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https://git.code.sf.net/p/quake/newtree
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7647fdd484
include/* -- #defines so that you can #include them more than once.
889 lines
19 KiB
C
889 lines
19 KiB
C
/*
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vid_glx.c
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OpenGL GLX video driver
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <string.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <signal.h>
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#include <math.h>
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#include "bothdefs.h" // needed by: common.h, net.h, client.h
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#include <quakedef.h>
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#include "common.h"
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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#include "zone.h" // needed by: client.h, gl_model.h
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
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// modelgen.h, glmodel.h
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "net.h" // needed by: client.h
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "keys.h"
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#include "sbar.h"
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#include "sound.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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#include <GL/glx.h>
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#include <X11/keysym.h>
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#include <X11/cursorfont.h>
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#ifdef USE_DGA
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#include <X11/extensions/xf86dga.h>
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#endif
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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extern byte *host_colormap;
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extern qboolean noclip_anglehack;
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static Display *x_disp = NULL;
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static Window x_win;
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static GLXContext ctx = NULL;
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static float old_windowed_mouse = 0;
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#define KEY_MASK (KeyPressMask | KeyReleaseMask)
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#define MOUSE_MASK (ButtonPressMask | ButtonReleaseMask | \
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PointerMotionMask)
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#define X_MASK (KEY_MASK | MOUSE_MASK | VisibilityChangeMask)
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unsigned short d_8to16table[256];
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unsigned d_8to24table[256];
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unsigned char d_15to8table[65536];
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cvar_t *_windowed_mouse;
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cvar_t *vid_mode;
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static float mouse_x, mouse_y;
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static float old_mouse_x, old_mouse_y;
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cvar_t *m_filter;
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static int scr_width, scr_height;
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/*-----------------------------------------------------------------------*/
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//int texture_mode = GL_NEAREST;
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//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
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//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
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int texture_mode = GL_LINEAR;
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//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
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//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
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int texture_extension_number = 1;
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float gldepthmin, gldepthmax;
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/* cvar_t gl_ztrick = {"gl_ztrick","1"};
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CVAR_FIXME */
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cvar_t *gl_ztrick;
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const char *gl_vendor;
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const char *gl_renderer;
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const char *gl_version;
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const char *gl_extensions;
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qboolean is8bit = false;
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qboolean gl_mtexable = false;
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/*-----------------------------------------------------------------------*/
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void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
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{
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}
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void D_EndDirectRect (int x, int y, int width, int height)
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{
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}
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/*
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========================================================================
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Create an empty cursor
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========================================================================
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*/
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static Cursor nullcursor = None;
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static Cursor
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CreateNullCursor(Display *display, Window root)
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{
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Pixmap cursormask;
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XGCValues xgc;
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GC gc;
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XColor dummycolour;
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if (nullcursor != None) return nullcursor;
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cursormask = XCreatePixmap(display, root, 1, 1, 1/*depth*/);
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xgc.function = GXclear;
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gc = XCreateGC(display, cursormask, GCFunction, &xgc);
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XFillRectangle(display, cursormask, gc, 0, 0, 1, 1);
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dummycolour.pixel = 0;
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dummycolour.red = 0;
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dummycolour.flags = 04;
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nullcursor = XCreatePixmapCursor(display, cursormask, cursormask,
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&dummycolour,&dummycolour, 0,0);
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XFreePixmap(display,cursormask);
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XFreeGC(display,gc);
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return nullcursor;
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}
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static int XLateKey(XKeyEvent *ev)
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{
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int key;
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char buf[64];
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KeySym keysym;
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key = 0;
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XLookupString(ev, buf, sizeof buf, &keysym, 0);
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switch(keysym)
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{
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case XK_KP_Page_Up:
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case XK_Page_Up: key = K_PGUP; break;
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case XK_KP_Page_Down:
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case XK_Page_Down: key = K_PGDN; break;
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case XK_KP_Home:
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case XK_Home: key = K_HOME; break;
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case XK_KP_End:
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case XK_End: key = K_END; break;
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case XK_KP_Left:
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case XK_Left: key = K_LEFTARROW; break;
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case XK_KP_Right:
