mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-26 05:51:36 +00:00
af032b8d55
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
755 lines
18 KiB
C
755 lines
18 KiB
C
/*
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gl_model.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// models.c -- model loading and caching
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// models are the only shared resource between a client and server running
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// on the same machine.
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include "bothdefs.h" // needed by: common.h, net.h, client.h
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#include "qendian.h"
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#include "msg.h"
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#include "bspfile.h" // needed by: glquake.h
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#include "vid.h"
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#include "sys.h"
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#include "zone.h" // needed by: client.h, gl_model.h
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#include "mathlib.h" // needed by: protocol.h, render.h, client.h,
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// modelgen.h, glmodel.h
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "crc.h"
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#include "net.h" // needed by: client.h
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#include "protocol.h" // needed by: client.h
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#include "cmd.h"
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#include "sbar.h"
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#include "render.h" // needed by: client.h, gl_model.h, glquake.h
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#include "client.h" // need cls in this file
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#include "model.h" // needed by: glquake.h
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#include "console.h"
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#include "glquake.h"
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void SV_Error (char *error, ...);
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extern char loadname[]; // for hunk tags
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extern model_t *loadmodel;
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extern model_t mod_known[];
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extern int mod_numknown;
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void Mod_LoadSpriteModel (model_t *mod, void *buffer);
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void Mod_LoadAliasModel (model_t *mod, void *buffer);
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model_t *Mod_LoadModel (model_t *mod, qboolean crash);
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model_t *Mod_FindName (char *name);
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/*
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===============
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Mod_Init
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Caches the data if needed
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===============
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*/
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void *Mod_Extradata (model_t *mod)
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{
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void *r;
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r = Cache_Check (&mod->cache);
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if (r)
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return r;
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Mod_LoadModel (mod, true);
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if (!mod->cache.data)
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SV_Error ("Mod_Extradata: caching failed");
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return mod->cache.data;
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}
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/*
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==================
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Mod_TouchModel
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==================
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*/
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void Mod_TouchModel (char *name)
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{
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model_t *mod;
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mod = Mod_FindName (name);
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if (!mod->needload)
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{
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if (mod->type == mod_alias)
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Cache_Check (&mod->cache);
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}
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}
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void
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Mod_LoadMMNearest(miptex_t *mt, texture_t *tx)
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{
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texture_mode = GL_LINEAR_MIPMAP_NEAREST; //_LINEAR;
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tx->gl_texturenum = GL_LoadTexture (mt->name, tx->width, tx->height, (byte *)(tx+1), true, false);
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texture_mode = GL_LINEAR;
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}
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/*
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==============================================================================
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ALIAS MODELS
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==============================================================================
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*/
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aliashdr_t *pheader;
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stvert_t stverts[MAXALIASVERTS];
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mtriangle_t triangles[MAXALIASTRIS];
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// a pose is a single set of vertexes. a frame may be
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// an animating sequence of poses
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trivertx_t *poseverts[MAXALIASFRAMES];
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int posenum;
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byte player_8bit_texels[320*200];
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/*
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=================
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Mod_LoadAliasFrame
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=================
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*/
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void * Mod_LoadAliasFrame (void * pin, maliasframedesc_t *frame)
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{
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trivertx_t *pinframe;
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int i;
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daliasframe_t *pdaliasframe;
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pdaliasframe = (daliasframe_t *)pin;
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strcpy (frame->name, pdaliasframe->name);
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frame->firstpose = posenum;
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frame->numposes = 1;
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for (i=0 ; i<3 ; i++)
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{
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// these are byte values, so we don't have to worry about
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// endianness
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frame->bboxmin.v[i] = pdaliasframe->bboxmin.v[i];
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frame->bboxmin.v[i] = pdaliasframe->bboxmax.v[i];
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}
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pinframe = (trivertx_t *)(pdaliasframe + 1);
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poseverts[posenum] = pinframe;
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posenum++;
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pinframe += pheader->numverts;
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return (void *)pinframe;
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}
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/*
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=================
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Mod_LoadAliasGroup
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=================
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*/
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void *Mod_LoadAliasGroup (void * pin, maliasframedesc_t *frame)
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{
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daliasgroup_t *pingroup;
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int i, numframes;
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daliasinterval_t *pin_intervals;
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void *ptemp;
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pingroup = (daliasgroup_t *)pin;
