mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-26 14:00:52 +00:00
66a91044bb
Note that this cvar is different from QWF's cl_parsesay. cl_nofake --- unhide fake messages from other players
148 lines
3 KiB
C
148 lines
3 KiB
C
/*
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teamplay.c
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Teamplay enhancements ("proxy features")
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Copyright (C) 2000 Anton Gavrilov (tonik@quake.ru)
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#include "bothdefs.h"
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#include "client.h"
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#include "cmd.h"
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#include "cvar.h"
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#include "teamplay.h"
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cvar_t *cl_deadbodyfilter;
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cvar_t *cl_gibfilter;
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cvar_t *cl_parsesay;
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cvar_t *cl_nofake;
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void CL_BestWeaponImpulse (void)
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{
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int best, i, imp, items;
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extern int in_impulse;
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items = cl.stats[STAT_ITEMS];
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best = 0;
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for (i = Cmd_Argc() - 1; i > 0; i--)
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{
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imp = atoi(Cmd_Argv(i));
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if (imp < 1 || imp > 8)
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continue;
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switch (imp)
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{
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case 1:
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if (items & IT_AXE)
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best = 1;
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break;
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case 2:
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if (items & IT_SHOTGUN && cl.stats[STAT_SHELLS] >= 1)
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best = 2;
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break;
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case 3:
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if (items & IT_SUPER_SHOTGUN && cl.stats[STAT_SHELLS] >= 2)
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best = 3;
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break;
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case 4:
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if (items & IT_NAILGUN && cl.stats[STAT_NAILS] >= 1)
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best = 4;
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break;
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case 5:
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if (items & IT_SUPER_NAILGUN && cl.stats[STAT_NAILS] >= 2)
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best = 5;
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break;
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case 6:
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if (items & IT_GRENADE_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
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best = 6;
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break;
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case 7:
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if (items & IT_ROCKET_LAUNCHER && cl.stats[STAT_ROCKETS] >= 1)
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best = 7;
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break;
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case 8:
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if (items & IT_LIGHTNING && cl.stats[STAT_CELLS] >= 1)
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best = 8;
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}
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}
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if (best)
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in_impulse = best;
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}
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char *CL_ParseSay (char *s)
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{
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static char buf[1024];
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int i;
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char c;
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if (!cl_parsesay->value)
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return s;
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i = 0;
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while (*s && i < sizeof(buf)-1)
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{
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if (*s == '$')
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{
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c = 0;
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switch (s[1])
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{
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case '\\': c = 13; break; // fake message
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case '[': c = 0x90; break; // colored brackets
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case ']': c = 0x91; break;
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case 'G': c = 0x86; break; // ocrana leds
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case 'R': c = 0x87; break;
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case 'Y': c = 0x88; break;
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case 'B': c = 0x89; break;
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}
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if (c)
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{
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buf[i++] = c;
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s += 2;
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continue;
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}
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}
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// TODO: parse team messages (%l, %a, %h, etc)
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buf[i++] = *s++;
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}
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buf[i] = 0;
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return buf;
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}
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void CL_InitTeamplay (void)
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{
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cl_deadbodyfilter = Cvar_Get("cl_deadbodyfilter", "0", CVAR_NONE, "Hide dead player models");
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cl_gibfilter = Cvar_Get("cl_gibfilter", "0", CVAR_NONE, "Hide gibs");
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cl_parsesay = Cvar_Get("cl_parsesay", "0", CVAR_NONE, "None");
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cl_nofake = Cvar_Get("cl_nofake", "0", CVAR_NONE, "Unhide fake messages");
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}
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