v.mins, ent->v.v.absmin);
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VectorAdd (ent->v.v.origin, ent->v.v.maxs, ent->v.v.absmax);
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//
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// to make items easier to pick up and allow them to be grabbed off
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// of shelves, the abs sizes are expanded
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//
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if ((int) ent->v.v.flags & FL_ITEM) {
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ent->v.v.absmin[0] -= 15;
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ent->v.v.absmin[1] -= 15;
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ent->v.v.absmax[0] += 15;
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ent->v.v.absmax[1] += 15;
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} else { // because movement is clipped an
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// epsilon away from an actual edge,
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// we must fully check even when bounding boxes don't quite touch
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ent->v.v.absmin[0] -= 1;
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ent->v.v.absmin[1] -= 1;
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ent->v.v.absmin[2] -= 1;
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ent->v.v.absmax[0] += 1;
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ent->v.v.absmax[1] += 1;
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ent->v.v.absmax[2] += 1;
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}
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// link to PVS leafs
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ent->num_leafs = 0;
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if (ent->v.v.modelindex)
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SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
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if (ent->v.v.solid == SOLID_NOT)
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return;
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// find the first node that the ent's box crosses
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node = sv_areanodes;
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while (1) {
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if (node->axis == -1)
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break;
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if (ent->v.v.absmin[node->axis] > node->dist)
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node = node->children[0];
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else if (ent->v.v.absmax[node->axis] < node->dist)
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node = node->children[1];
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else
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break; // crosses the node
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}
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// link it in
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if (ent->v.v.solid == SOLID_TRIGGER)
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InsertLinkBefore (&ent->area, &node->trigger_edicts);
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else
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InsertLinkBefore (&ent->area, &node->solid_edicts);
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// if touch_triggers, touch all entities at this node and descend for more
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if (touch_triggers)
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SV_TouchLinks (ent, sv_areanodes);
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}
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/*
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SV_PointContents
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*/
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int
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SV_PointContents (vec3_t p)
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{
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return HullPointContents (&sv.worldmodel->hulls[0], 0, p);
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}
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//===========================================================================
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/*
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SV_TestEntityPosition
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A small wrapper around SV_BoxInSolidEntity that never clips against the
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supplied entity.
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*/
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edict_t *
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SV_TestEntityPosition (edict_t *ent)
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{
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trace_t trace;
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trace =
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SV_Move (ent->v.v.origin, ent->v.v.mins, ent->v.v.maxs, ent->v.v.origin, 0,
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ent);
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if (trace.startsolid)
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return sv.edicts;
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return NULL;
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}
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/*
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SV_ClipMoveToEntity
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Handles selection or creation of a clipping hull, and offseting (and
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eventually rotation) of the end points
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*/
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trace_t
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SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs,
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vec3_t end)
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{
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trace_t trace;
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vec3_t offset;
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vec3_t start_l, end_l;
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hull_t *hull;
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// fill in a default trace
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memset (&trace, 0, sizeof (trace_t));
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trace.fraction = 1;
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trace.allsolid = true;
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VectorCopy (end, trace.endpos);
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// get the clipping hull
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hull = SV_HullForEntity (ent, mins, maxs, offset);
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VectorSubtract (start, offset, start_l);
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VectorSubtract (end, offset, end_l);
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// trace a line through the apropriate clipping hull
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RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l,
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&trace);
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// fix trace up by the offset
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if (trace.fraction != 1)
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VectorAdd (trace.endpos, offset, trace.endpos);
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// did we clip the move?
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if (trace.fraction < 1 || trace.startsolid)
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trace.ent = ent;
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return trace;
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}
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//===========================================================================
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/*
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SV_ClipToLinks
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Mins and maxs enclose the entire area swept by the move
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*/
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void
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SV_ClipToLinks (areanode_t *node, moveclip_t * clip)
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{
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link_t *l, *next;
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edict_t *touch;
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trace_t trace;
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// touch linked edicts
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for (l = node->solid_edicts.next; l != &node->solid_edicts; l = next) {
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next = l->next;
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touch = EDICT_FROM_AREA (l);
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if (touch->v.v.solid == SOLID_NOT)
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continue;
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if (touch == clip->passedict)
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continue;
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if (touch->v.v.solid == SOLID_TRIGGER)
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SV_Error ("Trigger in clipping list");
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if (clip->type == MOVE_NOMONSTERS && touch->v.v.solid != SOLID_BSP)
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continue;
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if (clip->boxmins[0] > touch->v.v.absmax[0]
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|| clip->boxmins[1] > touch->v.v.absmax[1]
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|| clip->boxmins[2] > touch->v.v.absmax[2]
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|| clip->boxmaxs[0] < touch->v.v.absmin[0]
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|| clip->boxmaxs[1] < touch->v.v.absmin[1]
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|| clip->boxmaxs[2] < touch->v.v.absmin[2])
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continue;
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// LordHavoc: err... FIXME?? I decided not to touch this weird code...