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case XK_Right: key = K_RIGHTARROW; break;
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case XK_KP_Down:
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case XK_Down: key = K_DOWNARROW; break;
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case XK_KP_Up:
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case XK_Up: key = K_UPARROW; break;
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case XK_Escape: key = K_ESCAPE; break;
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case XK_KP_Enter:
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case XK_Return: key = K_ENTER; break;
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case XK_Tab: key = K_TAB; break;
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case XK_F1: key = K_F1; break;
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case XK_F2: key = K_F2; break;
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case XK_F3: key = K_F3; break;
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case XK_F4: key = K_F4; break;
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case XK_F5: key = K_F5; break;
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case XK_F6: key = K_F6; break;
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case XK_F7: key = K_F7; break;
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case XK_F8: key = K_F8; break;
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case XK_F9: key = K_F9; break;
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case XK_F10: key = K_F10; break;
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case XK_F11: key = K_F11; break;
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case XK_F12: key = K_F12; break;
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case XK_BackSpace: key = K_BACKSPACE; break;
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case XK_KP_Delete:
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case XK_Delete: key = K_DEL; break;
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case XK_Pause: key = K_PAUSE; break;
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case XK_Shift_L:
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case XK_Shift_R: key = K_SHIFT; break;
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case XK_Execute:
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case XK_Control_L:
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case XK_Control_R: key = K_CTRL; break;
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case XK_Alt_L:
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case XK_Meta_L:
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case XK_Alt_R:
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case XK_Meta_R: key = K_ALT; break;
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case XK_KP_Begin: key = '5'; break;
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case XK_KP_Insert:
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case XK_Insert:key = K_INS; break;
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case XK_KP_Multiply: key = '*'; break;
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case XK_KP_Add: key = '+'; break;
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case XK_KP_Subtract: key = '-'; break;
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case XK_KP_Divide: key = '/'; break;
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#if 0
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case 0x021: key = '1';break;/* [!] */
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case 0x040: key = '2';break;/* [@] */
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case 0x023: key = '3';break;/* [#] */
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case 0x024: key = '4';break;/* [$] */
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case 0x025: key = '5';break;/* [%] */
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case 0x05e: key = '6';break;/* [^] */
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case 0x026: key = '7';break;/* [&] */
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case 0x02a: key = '8';break;/* [*] */
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case 0x028: key = '9';;break;/* [(] */
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case 0x029: key = '0';break;/* [)] */
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case 0x05f: key = '-';break;/* [_] */
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case 0x02b: key = '=';break;/* [+] */
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case 0x07c: key = '\'';break;/* [|] */
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case 0x07d: key = '[';break;/* [}] */
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case 0x07b: key = ']';break;/* [{] */
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case 0x022: key = '\'';break;/* ["] */
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case 0x03a: key = ';';break;/* [:] */
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case 0x03f: key = '/';break;/* [?] */
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case 0x03e: key = '.';break;/* [>] */
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case 0x03c: key = ',';break;/* [<] */
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#endif
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default:
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key = *(unsigned char*)buf;
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if (key >= 'A' && key <= 'Z')
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key = key - 'A' + 'a';
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break;
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}
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return key;
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}
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static void install_grabs(void)
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{
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XGrabPointer(x_disp, x_win,
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True,
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0,
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GrabModeAsync, GrabModeAsync,
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x_win,
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None,
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CurrentTime);
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#ifdef USE_DGA
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XF86DGADirectVideo(x_disp, DefaultScreen(x_disp), XF86DGADirectMouse);
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dgamouse = 1;
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#else
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XWarpPointer(x_disp, None, x_win,
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0, 0, 0, 0,
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vid.width / 2, vid.height / 2);
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#endif
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XGrabKeyboard(x_disp, x_win,
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False,
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GrabModeAsync, GrabModeAsync,
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CurrentTime);
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// XSync(x_disp, True);
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}
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static void uninstall_grabs(void)
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{
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#ifdef USE_DGA
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XF86DGADirectVideo(x_disp, DefaultScreen(x_disp), 0);
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dgamouse = 0;
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#endif
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XUngrabPointer(x_disp, CurrentTime);
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XUngrabKeyboard(x_disp, CurrentTime);
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// XSync(x_disp, True);
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}
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static void GetEvent(void)
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{
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XEvent event;
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int b;
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if (!x_disp)
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return;
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XNextEvent(x_disp, &event);
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switch (event.type) {
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case KeyPress:
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case KeyRelease:
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Key_Event(XLateKey(&event.xkey), event.type == KeyPress);
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break;
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case MotionNotify:
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#ifdef USE_DGA
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/* if (dgamouse && _windowed_mouse.value) {
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CVAR_FIXME */
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if (dgamouse && _windowed_mouse->value) {
