mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-14 16:40:47 +00:00
13bd5ce012
Also broke up client.h into a lot of smaller headers. Oh, software rendering works again. And yes, this does hit a hell of a lot of files.
1149 lines
22 KiB
C
1149 lines
22 KiB
C
/*
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screen.c
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master for refresh, status bar, console, chat, notify, etc
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <time.h>
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#include <string.h>
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#include "client.h"
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#include "cmd.h"
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#include "console.h"
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#include "cvar.h"
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#include "draw.h"
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#include "keys.h"
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#include "menu.h"
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#include "msg.h"
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#include "pcx.h"
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#include "qendian.h"
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#include "quakedef.h"
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#include "r_local.h"
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#include "sbar.h"
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#include "sys.h"
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#include "vid.h"
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#include "skin.h"
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#include "view.h"
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#include "cl_parse.h"
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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int oldscreensize, oldfov;
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int oldsbar;
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cvar_t *scr_viewsize;
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cvar_t *scr_fov; // 10 - 170
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cvar_t *scr_conspeed;
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cvar_t *scr_centertime;
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cvar_t *scr_showram;
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cvar_t *scr_showturtle;
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cvar_t *scr_showpause;
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cvar_t *scr_printspeed;
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cvar_t *scr_allowsnap;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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extern int sb_lines;
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viddef_t vid; // global video state
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vrect_t *pconupdate;
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_skipupdate;
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qboolean block_drawing;
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void SCR_ScreenShot_f (void);
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void SCR_RSShot_f (void);
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/*
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===============================================================================
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CENTER PRINTING
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===============================================================================
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*/
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char scr_centerstring[1024];
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float scr_centertime_start; // for slow victory printing
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float scr_centertime_off;
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int scr_center_lines;
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int scr_erase_lines;
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int scr_erase_center;
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/*
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==============
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SCR_CenterPrint
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Called for important messages that should stay in the center of the screen
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for a few moments
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==============
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*/
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void SCR_CenterPrint (char *str)
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{
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strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
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scr_centertime_off = scr_centertime->value;
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scr_centertime_start = cl.time;
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// count the number of lines for centering
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scr_center_lines = 1;
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while (*str)
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{
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if (*str == '\n')
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scr_center_lines++;
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str++;
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}
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}
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void SCR_EraseCenterString (void)
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{
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int y;
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if (scr_erase_center++ > vid.numpages)
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{
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scr_erase_lines = 0;
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return;
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}
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if (scr_center_lines <= 4)
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y = vid.height*0.35;
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else
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y = 48;
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scr_copytop = 1;
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Draw_TileClear (0, y, vid.width, min(8*scr_erase_lines, vid.height - y - 1));
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}
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void SCR_DrawCenterString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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int remaining;
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// the finale prints the characters one at a time
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if (cl.intermission)
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remaining = scr_printspeed->value * (cl.time - scr_centertime_start);
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else
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remaining = 9999;
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scr_erase_center = 0;
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start = scr_centerstring;
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if (scr_center_lines <= 4)
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y = vid.height*0.35;
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else
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y = 48;
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do
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{
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// scan the width of the line
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for (l=0 ; l<40 ; l++)
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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{
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Draw_Character8 (x, y, start[j]);
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if (!remaining--)
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return;
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}
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
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} while (1);
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}
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void SCR_CheckDrawCenterString (void)
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{
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scr_copytop = 1;
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if (scr_center_lines > scr_erase_lines)
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scr_erase_lines = scr_center_lines;
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scr_centertime_off -= host_frametime;
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if (scr_centertime_off <= 0 && !cl.intermission)
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return;
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if (key_dest != key_game)
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return;
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SCR_DrawCenterString ();
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}
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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a = (x == 0) ? 90 : atan(height/x); // 0 shouldn't happen
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a = a*360/M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void SCR_CalcRefdef (void)
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{
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vrect_t vrect;
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float size;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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// force the status bar to redraw
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Sbar_Changed ();
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//========================================
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// bound viewsize
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if (scr_viewsize->int_val < 30)
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Cvar_Set (scr_viewsize,"30");
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if (scr_viewsize->int_val > 120)
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Cvar_Set (scr_viewsize,"120");
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize->int_val;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24+16+8;
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r_refdef.vrect.height = vid.height * size;
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// bound field of view
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if (scr_fov->value < 10)
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Cvar_Set (scr_fov,"10");
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if (scr_fov->value > 170)
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Cvar_Set (scr_fov,"170");
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r_refdef.fov_x = scr_fov->value;
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
