mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-14 00:21:27 +00:00
dd3ea544ce
should be possible. client should also be microscopicly faster.
571 lines
11 KiB
C
571 lines
11 KiB
C
/*
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r_part.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "host.h"
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#include "qargs.h"
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#include "r_local.h"
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#include "console.h"
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#include "quakefs.h"
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#include "r_dynamic.h"
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#include <stdlib.h>
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter
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// what's
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// on the command line
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int ramp1[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 };
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int ramp2[8] = { 0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66 };
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int ramp3[8] = { 0x6d, 0x6b, 6, 5, 4, 3 };
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particle_t *active_particles, *free_particles;
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particle_t *particles;
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int r_numparticles;
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vec3_t r_pright, r_pup, r_ppn;
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/*
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===============
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R_InitParticles
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===============
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*/
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void
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R_InitParticles (void)
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{
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int i;
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i = COM_CheckParm ("-particles");
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if (i) {
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r_numparticles = (int) (atoi (com_argv[i + 1]));
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if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
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r_numparticles = ABSOLUTE_MIN_PARTICLES;
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} else {
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r_numparticles = MAX_PARTICLES;
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}
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particles = (particle_t *)
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Hunk_AllocName (r_numparticles * sizeof (particle_t), "particles");
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}
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/*
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===============
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R_ClearParticles
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===============
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*/
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void
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R_ClearParticles (void)
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{
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int i;
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free_particles = &particles[0];
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active_particles = NULL;
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for (i = 0; i < r_numparticles; i++)
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particles[i].next = &particles[i + 1];
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particles[r_numparticles - 1].next = NULL;
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}
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void
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R_ReadPointFile_f (void)
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{
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QFile *f;
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vec3_t org;
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int r;
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int c;
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particle_t *p;
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char name[MAX_OSPATH];
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// FIXME snprintf (name, sizeof (name), "maps/%s.pts", sv.name);
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COM_FOpenFile (name, &f);
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if (!f) {
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Con_Printf ("couldn't open %s\n", name);
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return;
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}
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Con_Printf ("Reading %s...\n", name);
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c = 0;
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for (;;) {
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char buf[64];
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Qgets (f, buf, sizeof (buf));
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r = sscanf (buf, "%f %f %f\n", &org[0], &org[1], &org[2]);
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if (r != 3)
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break;
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c++;
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if (!free_particles) {
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Con_Printf ("Not enough free particles\n");
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break;
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}
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = 99999;
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p->color = (-c) & 15;
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p->type = pt_static;
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VectorCopy (vec3_origin, p->vel);
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VectorCopy (org, p->org);
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}
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Qclose (f);
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Con_Printf ("%i points read\n", c);
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}
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void
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R_RunSpikeEffect (vec3_t pos, byte type)
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{
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switch (type) {
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case TE_WIZSPIKE:
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R_RunParticleEffect (pos, 20, 30);
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break;
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case TE_KNIGHTSPIKE:
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R_RunParticleEffect (pos, 226, 20);
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break;
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case TE_SPIKE:
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R_RunParticleEffect (pos, 0, 10);
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break;
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case TE_SUPERSPIKE:
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R_RunParticleEffect (pos, 0, 20);
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break;
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}
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}
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void
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R_RunPuffEffect (vec3_t pos, byte type, byte cnt)
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{
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switch (type) {
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case TE_GUNSHOT:
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R_RunParticleEffect (pos, 0, 20 * cnt);
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break;
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case TE_BLOOD:
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R_RunParticleEffect (pos, 73, 20 * cnt);
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break;
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case TE_LIGHTNINGBLOOD:
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R_RunParticleEffect (pos, 225, 50);
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break;
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}
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}
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/*
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===============
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R_ParticleExplosion
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===============
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*/
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void
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R_ParticleExplosion (vec3_t org)
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{
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int i, j;
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particle_t *p;