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mouse_x = event.xmotion.x_root;
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mouse_y = event.xmotion.y_root;
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} else
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#endif
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{
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/* if (_windowed_mouse.value) {
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CVAR_FIXME */
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if (_windowed_mouse->value) {
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mouse_x = (float) ((int)event.xmotion.x - (int)(vid.width/2));
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mouse_y = (float) ((int)event.xmotion.y - (int)(vid.height/2));
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/* move the mouse to the window center again */
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XSelectInput(x_disp, x_win, X_MASK & ~PointerMotionMask);
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XWarpPointer(x_disp, None, x_win, 0, 0, 0, 0,
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(vid.width/2), (vid.height/2));
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XSelectInput(x_disp, x_win, X_MASK);
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}
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}
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break;
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case ButtonPress:
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b=-1;
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if (event.xbutton.button == 1)
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b = 0;
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else if (event.xbutton.button == 2)
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b = 2;
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else if (event.xbutton.button == 3)
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b = 1;
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if (b>=0)
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Key_Event(K_MOUSE1 + b, true);
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break;
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case ButtonRelease:
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b=-1;
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if (event.xbutton.button == 1)
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b = 0;
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else if (event.xbutton.button == 2)
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b = 2;
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else if (event.xbutton.button == 3)
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b = 1;
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if (b>=0)
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Key_Event(K_MOUSE1 + b, false);
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break;
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}
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/* if (old_windowed_mouse != _windowed_mouse.value) {
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CVAR_FIXME */
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if (old_windowed_mouse != _windowed_mouse->value) {
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/* old_windowed_mouse = _windowed_mouse.value;
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CVAR_FIXME */
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old_windowed_mouse = _windowed_mouse->value;
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/* if (!_windowed_mouse.value) {
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CVAR_FIXME */
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if (!_windowed_mouse->value) {
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/* ungrab the pointer */
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uninstall_grabs();
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} else {
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/* grab the pointer */
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install_grabs();
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}
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}
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}
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void VID_Shutdown(void)
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{
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Con_Printf("VID_Shutdown\n");
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if (ctx) {
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glXDestroyContext(x_disp, ctx);
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}
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if (nullcursor != None) {
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XFreeCursor(x_disp, nullcursor);
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nullcursor = None;
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}
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XCloseDisplay(x_disp);
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}
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void signal_handler(int sig)
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{
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printf("Received signal %d, exiting...\n", sig);
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Sys_Quit();
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exit(0);
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}
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void InitSig(void)
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{
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#if 0
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signal(SIGHUP, signal_handler);
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signal(SIGINT, signal_handler);
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signal(SIGQUIT, signal_handler);
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signal(SIGILL, signal_handler);
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signal(SIGTRAP, signal_handler);
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signal(SIGIOT, signal_handler);
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signal(SIGBUS, signal_handler);
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signal(SIGFPE, signal_handler);
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signal(SIGSEGV, signal_handler);
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signal(SIGTERM, signal_handler);
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#endif
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}
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void VID_ShiftPalette(unsigned char *p)
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{
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VID_SetPalette(p);
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}
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void VID_SetPalette (unsigned char *palette)
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{
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byte *pal;
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unsigned r,g,b;
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unsigned v;
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int r1,g1,b1;
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int k;
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unsigned short i;
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unsigned *table;
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FILE *f;
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char s[255];
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float dist, bestdist;
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static qboolean palflag = false;
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//
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// 8 8 8 encoding
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//
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// Con_DPrintf("Converting 8to24\n");
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pal = palette;
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table = d_8to24table;
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for (i=0 ; i<256 ; i++)
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{
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r = pal[0];
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g = pal[1];
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b = pal[2];
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pal += 3;
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// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
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// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
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v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
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*table++ = v;
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}
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d_8to24table[255] &= 0xffffff; // 255 is transparent
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// JACK: 3D distance calcs - k is last closest, l is the distance.
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// FIXME: Precalculate this and cache to disk.
