newtree/include/keys.h
Zephaniah E. Hull 1f7e01d75c Closer and closer, next step is restoring some of the code I commented
out to get stuff compiling with the key stuff ripped out.
2000-10-01 07:56:25 +00:00

184 lines
2.7 KiB
C

/*
keys.h
Key definitions and prototypes
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifndef _KEYS_H
#define _KEYS_H
#include "quakeio.h"
#include "wtoi.h"
// these are the key numbers that should be passed to Key_Event
typedef enum
{
BIND_GAME = 0, // In game binds.
BIND_CONSOLE, // Console binds.
BIND_ALL, // Valid in all, other binds override.
BIND_MAX
} bind_states;
typedef enum {
K_TAB = 9,
K_ENTER = 13,
K_ESCAPE = 27,
K_SPACE = 32,
// normal keys should be passed as lowercased ascii
K_BACKSPACE = 127,
K_CAPSLOCK,
K_PRNTSCR,
K_SCRLCK,
K_PAUSE,
K_UPARROW,
K_DOWNARROW,
K_LEFTARROW,
K_RIGHTARROW,
K_ALT,
K_CTRL,
K_SHIFT,
K_F1,
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
K_F11,
K_F12,
K_INS,
K_DEL,
K_PGDN,
K_PGUP,
K_HOME,
K_END,
//
// Keypad stuff..
//
KP_NUMLCK,
KP_DIVIDE,
KP_MULTIPLY,
KP_HOME,
KP_UPARROW,
KP_PGUP,
KP_MINUS,
KP_LEFTARROW,
KP_5,
KP_RIGHTARROW,
KP_PLUS,
KP_END,
KP_DOWNARROW,
KP_PGDN,
KP_INS,
KP_DEL,
KP_ENTER,
//
// mouse buttons generate virtual keys
//
K_MOUSE1 = 200,
K_MOUSE2,
K_MOUSE3,
//
// joystick buttons
//
K_JOY1,
K_JOY2,
K_JOY3,
K_JOY4,
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
K_AUX1,
K_AUX2,
K_AUX3,
K_AUX4,
K_AUX5,
K_AUX6,
K_AUX7,
K_AUX8,
K_AUX9,
K_AUX10,
K_AUX11,
K_AUX12,
K_AUX13,
K_AUX14,
K_AUX15,
K_AUX16,
K_AUX17,
K_AUX18,
K_AUX19,
K_AUX20,
K_AUX21,
K_AUX22,
K_AUX23,
K_AUX24,
K_AUX25,
K_AUX26,
K_AUX27,
K_AUX28,
K_AUX29,
K_AUX30,
K_AUX31,
K_AUX32,
// JACK: Intellimouse(c) Mouse Wheel Support
K_MWHEELUP,
K_MWHEELDOWN
} keynum_t;
extern wic_t bindnames[];
extern wic_t keynames[];
int Key_StringToKeynum (char *);
char *Key_KeynumToString (int);
void Key_Event (int key, qboolean down);
void Key_Init (void);
void Key_WriteBindings (QFile *f);
void Key_SetBinding (bind_states state, int keynum, char *binding);
void Key_ClearStates (void);
#endif // _KEYS_H