mirror of
https://git.code.sf.net/p/quake/newtree
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272abade38
GL, and I still don't know exactly why.
117 lines
2.4 KiB
C
117 lines
2.4 KiB
C
/*
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com.c
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misc functions used in client and server
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <ctype.h>
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#include "cmd.h"
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#include "console.h"
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#include "cvar.h"
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#include "qendian.h"
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#include "quakefs.h"
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#include "sys.h"
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cvar_t *registered;
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qboolean com_modified; // set true if using non-id files
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int static_registered = 1; // only for startup check, then set
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qboolean msg_suppress_1 = 0;
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void COM_Path_f (void);
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/*
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COM_CheckRegistered
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Looks for the pop.txt file and verifies it.
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Sets the "registered" cvar.
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Immediately exits out if an alternate game was attempted to be started
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without being registered.
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*/
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void
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COM_CheckRegistered (void)
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{
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QFile *h;
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unsigned short check[128];
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COM_FOpenFile ("gfx/pop.lmp", &h);
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static_registered = 0;
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if (h) {
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static_registered = 1;
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Qread (h, check, sizeof (check));
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Qclose (h);
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}
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if (static_registered) {
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Cvar_Set (registered, "1");
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Con_Printf ("Playing registered version.\n");
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}
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}
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/*
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COM_Init
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*/
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void
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COM_Init (void)
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{
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#ifndef WORDS_BIGENDIAN
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bigendien = false;
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BigShort = ShortSwap;
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LittleShort = ShortNoSwap;
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BigLong = LongSwap;
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LittleLong = LongNoSwap;
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BigFloat = FloatSwap;
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LittleFloat = FloatNoSwap;
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#else
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bigendien = true;
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BigShort = ShortNoSwap;
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LittleShort = ShortSwap;
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BigLong = LongNoSwap;
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LittleLong = LongSwap;
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BigFloat = FloatNoSwap;
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LittleFloat = FloatSwap;
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#endif
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Cmd_AddCommand ("path", COM_Path_f, "Show what paths Quake is using");
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COM_Filesystem_Init ();
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COM_CheckRegistered ();
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}
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void
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COM_Init_Cvars (void)
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{
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registered = Cvar_Get ("registered", "0", CVAR_NONE, NULL, "Is the game the registered version. 1 yes 0 no");
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}
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