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for (i = 0; i < 1024; i++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 5;
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p->color = ramp1[0];
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p->ramp = rand () & 3;
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if (i & 1) {
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p->type = pt_explode;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand () % 32) - 16);
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p->vel[j] = (rand () % 512) - 256;
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}
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} else {
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p->type = pt_explode2;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand () % 32) - 16);
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p->vel[j] = (rand () % 512) - 256;
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}
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}
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}
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}
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/*
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===============
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R_BlobExplosion
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===============
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*/
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void
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R_BlobExplosion (vec3_t org)
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{
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int i, j;
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particle_t *p;
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for (i = 0; i < 1024; i++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 1 + (rand () & 8) * 0.05;
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if (i & 1) {
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p->type = pt_blob;
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p->color = 66 + rand () % 6;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand () % 32) - 16);
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p->vel[j] = (rand () % 512) - 256;
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}
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} else {
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p->type = pt_blob2;
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p->color = 150 + rand () % 6;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + ((rand () % 32) - 16);
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p->vel[j] = (rand () % 512) - 256;
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}
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}
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}
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}
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/*
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===============
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R_RunParticleEffect
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===============
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*/
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void
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R_RunParticleEffect (vec3_t org, int color, int count)
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{
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int i, j;
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particle_t *p;
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int scale;
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if (count > 130)
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scale = 3;
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else if (count > 20)
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scale = 2;
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else
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scale = 1;
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for (i = 0; i < count; i++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.1 * (rand () % 5);
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p->color = (color & ~7) + (rand () & 7);
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p->type = pt_grav;
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for (j = 0; j < 3; j++) {
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p->org[j] = org[j] + scale * ((rand () & 15) - 8);
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p->vel[j] = vec3_origin[j]; // + (rand()%300)-150;
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}
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}
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}
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/*
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===============
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R_LavaSplash
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===============
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*/
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void
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R_LavaSplash (vec3_t org)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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for (i = -16; i < 16; i++)
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for (j = -16; j < 16; j++)
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for (k = 0; k < 1; k++) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 2 + (rand () & 31) * 0.02;
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p->color = 224 + (rand () & 7);
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p->type = pt_grav;
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dir[0] = j * 8 + (rand () & 7);
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dir[1] = i * 8 + (rand () & 7);
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dir[2] = 256;
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p->org[0] = org[0] + dir[0];
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p->org[1] = org[1] + dir[1];
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p->org[2] = org[2] + (rand () & 63);
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VectorNormalize (dir);
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vel = 50 + (rand () & 63);
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VectorScale (dir, vel, p->vel);
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}
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}
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/*
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===============
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R_TeleportSplash
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===============
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*/
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void
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R_TeleportSplash (vec3_t org)
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{
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int i, j, k;
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particle_t *p;
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float vel;
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vec3_t dir;
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for (i = -16; i < 16; i += 4)
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for (j = -16; j < 16; j += 4)
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for (k = -24; k < 32; k += 4) {
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.2 + (rand () & 7) * 0.02;
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p->color = 7 + (rand () & 7);
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p->type = pt_grav;
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dir[0] = j * 8;
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dir[1] = i * 8;
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dir[2] = k * 8;
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p->org[0] = org[0] + i + (rand () & 3);
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p->org[1] = org[1] + j + (rand () & 3);
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p->org[2] = org[2] + k + (rand () & 3);
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VectorNormalize (dir);
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vel = 50 + (rand () & 63);
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VectorScale (dir, vel, p->vel);
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}
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}
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void
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R_RocketTrail (int type, entity_t *ent)
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{
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vec3_t vec;
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float len;
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int j;
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particle_t *p;
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VectorSubtract (ent->origin, ent->old_origin, vec);
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len = VectorNormalize (vec);
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while (len > 0) {
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len -= 3;
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if (!free_particles)
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return;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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VectorCopy (vec3_origin, p->vel);
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p->die = cl.time + 2;