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numframes = LittleLong (pingroup->numframes);
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frame->firstpose = posenum;
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frame->numposes = numframes;
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for (i=0 ; i<3 ; i++)
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{
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// these are byte values, so we don't have to worry about endianness
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frame->bboxmin.v[i] = pingroup->bboxmin.v[i];
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frame->bboxmin.v[i] = pingroup->bboxmax.v[i];
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}
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pin_intervals = (daliasinterval_t *)(pingroup + 1);
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frame->interval = LittleFloat (pin_intervals->interval);
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pin_intervals += numframes;
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ptemp = (void *)pin_intervals;
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for (i=0 ; i<numframes ; i++)
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{
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poseverts[posenum] = (trivertx_t *)((daliasframe_t *)ptemp + 1);
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posenum++;
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ptemp = (trivertx_t *)((daliasframe_t *)ptemp + 1) + pheader->numverts;
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}
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return ptemp;
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}
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//=========================================================
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/*
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=================
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Mod_FloodFillSkin
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Fill background pixels so mipmapping doesn't have haloes - Ed
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=================
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*/
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typedef struct
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{
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short x, y;
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} floodfill_t;
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extern unsigned d_8to24table[];
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// must be a power of 2
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#define FLOODFILL_FIFO_SIZE 0x1000
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#define FLOODFILL_FIFO_MASK (FLOODFILL_FIFO_SIZE - 1)
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#define FLOODFILL_STEP( off, dx, dy ) \
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{ \
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if (pos[off] == fillcolor) \
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{ \
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pos[off] = 255; \
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fifo[inpt].x = x + (dx), fifo[inpt].y = y + (dy); \
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inpt = (inpt + 1) & FLOODFILL_FIFO_MASK; \
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} \
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else if (pos[off] != 255) fdc = pos[off]; \
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}
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void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
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{
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byte fillcolor = *skin; // assume this is the pixel to fill
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floodfill_t fifo[FLOODFILL_FIFO_SIZE];
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int inpt = 0, outpt = 0;
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int filledcolor = -1;
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int i;
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if (filledcolor == -1)
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{
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filledcolor = 0;
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// attempt to find opaque black
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for (i = 0; i < 256; ++i)
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if (d_8to24table[i] == (255 << 0)) // alpha 1.0
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{
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filledcolor = i;
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break;
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}
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}
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// can't fill to filled color or to transparent color (used as visited marker)
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if ((fillcolor == filledcolor) || (fillcolor == 255))
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{
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//printf( "not filling skin from %d to %d\n", fillcolor, filledcolor );
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return;
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}
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fifo[inpt].x = 0, fifo[inpt].y = 0;
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inpt = (inpt + 1) & FLOODFILL_FIFO_MASK;
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while (outpt != inpt)
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{
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int x = fifo[outpt].x, y = fifo[outpt].y;
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int fdc = filledcolor;
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byte *pos = &skin[x + skinwidth * y];
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outpt = (outpt + 1) & FLOODFILL_FIFO_MASK;
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if (x > 0) FLOODFILL_STEP( -1, -1, 0 );
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if (x < skinwidth - 1) FLOODFILL_STEP( 1, 1, 0 );
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if (y > 0) FLOODFILL_STEP( -skinwidth, 0, -1 );
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if (y < skinheight - 1) FLOODFILL_STEP( skinwidth, 0, 1 );
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skin[x + skinwidth * y] = fdc;
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}
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}
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/*
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===============
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Mod_LoadAllSkins
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===============
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*/
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void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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{
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int i, j, k;
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char name[32];
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int s;
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byte *skin;
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daliasskingroup_t *pinskingroup;
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int groupskins;
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daliasskininterval_t *pinskinintervals;
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skin = (byte *)(pskintype + 1);
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if (numskins < 1 || numskins > MAX_SKINS)
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SV_Error ("Mod_LoadAliasModel: Invalid # of skins: %d\n", numskins);
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s = pheader->skinwidth * pheader->skinheight;
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for (i=0 ; i<numskins ; i++)
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{
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if (pskintype->type == ALIAS_SKIN_SINGLE) {
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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// save 8 bit texels for the player model to remap
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// save 8 bit texels for the player model to remap
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if (!strcmp(loadmodel->name,"progs/player.mdl"))
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{
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if (s > sizeof(player_8bit_texels))
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SV_Error ("Player skin too large");
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memcpy (player_8bit_texels, (byte *)(pskintype + 1), s);
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}
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snprintf (name, sizeof(name), "%s_%i", loadmodel->name, i);
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][1] =
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pheader->gl_texturenum[i][2] =
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pheader->gl_texturenum[i][3] =
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GL_LoadTexture (name, pheader->skinwidth,
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pheader->skinheight, (byte *)(pskintype + 1), true, false);
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
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} else {
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// animating skin group. yuck.