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if (clip->passedict != 0 && clip->passedict->v.v.size[0]
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&& !touch->v.v.size[0]) continue; // points never interact
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// might intersect, so do an exact clip
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if (clip->trace.allsolid)
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return;
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if (clip->passedict) {
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if (PROG_TO_EDICT (&sv_pr_state, touch->v.v.owner) == clip->passedict)
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continue; // don't clip against own missiles
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if (PROG_TO_EDICT (&sv_pr_state, clip->passedict->v.v.owner) == touch)
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continue; // don't clip against owner
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}
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if ((int) touch->v.v.flags & FL_MONSTER)
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trace =
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SV_ClipMoveToEntity (touch, clip->start, clip->mins2,
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clip->maxs2, clip->end);
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else
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trace =
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SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs,
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clip->end);
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if (trace.allsolid || trace.startsolid
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|| trace.fraction < clip->trace.fraction) {
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trace.ent = touch;
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if (clip->trace.startsolid) {
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clip->trace = trace;
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clip->trace.startsolid = true;
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} else
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clip->trace = trace;
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} else if (trace.startsolid)
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clip->trace.startsolid = true;
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}
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// recurse down both sides
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if (node->axis == -1)
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return;
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if (clip->boxmaxs[node->axis] > node->dist)
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SV_ClipToLinks (node->children[0], clip);
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if (clip->boxmins[node->axis] < node->dist)
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SV_ClipToLinks (node->children[1], clip);
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}
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/*
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SV_MoveBounds
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*/
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void
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SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end,
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vec3_t boxmins, vec3_t boxmaxs)
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{
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#if 0
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// debug to test against everything
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boxmins[0] = boxmins[1] = boxmins[2] = -9999;
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boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
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#else
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int i;
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for (i = 0; i < 3; i++) {
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if (end[i] > start[i]) {
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boxmins[i] = start[i] + mins[i] - 1;
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boxmaxs[i] = end[i] + maxs[i] + 1;
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} else {
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boxmins[i] = end[i] + mins[i] - 1;
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boxmaxs[i] = start[i] + maxs[i] + 1;
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}
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}
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#endif
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}
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/*
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SV_Move
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*/
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trace_t
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SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type,
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edict_t *passedict)
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{
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moveclip_t clip;
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int i;
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memset (&clip, 0, sizeof (moveclip_t));
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// clip to world
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clip.trace = SV_ClipMoveToEntity (sv.edicts, start, mins, maxs, end);
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clip.start = start;
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clip.end = end;
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clip.mins = mins;
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clip.maxs = maxs;
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clip.type = type;
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clip.passedict = passedict;
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if (type == MOVE_MISSILE) {
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for (i = 0; i < 3; i++) {
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clip.mins2[i] = -15;
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clip.maxs2[i] = 15;
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}
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} else {
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VectorCopy (mins, clip.mins2);
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VectorCopy (maxs, clip.maxs2);
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}
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// create the bounding box of the entire move
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SV_MoveBounds (start, clip.mins2, clip.maxs2, end, clip.boxmins,
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clip.boxmaxs);
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// clip to entities
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SV_ClipToLinks (sv_areanodes, &clip);
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return clip.trace;
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}
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//=============================================================================
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|
|
|
/*
|
|
SV_TestPlayerPosition
|
|
*/
|
|
edict_t *
|
|
SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
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{
|
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hull_t *hull;
|
|
edict_t *check;
|
|
vec3_t boxmins, boxmaxs;
|
|
vec3_t offset;
|
|
int e;
|
|
|
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// check world first
|
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hull = &sv.worldmodel->hulls[1];
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if (HullPointContents (hull, hull->firstclipnode, origin) !=
|
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CONTENTS_EMPTY) return sv.edicts;
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// check all entities
|
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VectorAdd (origin, ent->v.v.mins, boxmins);
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VectorAdd (origin, ent->v.v.maxs, boxmaxs);
|
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check = NEXT_EDICT (&sv_pr_state, sv.edicts);
|
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for (e = 1; e < sv.num_edicts; e++, check = NEXT_EDICT (&sv_pr_state, check)) {
|
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if (check->free)
|
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continue;
|
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if (check->v.v.solid != SOLID_BSP &&
|
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check->v.v.solid != SOLID_BBOX && check->v.v.solid != SOLID_SLIDEBOX)
|
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continue;
|
|
|
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if (boxmins[0] > check->v.v.absmax[0]
|
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|| boxmins[1] > check->v.v.absmax[1]
|
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|| boxmins[2] > check->v.v.absmax[2]
|
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|| boxmaxs[0] < check->v.v.absmin[0]
|
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|| boxmaxs[1] < check->v.v.absmin[1]
|
|
|| boxmaxs[2] < check->v.v.absmin[2])
|
|
continue;
|
|
|
|
if (check == ent)
|
|
continue;
|
|
|
|
// get the clipping hull
|
|
hull = SV_HullForEntity (check, ent->v.v.mins, ent->v.v.maxs, offset);
|
|
|
|
VectorSubtract (origin, offset, offset);
|
|
|
|
// test the point
|
|
if (HullPointContents (hull, hull->firstclipnode, offset) !=
|
|
CONTENTS_EMPTY) return check;
|
|
}
|
|
|
|
return NULL;
|
|
}
|