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if (palflag)
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return;
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palflag = true;
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COM_FOpenFile("glquake/15to8.pal", &f);
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if (f) {
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fread(d_15to8table, 1<<15, 1, f);
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fclose(f);
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} else {
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for (i=0; i < (1<<15); i++) {
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/* Maps
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000000000000000
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000000000011111 = Red = 0x1F
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000001111100000 = Blue = 0x03E0
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111110000000000 = Grn = 0x7C00
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*/
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r = ((i & 0x1F) << 3)+4;
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g = ((i & 0x03E0) >> 2)+4;
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b = ((i & 0x7C00) >> 7)+4;
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pal = (unsigned char *)d_8to24table;
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for (v=0,k=0,bestdist=10000.0; v<256; v++,pal+=4) {
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r1 = (int)r - (int)pal[0];
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g1 = (int)g - (int)pal[1];
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b1 = (int)b - (int)pal[2];
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dist = sqrt(((r1*r1)+(g1*g1)+(b1*b1)));
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if (dist < bestdist) {
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k=v;
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bestdist = dist;
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}
|
|
}
|
|
d_15to8table[i]=k;
|
|
}
|
|
snprintf (s, sizeof(s), "%s/glquake", com_gamedir);
|
|
Sys_mkdir (s);
|
|
snprintf (s, sizeof(s), "%s/glquake/15to8.pal", com_gamedir);
|
|
if ((f = fopen(s, "wb")) != NULL) {
|
|
fwrite(d_15to8table, 1<<15, 1, f);
|
|
fclose(f);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Init
|
|
===============
|
|
*/
|
|
void GL_Init (void)
|
|
{
|
|
gl_vendor = glGetString (GL_VENDOR);
|
|
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
|
|
gl_renderer = glGetString (GL_RENDERER);
|
|
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
|
|
|
|
gl_version = glGetString (GL_VERSION);
|
|
Con_Printf ("GL_VERSION: %s\n", gl_version);
|
|
gl_extensions = glGetString (GL_EXTENSIONS);
|
|
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
|
|
|
|
// Con_Printf ("%s %s\n", gl_renderer, gl_version);
|
|
|
|
glClearColor (1,0,0,0);
|
|
glCullFace(GL_FRONT);
|
|
glEnable(GL_TEXTURE_2D);
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER, 0.666);
|
|
|
|
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
|
|
/* glShadeMode(GL_SMOOTH) should look better then GL_FLAT but
|
|
I don't know if it looks any better, sure is slower
|
|
glShadeModel (GL_SMOOTH);
|
|
*/
|
|
glShadeModel (GL_FLAT);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GL_BeginRendering
|
|
|
|
=================
|
|
*/
|
|
void GL_BeginRendering (int *x, int *y, int *width, int *height)
|
|
{
|
|
*x = *y = 0;
|
|
*width = scr_width;
|
|
*height = scr_height;
|
|
|
|
// if (!wglMakeCurrent( maindc, baseRC ))
|
|
// Sys_Error ("wglMakeCurrent failed");
|
|
|
|
// glViewport (*x, *y, *width, *height);
|
|
}
|
|
|
|
|
|
void GL_EndRendering (void)
|
|
{
|
|
glFlush();
|
|
glXSwapBuffers(x_disp, x_win);
|
|
}
|
|
|
|
qboolean VID_Is8bit(void)
|
|
{
|
|
return is8bit;
|
|
}
|
|
|
|
#ifdef GLX_EXT_SHARED
|
|
void VID_Init8bitPalette()
|
|
{
|
|
// Check for 8bit Extensions and initialize them.
|
|
int i;
|
|
char thePalette[256*3];
|
|
char *oldPalette, *newPalette;
|
|
|
|
if (strstr(gl_extensions, "GL_EXT_shared_texture_palette") == NULL)
|
|
return;
|
|
|
|
Con_SafePrintf("8-bit GL extensions enabled.\n");
|
|
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
|
|
oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
|
|
newPalette = thePalette;
|
|
for (i=0;i<256;i++) {
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
*newPalette++ = *oldPalette++;
|
|
oldPalette++;
|
|
}
|
|
glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE, (void *) thePalette);
|
|
is8bit = true;
|
|
}
|
|
|
|
#else
|
|
|
|
void VID_Init8bitPalette(void)
|
|
{
|
|
}
|
|
|
|
#if 0
|
|
extern void gl3DfxSetPaletteEXT(GLuint *pal);
|
|
|
|
void VID_Init8bitPalette(void)
|
|
{
|
|
// Check for 8bit Extensions and initialize them.