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// these calculations mirror those in R_Init() for r_refdef, but take no
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// account of water warping
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vrect.x = 0;
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vrect.y = 0;
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vrect.width = vid.width;
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vrect.height = vid.height;
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R_SetVrect (&vrect, &scr_vrect, sb_lines);
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// guard against going from one mode to another that's less than half the
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// vertical resolution
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if (scr_con_current > vid.height)
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scr_con_current = vid.height;
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// notify the refresh of the change
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R_ViewChanged (&vrect, sb_lines, vid.aspect);
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void SCR_SizeUp_f (void)
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{
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if (scr_viewsize->int_val < 120) {
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val+10);
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vid.recalc_refdef = 1;
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}
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void SCR_SizeDown_f (void)
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{
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Cvar_SetValue (scr_viewsize, scr_viewsize->int_val-10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void SCR_Init_Cvars (void)
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{
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scr_fov = Cvar_Get("fov", "90", CVAR_NONE, "None");
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scr_viewsize = Cvar_Get("viewsize", "100", CVAR_ARCHIVE, "None");
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scr_conspeed = Cvar_Get("scr_conspeed", "300", CVAR_NONE, "None");
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scr_showram = Cvar_Get("showram", "1", CVAR_NONE, "None");
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scr_showturtle = Cvar_Get("showturtle", "0", CVAR_NONE, "None");
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scr_showpause = Cvar_Get("showpause", "1", CVAR_NONE, "None");
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scr_centertime = Cvar_Get("scr_centertime", "2", CVAR_NONE, "None");
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scr_printspeed = Cvar_Get("scr_printspeed", "8", CVAR_NONE, "None");
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scr_allowsnap = Cvar_Get("scr_allowsnap", "1", CVAR_NONE, "None");
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}
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void
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SCR_Init (void)
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{
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//
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// register our commands
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//
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Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
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Cmd_AddCommand ("snap",SCR_RSShot_f);
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Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
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scr_ram = W_GetLumpName ("ram");
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scr_net = W_GetLumpName ("net");
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scr_turtle = W_GetLumpName ("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawRam
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==============
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*/
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void SCR_DrawRam (void)
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{
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if (!scr_showram->int_val)
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return;
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if (!r_cache_thrash)
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return;
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Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram);
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle->int_val)
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return;
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if (host_frametime < 0.1)
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{
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void SCR_DrawNet (void)
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{
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if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < UPDATE_BACKUP-1)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
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}
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void SCR_DrawFPS (void)
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{
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extern cvar_t *show_fps;
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static double lastframetime;
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double t;
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extern int fps_count;
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static int lastfps;
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int x, y;
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char st[80];
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if (!show_fps->int_val)
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return;
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t = Sys_DoubleTime();
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if ((t - lastframetime) >= 1.0) {
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lastfps = fps_count;
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fps_count = 0;
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lastframetime = t;
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}
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sprintf(st, "%3d FPS", lastfps);
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x = vid.width - strlen(st) * 8 - 8;
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y = vid.height - sb_lines - 8;
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Draw_String8 (x, y, st);
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}
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/*
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==============
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DrawPause
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==============
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*/
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void SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause->int_val) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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//=============================================================================
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/*
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==================
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SCR_SetUpToDrawConsole
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==================
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*/
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void SCR_SetUpToDrawConsole (void)
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{
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Con_CheckResize ();
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// decide on the height of the console
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if (cls.state != ca_active)
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{
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scr_conlines = vid.height; // full screen
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scr_con_current = scr_conlines;
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}
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else if (key_dest == key_console)
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scr_conlines = vid.height/2; // half screen
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else
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scr_conlines = 0; // none visible
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if (scr_conlines < scr_con_current)
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{
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scr_con_current -= scr_conspeed->value*host_frametime;
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if (scr_conlines > scr_con_current)
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scr_con_current = scr_conlines;
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}
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else if (scr_conlines > scr_con_current)
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{
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scr_con_current += scr_conspeed->value*host_frametime;
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if (scr_conlines < scr_con_current)
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scr_con_current = scr_conlines;
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}
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if (clearconsole++ < vid.numpages)
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{
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scr_copytop = 1;
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Draw_TileClear (0,(int)scr_con_current,vid.width, vid.height - (int)scr_con_current);
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Sbar_Changed ();
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}
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else if (clearnotify++ < vid.numpages)
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{
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scr_copytop = 1;
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Draw_TileClear (0,0,vid.width, con_notifylines);
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}
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else
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con_notifylines = 0;
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}
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/*
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==================
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SCR_DrawConsole
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==================
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*/
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void SCR_DrawConsole (void)
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{
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if (scr_con_current)
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{
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scr_copyeverything = 1;
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Con_DrawConsole (scr_con_current);