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if (type == 4) { // slight blood
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p->type = pt_slowgrav;
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p->color = 67 + (rand () & 3);
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for (j = 0; j < 3; j++)
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p->org[j] = ent->old_origin[j] + ((rand () % 6) - 3);
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len -= 3;
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} else if (type == 2) { // blood
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p->type = pt_slowgrav;
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p->color = 67 + (rand () & 3);
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for (j = 0; j < 3; j++)
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p->org[j] = ent->old_origin[j] + ((rand () % 6) - 3);
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} else if (type == 6) { // voor trail
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p->color = 9 * 16 + 8 + (rand () & 3);
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p->type = pt_static;
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p->die = cl.time + 0.3;
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for (j = 0; j < 3; j++)
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p->org[j] = ent->old_origin[j] + ((rand () & 15) - 8);
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} else if (type == 1) { // smoke smoke
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p->ramp = (rand () & 3) + 2;
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p->color = ramp3[(int) p->ramp];
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p->type = pt_fire;
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for (j = 0; j < 3; j++)
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p->org[j] = ent->old_origin[j] + ((rand () % 6) - 3);
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} else if (type == 0) { // rocket trail
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p->ramp = (rand () & 3);
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p->color = ramp3[(int) p->ramp];
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p->type = pt_fire;
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for (j = 0; j < 3; j++)
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p->org[j] = ent->old_origin[j] + ((rand () % 6) - 3);
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} else if (type == 3 || type == 5) { // tracer
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static int tracercount;
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p->die = cl.time + 0.5;
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p->type = pt_static;
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if (type == 3)
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p->color = 52 + ((tracercount & 4) << 1);
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else
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p->color = 230 + ((tracercount & 4) << 1);
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tracercount++;
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VectorCopy (ent->old_origin, p->org);
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if (tracercount & 1) {
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p->vel[0] = 30 * vec[1];
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p->vel[1] = 30 * -vec[0];
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} else {
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p->vel[0] = 30 * -vec[1];
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p->vel[1] = 30 * vec[0];
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}
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}
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VectorAdd (ent->old_origin, vec, ent->old_origin);
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}
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}
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/*
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===============
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R_DrawParticles
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===============
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*/
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void
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R_DrawParticles (void)
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{
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particle_t *p, **particle;
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float grav;
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int i;
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float time2, time3;
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float time1;
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float dvel;
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float frametime;
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D_StartParticles ();
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VectorScale (vright, xscaleshrink, r_pright);
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VectorScale (vup, yscaleshrink, r_pup);
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VectorCopy (vpn, r_ppn);
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frametime = host_frametime;
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time3 = frametime * 15;
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time2 = frametime * 10; // 15;
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time1 = frametime * 5;
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grav = frametime * 800 * 0.05;
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dvel = 4 * frametime;
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for (particle = &active_particles; *particle;) {
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if ((*particle)->die < cl.time) {
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p = (*particle)->next;
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(*particle)->next = free_particles;
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free_particles = (*particle);
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(*particle) = p;
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} else {
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p = *particle;
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particle = &(*particle)->next;
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D_DrawParticle (p);
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p->org[0] += p->vel[0] * frametime;
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p->org[1] += p->vel[1] * frametime;
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p->org[2] += p->vel[2] * frametime;
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switch (p->type) {
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case pt_static:
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break;
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case pt_fire:
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p->ramp += time1;
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if (p->ramp >= 6)
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p->die = -1;
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else
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p->color = ramp3[(int) p->ramp];
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p->vel[2] += grav;
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break;
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case pt_explode:
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p->ramp += time2;
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if (p->ramp >= 8)
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p->die = -1;
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else
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p->color = ramp1[(int) p->ramp];
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for (i = 0; i < 3; i++)
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p->vel[i] += p->vel[i] * dvel;
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p->vel[2] -= grav;
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break;
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case pt_explode2:
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p->ramp += time3;
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if (p->ramp >= 8)
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p->die = -1;
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else
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p->color = ramp2[(int) p->ramp];
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for (i = 0; i < 3; i++)
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p->vel[i] -= p->vel[i] * frametime;
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p->vel[2] -= grav;
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break;
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case pt_blob:
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for (i = 0; i < 3; i++)
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p->vel[i] += p->vel[i] * dvel;
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p->vel[2] -= grav;
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break;
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case pt_blob2:
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for (i = 0; i < 2; i++)
|
|
p->vel[i] -= p->vel[i] * dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_slowgrav:
|
|
case pt_grav:
|
|
p->vel[2] -= grav;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
D_EndParticles ();
|
|
}
|