|
|
int i;
|
|
GLubyte table[256][4];
|
|
char *oldpal;
|
|
|
|
if (strstr(gl_extensions, "3DFX_set_global_palette") == NULL)
|
|
return;
|
|
|
|
Con_SafePrintf("8-bit GL extensions enabled.\n");
|
|
glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
|
|
oldpal = (char *) d_8to24table; //d_8to24table3dfx;
|
|
for (i=0;i<256;i++) {
|
|
table[i][2] = *oldpal++;
|
|
table[i][1] = *oldpal++;
|
|
table[i][0] = *oldpal++;
|
|
table[i][3] = 255;
|
|
oldpal++;
|
|
}
|
|
gl3DfxSetPaletteEXT((GLuint *)table);
|
|
is8bit = true;
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
|
|
void VID_Init(unsigned char *palette)
|
|
{
|
|
int i;
|
|
int attrib[] = {
|
|
GLX_RGBA,
|
|
GLX_RED_SIZE, 1,
|
|
GLX_GREEN_SIZE, 1,
|
|
GLX_BLUE_SIZE, 1,
|
|
GLX_DOUBLEBUFFER,
|
|
GLX_DEPTH_SIZE, 1,
|
|
None
|
|
};
|
|
char gldir[MAX_OSPATH];
|
|
int width = 640, height = 480;
|
|
int scrnum;
|
|
XSetWindowAttributes attr;
|
|
unsigned long mask;
|
|
Window root;
|
|
XVisualInfo *visinfo;
|
|
|
|
|
|
vid_mode = Cvar_Get("vid_mode", "0", CVAR_NONE, "None");
|
|
gl_ztrick = Cvar_Get("gl_ztrick", "0", CVAR_NONE, "None");
|
|
_windowed_mouse = Cvar_Get("_windowed_mouse", "0", CVAR_ARCHIVE, "None");
|
|
|
|
vid.maxwarpwidth = WARP_WIDTH;
|
|
vid.maxwarpheight = WARP_HEIGHT;
|
|
vid.colormap = host_colormap;
|
|
vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
|
|
|
|
// interpret command-line params
|
|
|
|
// set vid parameters
|
|
if ((i = COM_CheckParm("-width")) != 0)
|
|
width = atoi(com_argv[i+1]);
|
|
if ((i = COM_CheckParm("-height")) != 0)
|
|
height = atoi(com_argv[i+1]);
|
|
|
|
if ((i = COM_CheckParm("-conwidth")) != 0)
|
|
vid.conwidth = Q_atoi(com_argv[i+1]);
|
|
else
|
|
vid.conwidth = width;
|
|
|
|
vid.conwidth &= 0xfff8; // make it a multiple of eight
|
|
|
|
vid.conwidth = max(vid.conwidth, 320);
|
|
|
|
// pick a conheight that matches with correct aspect
|
|
vid.conheight = vid.conwidth*3 / 4;
|
|
|
|
if ((i = COM_CheckParm("-conheight")) != 0)
|
|
vid.conheight = max(Q_atoi(com_argv[i+1]), 200);
|
|
|
|
if (!(x_disp = XOpenDisplay(NULL))) {
|
|
fprintf(stderr, "Error couldn't open the X display\n");
|
|
exit(1);
|
|
}
|
|
|
|
scrnum = DefaultScreen(x_disp);
|
|
root = RootWindow(x_disp, scrnum);
|
|
|
|
visinfo = glXChooseVisual(x_disp, scrnum, attrib);
|
|
if (!visinfo) {
|
|
fprintf(stderr, "qkHack: Error couldn't get an RGB, Double-buffered, Depth visual\n");
|
|
exit(1);
|
|
}
|
|
/* window attributes */
|
|
attr.background_pixel = 0;
|
|
attr.border_pixel = 0;
|
|
attr.colormap = XCreateColormap(x_disp, root, visinfo->visual, AllocNone);
|
|
attr.event_mask = X_MASK;
|
|
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
|
|
|
|
x_win = XCreateWindow(x_disp, root, 0, 0, width, height,
|
|
0, visinfo->depth, InputOutput,
|
|
visinfo->visual, mask, &attr);
|
|
/* Invisible Cursor */
|
|
XDefineCursor(x_disp, x_win, CreateNullCursor(x_disp, x_win));
|
|
|
|
/* Map the window */
|
|
XMapWindow(x_disp, x_win);
|
|
|
|
XMoveWindow(x_disp, x_win, 0, 0);
|
|
|
|
XFlush(x_disp);
|
|
|
|
ctx = glXCreateContext(x_disp, visinfo, NULL, True);
|
|
|
|
glXMakeCurrent(x_disp, x_win, ctx);
|
|
|
|
scr_width = width;
|
|
scr_height = height;
|
|
|
|
vid.height = vid.conheight = min(height, vid.conheight);
|
|
vid.width = vid.conwidth = min(width, vid.conwidth);
|
|
|
|
vid.aspect = ((float)vid.height / (float)vid.width) * (320.0 / 240.0);
|
|
vid.numpages = 2;
|
|
|
|
InitSig(); // trap evil signals
|
|
|
|
GL_Init();
|
|
|
|
snprintf (gldir, sizeof(gldir), "%s/glquake", com_gamedir);
|
|
Sys_mkdir (gldir);
|
|
|
|
VID_SetPalette(palette);
|
|
|
|
// Check for 3DFX Extensions and initialize them.