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clearconsole = 0;
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}
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else
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{
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if (key_dest == key_game || key_dest == key_message)
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Con_DrawNotify (); // only draw notify in game
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}
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}
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/*
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==============================================================================
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SCREEN SHOTS
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==============================================================================
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*/
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/*
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==============
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WritePCXfile
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==============
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*/
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void WritePCXfile (char *filename, byte *data, int width, int height,
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int rowbytes, byte *palette, qboolean upload)
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{
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int i, j, length;
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pcx_t *pcx;
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byte *pack;
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pcx = Hunk_TempAlloc (width*height*2+1000);
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if (pcx == NULL)
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{
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Con_Printf("SCR_ScreenShot_f: not enough memory\n");
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return;
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}
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pcx->manufacturer = 0x0a; // PCX id
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pcx->version = 5; // 256 color
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pcx->encoding = 1; // uncompressed
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pcx->bits_per_pixel = 8; // 256 color
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pcx->xmin = 0;
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pcx->ymin = 0;
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pcx->xmax = LittleShort((short)(width-1));
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pcx->ymax = LittleShort((short)(height-1));
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pcx->hres = LittleShort((short)width);
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pcx->vres = LittleShort((short)height);
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memset (pcx->palette,0,sizeof(pcx->palette));
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pcx->color_planes = 1; // chunky image
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pcx->bytes_per_line = LittleShort((short)width);
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pcx->palette_type = LittleShort(2); // not a grey scale
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memset (pcx->filler,0,sizeof(pcx->filler));
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// pack the image
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pack = &pcx->data;
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for (i=0 ; i<height ; i++)
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{
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for (j=0 ; j<width ; j++)
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{
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if ( (*data & 0xc0) != 0xc0)
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*pack++ = *data++;
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else
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{
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*pack++ = 0xc1;
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*pack++ = *data++;
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}
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}
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data += rowbytes - width;
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}
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// write the palette
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*pack++ = 0x0c; // palette ID byte
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for (i=0 ; i<768 ; i++)
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*pack++ = *palette++;
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// write output file
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length = pack - (byte *)pcx;
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if (upload)
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CL_StartUpload((void *)pcx, length);
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else
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COM_WriteFile (filename, pcx, length);
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}
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/*
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==================
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SCR_ScreenShot_f
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==================
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*/
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void SCR_ScreenShot_f (void)
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{
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int i;
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char pcxname[80];
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char checkname[MAX_OSPATH];
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//
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// find a file name to save it to
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//
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strcpy(pcxname,"qf000.pcx");
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for (i=0 ; i<=99 ; i++)
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{
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pcxname[2] = i / 100 + '0';
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pcxname[3] = i / 10 % 10 + '0';
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pcxname[4] = i % 10 + '0';
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snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
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if (Sys_FileTime(checkname) == -1)
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break; // file doesn't exist
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}
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if (i==1000)
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{
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Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
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return;
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}
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//
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// save the pcx file
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//
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D_EnableBackBufferAccess (); // enable direct drawing of console to back
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// buffer
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WritePCXfile (pcxname, vid.buffer, vid.width, vid.height, vid.rowbytes,
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host_basepal, false);
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D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
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// for linear writes all the time
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Con_Printf ("Wrote %s\n", pcxname);
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}
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/*
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Find closest color in the palette for named color
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*/
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int MipColor(int r, int g, int b)
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{
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int i;
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float dist;
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int best=0;
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float bestdist;
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int r1, g1, b1;
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static int lr = -1, lg = -1, lb = -1;
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static int lastbest;
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if (r == lr && g == lg && b == lb)
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return lastbest;
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bestdist = 256*256*3;
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for (i = 0; i < 256; i++) {
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r1 = host_basepal[i*3] - r;
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g1 = host_basepal[i*3+1] - g;
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b1 = host_basepal[i*3+2] - b;
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dist = r1*r1 + g1*g1 + b1*b1;
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if (dist < bestdist) {
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bestdist = dist;
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best = i;
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}
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}
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lr = r; lg = g; lb = b;
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lastbest = best;
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return best;
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}
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// in draw.c
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extern byte *draw_chars; // 8*8 graphic characters
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void SCR_DrawCharToSnap (int num, byte *dest, int width)
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{
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int row, col;
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byte *source;
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int drawline;
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int x;
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row = num>>4;
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col = num&15;
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source = draw_chars + (row<<10) + (col<<3);
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drawline = 8;
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while (drawline--)
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{
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for (x=0 ; x<8 ; x++)
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if (source[x])