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pskintype++;
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pinskingroup = (daliasskingroup_t *)pskintype;
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groupskins = LittleLong (pinskingroup->numskins);
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pinskinintervals = (daliasskininterval_t *)(pinskingroup + 1);
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pskintype = (void *)(pinskinintervals + groupskins);
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for (j=0 ; j<groupskins ; j++)
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{
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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snprintf (name, sizeof(name), "%s_%i_%i", loadmodel->name, i,j);
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pheader->gl_texturenum[i][j&3] =
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GL_LoadTexture (name, pheader->skinwidth,
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pheader->skinheight, (byte *)(pskintype), true, false);
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pskintype = (daliasskintype_t *)((byte *)(pskintype) + s);
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}
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k = j;
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for (/* */; j < 4; j++)
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pheader->gl_texturenum[i][j&3] =
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pheader->gl_texturenum[i][j - k];
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}
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}
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return (void *)pskintype;
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}
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//=========================================================================
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/*
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=================
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Mod_LoadAliasModel
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=================
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*/
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void Mod_LoadAliasModel (model_t *mod, void *buffer)
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{
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int i, j;
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mdl_t *pinmodel;
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stvert_t *pinstverts;
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dtriangle_t *pintriangles;
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int version, numframes;
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int size;
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daliasframetype_t *pframetype;
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daliasskintype_t *pskintype;
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int start, end, total;
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if (!strcmp(loadmodel->name, "progs/player.mdl") ||
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!strcmp(loadmodel->name, "progs/eyes.mdl")) {
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unsigned short crc;
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byte *p;
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int len;
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char st[40];
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CRC_Init(&crc);
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for (len = com_filesize, p = buffer; len; len--, p++)
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CRC_ProcessByte(&crc, *p);
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sprintf(st, "%d", (int) crc);
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Info_SetValueForKey (cls.userinfo,
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!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
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st, MAX_INFO_STRING);
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if (cls.state >= ca_connected) {
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MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
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snprintf(st, sizeof(st), "setinfo %s %d",
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!strcmp(loadmodel->name, "progs/player.mdl") ? pmodel_name : emodel_name,
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(int)crc);
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SZ_Print (&cls.netchan.message, st);
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}
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}
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start = Hunk_LowMark ();
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pinmodel = (mdl_t *)buffer;
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version = LittleLong (pinmodel->version);
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if (version != ALIAS_VERSION)
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SV_Error ("%s has wrong version number (%i should be %i)",
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mod->name, version, ALIAS_VERSION);
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//
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// allocate space for a working header, plus all the data except the frames,
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// skin and group info
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//
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size = sizeof (aliashdr_t)
