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https://git.code.sf.net/p/quake/newtree
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e72ebb6c63
"player overflowed" messages.
461 lines
12 KiB
C
461 lines
12 KiB
C
/*
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net_chan.c
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifndef _WIN32
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# include <unistd.h>
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#else
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# include <windows.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <time.h>
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#include <stdarg.h>
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#include "client.h"
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#include "commdef.h"
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#include "console.h"
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#include "cvar.h"
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#include "msg.h"
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#include "net.h"
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#define PACKET_HEADER 8
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/*
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packet header
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-------------
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31 sequence
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1 does this message contain a reliable payload
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31 acknowledge sequence
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1 acknowledge receipt of even/odd message
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16 qport
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The remote connection never knows if it missed a reliable message, the
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local side detects that it has been dropped by seeing a sequence acknowledge
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higher thatn the last reliable sequence, but without the correct evon/odd
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bit for the reliable set.
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If the sender notices that a reliable message has been dropped, it will be
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retransmitted. It will not be retransmitted again until a message after
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the retransmit has been acknowledged and the reliable still failed to get there.
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if the sequence number is -1, the packet should be handled without a netcon
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The reliable message can be added to at any time by doing
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MSG_Write* (&netchan->message, <data>).
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If the message buffer is overflowed, either by a single message, or by
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multiple frames worth piling up while the last reliable transmit goes
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unacknowledged, the netchan signals a fatal error.
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Reliable messages are allways placed first in a packet, then the unreliable
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message is included if there is sufficient room.
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To the receiver, there is no distinction between the reliable and unreliable
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parts of the message, they are just processed out as a single larger message.
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Illogical packet sequence numbers cause the packet to be dropped, but do
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not kill the connection. This, combined with the tight window of valid
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reliable acknowledgement numbers provides protection against malicious
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address spoofing.
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The qport field is a workaround for bad address translating routers that
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sometimes remap the client's source port on a packet during gameplay.
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If the base part of the net address matches and the qport matches, then the
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channel matches even if the IP port differs. The IP port should be updated
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to the new value before sending out any replies.
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*/
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int net_drop;
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cvar_t *showpackets;
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cvar_t *showdrop;
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cvar_t *qport;
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extern qboolean is_server;
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/*
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Netchan_Init
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*/
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void
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Netchan_Init (void)
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{
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int port;
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// pick a port value that should be nice and random
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#ifdef _WIN32
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port = ((int) (timeGetTime () * 1000) * time (NULL)) & 0xffff;
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#else
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port = ((int) (getpid () + getuid () * 1000) * time (NULL)) & 0xffff;
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#endif
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Cvar_SetValue (qport, port);
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}
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void
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Netchan_Init_Cvars (void)
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{
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showpackets = Cvar_Get ("showpackets", "0", CVAR_NONE, NULL, "Show all network packets");
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showdrop = Cvar_Get ("showdrop", "0", CVAR_NONE, NULL, "Toggle the display of how many packets you are dropping");
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qport = Cvar_Get ("qport", "0", CVAR_NONE, NULL, "The internal port number for the game networking code."
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"Useful for clients who use multiple connections through one IP address (NAT/IP-MASQ) because default port is random.");
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}
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/*
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Netchan_OutOfBand
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Sends an out-of-band datagram
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*/
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void
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Netchan_OutOfBand (netadr_t adr, int length, byte * data)
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{
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sizebuf_t send;
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byte send_buf[MAX_MSGLEN + PACKET_HEADER];
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// write the packet header
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send.data = send_buf;
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send.maxsize = sizeof (send_buf);
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send.cursize = 0;
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MSG_WriteLong (&send, -1); // -1 sequence means out of band
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SZ_Write (&send, data, length);
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// send the datagram
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// zoid, no input in demo playback mode
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if (!is_server) {
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if (!cls.demoplayback)
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NET_SendPacket (send.cursize, send.data, adr);
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} else
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NET_SendPacket (send.cursize, send.data, adr);
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}
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/*
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Netchan_OutOfBandPrint
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Sends a text message in an out-of-band datagram
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*/
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void
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Netchan_OutOfBandPrint (netadr_t adr, char *format, ...)
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{
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va_list argptr;
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static char string[8192]; // ?? why static?