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dest[x] = source[x];
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else
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dest[x] = 98;
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source += 128;
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dest += width;
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}
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}
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void SCR_DrawStringToSnap (const char *s, byte *buf, int x, int y, int width)
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{
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byte *dest;
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const unsigned char *p;
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dest = buf + ((y * width) + x);
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p = (const unsigned char *)s;
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while (*p) {
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SCR_DrawCharToSnap(*p++, dest, width);
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dest += 8;
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}
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}
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/*
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==================
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SCR_RSShot_f
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==================
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*/
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void SCR_RSShot_f (void)
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{
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int x, y;
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unsigned char *src, *dest;
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char pcxname[80];
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unsigned char *newbuf;
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int w, h;
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int dx, dy, dex, dey, nx;
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int r, b, g;
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int count;
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float fracw, frach;
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char st[80];
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time_t now;
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if (CL_IsUploading())
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return; // already one pending
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if (cls.state < ca_onserver)
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return; // gotta be connected
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if (!scr_allowsnap->int_val) {
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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SZ_Print (&cls.netchan.message, "snap\n");
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Con_Printf("Refusing remote screen shot request.\n");
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return;
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}
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Con_Printf("Remote screen shot requested.\n");
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#if 0
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//
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// find a file name to save it to
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//
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strcpy(pcxname,"mquake00.pcx");
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for (i=0 ; i<=99 ; i++)
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{
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pcxname[6] = i/10 + '0';
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pcxname[7] = i%10 + '0';
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snprintf (checkname, sizeof(checkname), "%s/%s", com_gamedir, pcxname);
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if (Sys_FileTime(checkname) == -1)
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break; // file doesn't exist
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}
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if (i==100)
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{
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Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX");
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return;
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}
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#endif
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//
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// save the pcx file
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//
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D_EnableBackBufferAccess (); // enable direct drawing of console to back
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// buffer
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w = (vid.width < RSSHOT_WIDTH) ? vid.width : RSSHOT_WIDTH;
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h = (vid.height < RSSHOT_HEIGHT) ? vid.height : RSSHOT_HEIGHT;
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fracw = (float)vid.width / (float)w;
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frach = (float)vid.height / (float)h;
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newbuf = calloc(1, w*h);
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for (y = 0; y < h; y++) {
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dest = newbuf + (w * y);
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for (x = 0; x < w; x++) {
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r = g = b = 0;
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dx = x * fracw;
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dex = (x + 1) * fracw;
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if (dex == dx) dex++; // at least one
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dy = y * frach;
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dey = (y + 1) * frach;
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if (dey == dy) dey++; // at least one
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count = 0;
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for (/* */; dy < dey; dy++) {
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src = vid.buffer + (vid.rowbytes * dy) + dx;
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for (nx = dx; nx < dex; nx++) {
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r += host_basepal[*src * 3];
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g += host_basepal[*src * 3+1];
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b += host_basepal[*src * 3+2];
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src++;
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count++;
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}
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}
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r /= count;
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g /= count;
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b /= count;
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*dest++ = MipColor(r, g, b);
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}
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}
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time(&now);
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strcpy(st, ctime(&now));
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st[strlen(st) - 1] = 0;
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SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, 0, w);
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strncpy(st, cls.servername, sizeof(st));
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st[sizeof(st) - 1] = 0;
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SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, 10, w);
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strncpy(st, name->string, sizeof(st));
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st[sizeof(st) - 1] = 0;
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SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, 20, w);
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WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true);
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free(newbuf);
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D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
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// for linear writes all the time
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// Con_Printf ("Wrote %s\n", pcxname);
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Con_Printf ("Sending shot to server...\n");
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}
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//=============================================================================
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char *scr_notifystring;
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void SCR_DrawNotifyString (void)
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{
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char *start;
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int l;
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int j;
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int x, y;
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start = scr_notifystring;
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y = vid.height*0.35;
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do
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{
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// scan the width of the line
|
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for (l=0 ; l<40 ; l++)
|
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if (start[l] == '\n' || !start[l])
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break;
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x = (vid.width - l*8)/2;
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for (j=0 ; j<l ; j++, x+=8)
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Draw_Character8 (x, y, start[j]);
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y += 8;
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while (*start && *start != '\n')
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start++;
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if (!*start)
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break;
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start++; // skip the \n
|
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} while (1);
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}
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//=============================================================================
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|
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/*
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==================
|
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SCR_UpdateScreen
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This is called every frame, and can also be called explicitly to flush
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text to the screen.