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+ (LittleLong (pinmodel->numframes) - 1) *
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sizeof (pheader->frames[0]);
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pheader = Hunk_AllocName (size, loadname);
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mod->flags = LittleLong (pinmodel->flags);
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//
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// endian-adjust and copy the data, starting with the alias model header
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//
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pheader->boundingradius = LittleFloat (pinmodel->boundingradius);
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pheader->numskins = LittleLong (pinmodel->numskins);
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pheader->skinwidth = LittleLong (pinmodel->skinwidth);
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pheader->skinheight = LittleLong (pinmodel->skinheight);
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if (pheader->skinheight > MAX_LBM_HEIGHT)
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SV_Error ("model %s has a skin taller than %d", mod->name,
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MAX_LBM_HEIGHT);
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pheader->numverts = LittleLong (pinmodel->numverts);
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if (pheader->numverts <= 0)
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SV_Error ("model %s has no vertices", mod->name);
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if (pheader->numverts > MAXALIASVERTS)
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SV_Error ("model %s has too many vertices", mod->name);
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pheader->numtris = LittleLong (pinmodel->numtris);
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if (pheader->numtris <= 0)
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SV_Error ("model %s has no triangles", mod->name);
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pheader->numframes = LittleLong (pinmodel->numframes);
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numframes = pheader->numframes;
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if (numframes < 1)
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SV_Error ("Mod_LoadAliasModel: Invalid # of frames: %d\n", numframes);
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pheader->size = LittleFloat (pinmodel->size) * ALIAS_BASE_SIZE_RATIO;
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mod->synctype = LittleLong (pinmodel->synctype);
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mod->numframes = pheader->numframes;
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for (i=0 ; i<3 ; i++)
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{
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pheader->scale[i] = LittleFloat (pinmodel->scale[i]);
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pheader->scale_origin[i] = LittleFloat (pinmodel->scale_origin[i]);
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pheader->eyeposition[i] = LittleFloat (pinmodel->eyeposition[i]);
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}
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//
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// load the skins
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//
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pskintype = (daliasskintype_t *)&pinmodel[1];
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pskintype = Mod_LoadAllSkins (pheader->numskins, pskintype);
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//
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// load base s and t vertices
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//
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pinstverts = (stvert_t *)pskintype;
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for (i=0 ; i<pheader->numverts ; i++)
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{
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stverts[i].onseam = LittleLong (pinstverts[i].onseam);
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stverts[i].s = LittleLong (pinstverts[i].s);
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stverts[i].t = LittleLong (pinstverts[i].t);
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}
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//
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// load triangle lists
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//
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pintriangles = (dtriangle_t *)&pinstverts[pheader->numverts];
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for (i=0 ; i<pheader->numtris ; i++)
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{
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triangles[i].facesfront = LittleLong (pintriangles[i].facesfront);
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for (j=0 ; j<3 ; j++)
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{
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triangles[i].vertindex[j] =
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LittleLong (pintriangles[i].vertindex[j]);
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}
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}
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//
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// load the frames
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//
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posenum = 0;
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pframetype = (daliasframetype_t *)&pintriangles[pheader->numtris];