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va_start (argptr, format);
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vsnprintf (string, sizeof (string), format, argptr);
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va_end (argptr);
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Netchan_OutOfBand (adr, strlen (string), (byte *) string);
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}
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/*
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Netchan_Setup
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called to open a channel to a remote system
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*/
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void
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Netchan_Setup (netchan_t *chan, netadr_t adr, int qport)
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{
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memset (chan, 0, sizeof (*chan));
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chan->remote_address = adr;
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chan->last_received = realtime;
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chan->message.data = chan->message_buf;
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chan->message.allowoverflow = true;
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chan->message.maxsize = sizeof (chan->message_buf);
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chan->qport = qport;
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chan->rate = 1.0 / 2500;
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}
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/*
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Netchan_CanPacket
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Returns true if the bandwidth choke isn't active
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*/
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#define MAX_BACKUP 200
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qboolean
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Netchan_CanPacket (netchan_t *chan)
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{
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if (chan->cleartime < realtime + MAX_BACKUP * chan->rate)
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return true;
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return false;
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}
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/*
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Netchan_CanReliable
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Returns true if the bandwidth choke isn't
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*/
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qboolean
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Netchan_CanReliable (netchan_t *chan)
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{
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if (chan->reliable_length)
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return false; // waiting for ack
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return Netchan_CanPacket (chan);
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}
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qboolean ServerPaused (void);
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/*
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Netchan_Transmit
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tries to send an unreliable message to a connection, and handles the
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transmition / retransmition of the reliable messages.
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A 0 length will still generate a packet and deal with the reliable messages.
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*/
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void
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Netchan_Transmit (netchan_t *chan, int length, byte * data)
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{
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sizebuf_t send;
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byte send_buf[MAX_MSGLEN + PACKET_HEADER];
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qboolean send_reliable;
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unsigned int w1, w2;
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int i;
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// check for message overflow
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if (chan->message.overflowed) {
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chan->fatal_error = true;
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Con_Printf ("%s:Outgoing message overflow\n",
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NET_AdrToString (chan->remote_address));
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return;
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}
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// if the remote side dropped the last reliable message, resend it
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send_reliable = false;
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if (chan->incoming_acknowledged > chan->last_reliable_sequence
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&& chan->incoming_reliable_acknowledged != chan->reliable_sequence)
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send_reliable = true;
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// if the reliable transmit buffer is empty, copy the current message out
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if (!chan->reliable_length && chan->message.cursize) {
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memcpy (chan->reliable_buf, chan->message_buf, chan->message.cursize);
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chan->reliable_length = chan->message.cursize;
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chan->message.cursize = 0;
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chan->reliable_sequence ^= 1;
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send_reliable = true;
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}
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// write the packet header
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send.data = send_buf;
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send.maxsize = sizeof (send_buf);
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send.cursize = 0;
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w1 = chan->outgoing_sequence | (send_reliable << 31);
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w2 = chan->incoming_sequence | (chan->incoming_reliable_sequence << 31);
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chan->outgoing_sequence++;
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MSG_WriteLong (&send, w1);
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MSG_WriteLong (&send, w2);
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// send the qport if we are a client
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if (!is_server)
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MSG_WriteShort (&send, cls.qport);
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// copy the reliable message to the packet first
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if (send_reliable) {
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SZ_Write (&send, chan->reliable_buf, chan->reliable_length);
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chan->last_reliable_sequence = chan->outgoing_sequence;
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}
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// add the unreliable part if space is available
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if (send.maxsize - send.cursize >= length)
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SZ_Write (&send, data, length);
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// send the datagram
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i = chan->outgoing_sequence & (MAX_LATENT - 1);
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chan->outgoing_size[i] = send.cursize;
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chan->outgoing_time[i] = realtime;
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// zoid, no input in demo playback mode
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if (!is_server) {
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if (!cls.demoplayback)
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NET_SendPacket (send.cursize, send.data, chan->remote_address);
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} else
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NET_SendPacket (send.cursize, send.data, chan->remote_address);
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if (chan->cleartime < realtime)
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chan->cleartime = realtime + send.cursize * chan->rate;
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else
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chan->cleartime += send.cursize * chan->rate;
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if (ServerPaused ())
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chan->cleartime = realtime;
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if (showpackets->int_val)