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WARNING: be very careful calling this from elsewhere, because the refresh
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needs almost the entire 256k of stack space!
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==================
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*/
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void SCR_UpdateScreen (void)
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{
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static int oldscr_viewsize;
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vrect_t vrect;
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|
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if (scr_skipupdate || block_drawing)
|
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return;
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|
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if (scr_disabled_for_loading)
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return;
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|
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#ifdef _WIN32
|
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{ // don't suck up any cpu if minimized
|
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extern qboolean Minimized;
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|
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if (Minimized)
|
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return;
|
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}
|
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#endif
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|
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scr_copytop = 0;
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scr_copyeverything = 0;
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|
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if (!scr_initialized || !con_initialized)
|
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return; // not initialized yet
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|
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if (scr_viewsize->int_val != oldscr_viewsize)
|
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{
|
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oldscr_viewsize = scr_viewsize->int_val;
|
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vid.recalc_refdef = 1;
|
|
}
|
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|
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//
|
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// check for vid changes
|
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//
|
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if (oldfov != scr_fov->value)
|
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{
|
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oldfov = scr_fov->value;
|
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vid.recalc_refdef = true;
|
|
}
|
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|
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if (oldscreensize != scr_viewsize->int_val)
|
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{
|
|
oldscreensize = scr_viewsize->int_val;
|
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vid.recalc_refdef = true;
|
|
}
|
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|
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if (oldsbar != cl_sbar->int_val)
|
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{
|
|
oldsbar = cl_sbar->int_val;
|
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vid.recalc_refdef = true;
|
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}
|
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|
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if (vid.recalc_refdef)
|
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{
|
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// something changed, so reorder the screen
|
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SCR_CalcRefdef ();
|
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}
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|
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//
|
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// do 3D refresh drawing, and then update the screen
|
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//
|
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D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
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|
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if (scr_fullupdate++ < vid.numpages)
|
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{ // clear the entire screen
|
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scr_copyeverything = 1;
|
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Draw_TileClear (0,0,vid.width,vid.height);
|
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Sbar_Changed ();
|
|
}
|
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|
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pconupdate = NULL;
|
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|
|
|
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SCR_SetUpToDrawConsole ();
|
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SCR_EraseCenterString ();
|
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|
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D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
|
|
// for linear writes all the time
|
|
|
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VID_LockBuffer ();
|
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V_RenderView ();
|
|
VID_UnlockBuffer ();
|
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|
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D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
|
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|
|
if (cl.intermission == 1 && key_dest == key_game)
|
|
{
|
|
Sbar_IntermissionOverlay ();
|
|
}
|
|
else if (cl.intermission == 2 && key_dest == key_game)
|
|
{
|
|
Sbar_FinaleOverlay ();
|
|
SCR_CheckDrawCenterString ();
|
|
}
|
|
else
|
|
{
|
|
if (crosshair->int_val)
|
|
Draw_Crosshair ();
|
|
|
|
SCR_DrawRam ();
|
|
SCR_DrawNet ();
|
|
SCR_DrawTurtle ();
|
|
SCR_DrawPause ();
|
|
SCR_DrawFPS ();
|
|
SCR_CheckDrawCenterString ();
|
|
Sbar_Draw ();
|
|
SCR_DrawConsole ();
|
|
M_Draw ();
|
|
}
|
|
|
|
|
|
D_DisableBackBufferAccess (); // for adapters that can't stay mapped in
|
|
// for linear writes all the time
|
|
if (pconupdate)
|
|
{
|
|
D_UpdateRects (pconupdate);
|
|
}
|
|
|
|
V_UpdatePalette ();
|
|
|
|
//
|
|
// update one of three areas
|
|
//
|
|
if (scr_copyeverything)
|
|
{
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
}
|
|
else if (scr_copytop)
|
|
{
|
|
vrect.x = 0;
|
|
vrect.y = 0;
|
|
vrect.width = vid.width;
|
|
vrect.height = vid.height - sb_lines;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
}
|
|
else
|
|
{
|
|
vrect.x = scr_vrect.x;
|
|
vrect.y = scr_vrect.y;
|
|
vrect.width = scr_vrect.width;
|
|
vrect.height = scr_vrect.height;
|
|
vrect.pnext = 0;
|
|
|
|
VID_Update (&vrect);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
SCR_UpdateWholeScreen
|
|
==================
|
|
*/
|
|
void SCR_UpdateWholeScreen (void)
|
|
{
|
|
scr_fullupdate = 0;
|
|
SCR_UpdateScreen ();
|
|
}
|