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for (i=0 ; i<numframes ; i++)
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{
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aliasframetype_t frametype;
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frametype = LittleLong (pframetype->type);
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if (frametype == ALIAS_SINGLE)
|
|
{
|
|
pframetype = (daliasframetype_t *)
|
|
Mod_LoadAliasFrame (pframetype + 1, &pheader->frames[i]);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (daliasframetype_t *)
|
|
Mod_LoadAliasGroup (pframetype + 1, &pheader->frames[i]);
|
|
}
|
|
}
|
|
|
|
pheader->numposes = posenum;
|
|
|
|
mod->type = mod_alias;
|
|
|
|
// FIXME: do this right
|
|
mod->mins[0] = mod->mins[1] = mod->mins[2] = -16;
|
|
mod->maxs[0] = mod->maxs[1] = mod->maxs[2] = 16;
|
|
|
|
//
|
|
// build the draw lists
|
|
//
|
|
GL_MakeAliasModelDisplayLists (mod, pheader);
|
|
|
|
//
|
|
// move the complete, relocatable alias model to the cache
|
|
//
|
|
end = Hunk_LowMark ();
|
|
total = end - start;
|
|
|
|
Cache_Alloc (&mod->cache, total, loadname);
|
|
if (!mod->cache.data)
|
|
return;
|
|
memcpy (mod->cache.data, pheader, total);
|
|
|
|
Hunk_FreeToLowMark (start);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteFrame
|
|
=================
|
|
*/
|
|
void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
{
|
|
dspriteframe_t *pinframe;
|
|
mspriteframe_t *pspriteframe;
|
|
int width, height, size, origin[2];
|
|
char name[64];
|
|
|
|
pinframe = (dspriteframe_t *)pin;
|
|
|
|
width = LittleLong (pinframe->width);
|
|
height = LittleLong (pinframe->height);
|
|
size = width * height;
|
|
|
|
pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
|
|
|
|
memset (pspriteframe, 0, sizeof (mspriteframe_t));
|
|
|
|
*ppframe = pspriteframe;
|
|
|
|
pspriteframe->width = width;
|
|
pspriteframe->height = height;
|
|
origin[0] = LittleLong (pinframe->origin[0]);
|
|
origin[1] = LittleLong (pinframe->origin[1]);
|
|
|
|
pspriteframe->up = origin[1];
|
|
pspriteframe->down = origin[1] - height;
|
|
pspriteframe->left = origin[0];
|
|
pspriteframe->right = width + origin[0];
|
|
|
|
snprintf (name, sizeof(name), "%s_%i", loadmodel->name, framenum);
|
|
pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true);
|
|
|
|
return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteGroup
|
|
=================
|
|
*/
|
|
void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
|
|
{
|
|
dspritegroup_t *pingroup;
|
|
mspritegroup_t *pspritegroup;
|
|
int i, numframes;
|
|
dspriteinterval_t *pin_intervals;
|
|
float *poutintervals;
|
|
void *ptemp;
|
|
|
|
pingroup = (dspritegroup_t *)pin;
|
|
|
|
numframes = LittleLong (pingroup->numframes);
|
|
|
|
pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
|
|
(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
|
|
|
|
pspritegroup->numframes = numframes;
|
|
|
|
*ppframe = (mspriteframe_t *)pspritegroup;
|
|
|
|
pin_intervals = (dspriteinterval_t *)(pingroup + 1);
|
|
|
|
poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
|
|
|
|
pspritegroup->intervals = poutintervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
*poutintervals = LittleFloat (pin_intervals->interval);
|
|
if (*poutintervals <= 0.0)
|
|
SV_Error ("Mod_LoadSpriteGroup: interval<=0");
|
|
|
|
poutintervals++;
|
|
pin_intervals++;
|
|
}
|
|
|
|
ptemp = (void *)pin_intervals;
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
|
|
}
|
|
|
|
return ptemp;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Mod_LoadSpriteModel
|
|
=================
|
|
*/
|
|
void Mod_LoadSpriteModel (model_t *mod, void *buffer)
|
|
{
|
|
int i;
|
|
int version;
|
|
dsprite_t *pin;
|
|
msprite_t *psprite;
|
|
int numframes;
|
|
int size;
|
|
dspriteframetype_t *pframetype;
|
|
|
|
pin = (dsprite_t *)buffer;
|
|
|
|
version = LittleLong (pin->version);
|
|
if (version != SPRITE_VERSION)
|
|
SV_Error ("%s has wrong version number "
|
|
"(%i should be %i)", mod->name, version, SPRITE_VERSION);
|
|
|
|
numframes = LittleLong (pin->numframes);
|
|
|
|
size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
|
|
|
|
psprite = Hunk_AllocName (size, loadname);
|
|
|
|
mod->cache.data = psprite;
|
|
|
|
psprite->type = LittleLong (pin->type);
|
|
psprite->maxwidth = LittleLong (pin->width);
|
|
psprite->maxheight = LittleLong (pin->height);
|
|
psprite->beamlength = LittleFloat (pin->beamlength);
|
|
mod->synctype = LittleLong (pin->synctype);
|
|
psprite->numframes = numframes;
|
|
|
|
mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
|
|
mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
|
|
mod->mins[2] = -psprite->maxheight/2;
|
|
mod->maxs[2] = psprite->maxheight/2;
|
|
|
|
//
|
|
// load the frames
|
|
//
|
|
if (numframes < 1)
|
|
SV_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
|
|
|
|
mod->numframes = numframes;
|
|
|
|
pframetype = (dspriteframetype_t *)(pin + 1);
|
|
|
|
for (i=0 ; i<numframes ; i++)
|
|
{
|
|
spriteframetype_t frametype;
|
|
|
|
frametype = LittleLong (pframetype->type);
|
|
psprite->frames[i].type = frametype;
|
|
|
|
if (frametype == SPR_SINGLE)
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
Mod_LoadSpriteFrame (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i);
|
|
}
|
|
else
|
|
{
|
|
pframetype = (dspriteframetype_t *)
|
|
Mod_LoadSpriteGroup (pframetype + 1,
|
|
&psprite->frames[i].frameptr, i);
|
|
}
|
|
}
|
|
|
|
mod->type = mod_sprite;
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Mod_Print
|
|
================
|
|
*/
|
|
void Mod_Print (void)
|
|
{
|
|
int i;
|
|
model_t *mod;
|
|
|
|
Con_Printf ("Cached models:\n");
|
|
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
|
|
{
|
|
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
|
|
}
|
|
}
|
|
|
|
|