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Con_Printf ("--> s=%i(%i) a=%i(%i) %i\n", chan->outgoing_sequence,
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send_reliable, chan->incoming_sequence,
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chan->incoming_reliable_sequence, send.cursize);
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}
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/*
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Netchan_Process
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called when the current net_message is from remote_address
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modifies net_message so that it points to the packet payload
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*/
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qboolean
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Netchan_Process (netchan_t *chan)
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{
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unsigned int sequence, sequence_ack;
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unsigned int reliable_ack, reliable_message;
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int qport;
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if (is_server) {
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if (!NET_CompareAdr (net_from, chan->remote_address))
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return false;
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} else {
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if (!cls.demoplayback &&
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!NET_CompareAdr (net_from, chan->remote_address)) return false;
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}
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// get sequence numbers
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MSG_BeginReading ();
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sequence = MSG_ReadLong ();
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sequence_ack = MSG_ReadLong ();
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// read the qport if we are a server
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if (is_server)
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qport = MSG_ReadShort ();
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reliable_message = sequence >> 31;
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reliable_ack = sequence_ack >> 31;
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sequence &= ~(1 << 31);
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sequence_ack &= ~(1 << 31);
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if (showpackets->int_val)
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Con_Printf ("<-- s=%i(%i) a=%i(%i) %i\n", sequence, reliable_message,
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sequence_ack, reliable_ack, net_message.cursize);
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// get a rate estimation
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#if 0
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if (chan->outgoing_sequence - sequence_ack < MAX_LATENT) {
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int i;
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double time, rate;
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i = sequence_ack & (MAX_LATENT - 1);
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time = realtime - chan->outgoing_time[i];
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time -= 0.1; // subtract 100 ms
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if (time <= 0) { // gotta be a digital link for <100
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// ms ping
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if (chan->rate > 1.0 / 5000)
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chan->rate = 1.0 / 5000;
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} else {
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if (chan->outgoing_size[i] < 512) { // only deal with small
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// messages
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rate = chan->outgoing_size[i] / time;
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if (rate > 5000)
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rate = 5000;
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rate = 1.0 / rate;
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if (chan->rate > rate)
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chan->rate = rate;
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}
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}
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}
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#endif
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//
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// discard stale or duplicated packets
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//
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if (sequence <= (unsigned int) chan->incoming_sequence) {
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if (showdrop->int_val)
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Con_Printf ("%s:Out of order packet %i at %i\n",
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NET_AdrToString (chan->remote_address), sequence,
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chan->incoming_sequence);
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return false;
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}
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//
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// dropped packets don't keep the message from being used
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//
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net_drop = sequence - (chan->incoming_sequence + 1);
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if (net_drop > 0) {
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chan->drop_count += 1;
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if (showdrop->int_val)
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Con_Printf ("%s:Dropped %i packets at %i\n",
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NET_AdrToString (chan->remote_address),
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sequence - (chan->incoming_sequence + 1)
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, sequence);
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}
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//
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// if the current outgoing reliable message has been acknowledged
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// clear the buffer to make way for the next
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//
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if (reliable_ack == (unsigned int) chan->reliable_sequence)
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chan->reliable_length = 0; // it has been received
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//
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// if this message contains a reliable message, bump incoming_reliable_sequence
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//
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chan->incoming_sequence = sequence;
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chan->incoming_acknowledged = sequence_ack;
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chan->incoming_reliable_acknowledged = reliable_ack;
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if (reliable_message)
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chan->incoming_reliable_sequence ^= 1;
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//
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// the message can now be read from the current message pointer
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// update statistics counters
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//
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chan->frame_latency = chan->frame_latency * OLD_AVG
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+ (chan->outgoing_sequence - sequence_ack) * (1.0 - OLD_AVG);
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chan->frame_rate = chan->frame_rate * OLD_AVG
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+ (realtime - chan->last_received) * (1.0 - OLD_AVG);
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chan->good_count += 1;
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chan->last_received = realtime;
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return true;
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}
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/*
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Netchan_AckPacket
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Send a nop packet so that any unacked reliable packets get acked.
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*/
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void
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Netchan_AckPacket (netchan_t *chan)
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{
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Netchan_Transmit (chan, 1, (byte*)"\001");
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}
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