|
|
VID_Init8bitPalette();
|
|
|
|
Con_SafePrintf ("Video mode %dx%d initialized.\n", width, height);
|
|
|
|
vid.recalc_refdef = 1; // force a surface cache flush
|
|
}
|
|
|
|
void Sys_SendKeyEvents(void)
|
|
{
|
|
if (x_disp) {
|
|
while (XPending(x_disp))
|
|
GetEvent();
|
|
}
|
|
}
|
|
|
|
void Force_CenterView_f (void)
|
|
{
|
|
cl.viewangles[PITCH] = 0;
|
|
}
|
|
|
|
void IN_Init(void)
|
|
{
|
|
}
|
|
|
|
void IN_Shutdown(void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
===========
|
|
IN_Commands
|
|
===========
|
|
*/
|
|
void IN_Commands (void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
===========
|
|
IN_Move
|
|
===========
|
|
*/
|
|
void IN_MouseMove (usercmd_t *cmd)
|
|
{
|
|
if (m_filter->value)
|
|
{
|
|
mouse_x = (mouse_x + old_mouse_x) * 0.5;
|
|
mouse_y = (mouse_y + old_mouse_y) * 0.5;
|
|
}
|
|
old_mouse_x = mouse_x;
|
|
old_mouse_y = mouse_y;
|
|
|
|
mouse_x *= sensitivity->value;
|
|
mouse_y *= sensitivity->value;
|
|
|
|
// add mouse X/Y movement to cmd
|
|
if ( (in_strafe.state & 1) || (lookstrafe->value && (in_mlook.state & 1) ))
|
|
cmd->sidemove += m_side->value * mouse_x;
|
|
else
|
|
cl.viewangles[YAW] -= m_yaw->value * mouse_x;
|
|
|
|
if (in_mlook.state & 1)
|
|
V_StopPitchDrift ();
|
|
|
|
if ( (in_mlook.state & 1) && !(in_strafe.state & 1))
|
|
{
|
|
cl.viewangles[PITCH] += m_pitch->value * mouse_y;
|
|
if (cl.viewangles[PITCH] > 80)
|
|
cl.viewangles[PITCH] = 80;
|
|
if (cl.viewangles[PITCH] < -70)
|
|
cl.viewangles[PITCH] = -70;
|
|
}
|
|
else
|
|
{
|
|
if ((in_strafe.state & 1) && noclip_anglehack)
|
|
cmd->upmove -= m_forward->value * mouse_y;
|
|
else
|
|
cmd->forwardmove -= m_forward->value * mouse_y;
|
|
}
|
|
mouse_x = mouse_y = 0.0;
|
|
}
|
|
|
|
void IN_Move (usercmd_t *cmd)
|
|
{
|
|
IN_MouseMove(cmd);
|
|
}
|
|
|
|
void VID_InitCvars ()
|
|
{
|
|
m_filter = Cvar_Get("m_filter", "0", CVAR_NONE, "None");
|
|
}
|
|
|
|
void VID_UnlockBuffer() {}
|
|
void VID_LockBuffer() {}
|
|
|