mirror of
https://git.code.sf.net/p/quake/newtree
synced 2024-11-21 19:51:18 +00:00
272abade38
GL, and I still don't know exactly why.
756 lines
16 KiB
C
756 lines
16 KiB
C
/*
|
|
cl_input.c
|
|
|
|
builds an intended movement command to send to the server
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to:
|
|
|
|
Free Software Foundation, Inc.
|
|
59 Temple Place - Suite 330
|
|
Boston, MA 02111-1307, USA
|
|
|
|
$Id$
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include "config.h"
|
|
#endif
|
|
#ifdef HAVE_STRING_H
|
|
# include <string.h>
|
|
#endif
|
|
#ifdef HAVE_STRINGS_H
|
|
# include <strings.h>
|
|
#endif
|
|
|
|
#include "checksum.h"
|
|
#include "cl_cam.h"
|
|
#include "cl_demo.h"
|
|
#include "cl_input.h"
|
|
#include "cl_parse.h"
|
|
#include "client.h"
|
|
#include "cmd.h"
|
|
#include "console.h"
|
|
#include "host.h"
|
|
#include "input.h"
|
|
#include "keys.h"
|
|
#include "msg.h"
|
|
#include "teamplay.h"
|
|
#include "view.h"
|
|
|
|
cvar_t *cl_nodelta;
|
|
|
|
/*
|
|
KEY BUTTONS
|
|
|
|
Continuous button event tracking is complicated by the fact that two
|
|
different input sources (say, mouse button 1 and the control key) can
|
|
both press the same button, but the button should only be released when
|
|
both of the pressing key have been released.
|
|
|
|
When a key event issues a button command (+forward, +attack, etc), it
|
|
appends its key number as a parameter to the command so it can be
|
|
matched up with the release.
|
|
|
|
state bit 0 is the current state of the key
|
|
state bit 1 is edge triggered on the up to down transition
|
|
state bit 2 is edge triggered on the down to up transition
|
|
*/
|
|
|
|
|
|
kbutton_t in_mlook, in_klook;
|
|
kbutton_t in_left, in_right, in_forward, in_back;
|
|
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
|
|
kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
|
|
kbutton_t in_up, in_down;
|
|
|
|
int in_impulse;
|
|
|
|
|
|
void
|
|
KeyDown (kbutton_t *b)
|
|
{
|
|
int k;
|
|
char *c;
|
|
|
|
c = Cmd_Argv (1);
|
|
if (c[0])
|
|
k = atoi (c);
|
|
else
|
|
k = -1; // typed manually at the console for
|
|
// continuous down
|
|
|
|
if (k == b->down[0] || k == b->down[1])
|
|
return; // repeating key
|
|
|
|
if (!b->down[0])
|
|
b->down[0] = k;
|
|
else if (!b->down[1])
|
|
b->down[1] = k;
|
|
else {
|
|
Con_Printf ("Three keys down for a button!\n");
|
|
return;
|
|
}
|
|
|
|
if (b->state & 1)
|
|
return; // still down
|
|
b->state |= 1 + 2; // down + impulse down
|
|
}
|
|
|
|
void
|
|
KeyUp (kbutton_t *b)
|
|
{
|
|
int k;
|
|
char *c;
|
|
|
|
c = Cmd_Argv (1);
|
|
if (c[0])
|
|
k = atoi (c);
|
|
else { // typed manually at the console,
|
|
// assume for unsticking, so clear
|
|
// all
|
|
b->down[0] = b->down[1] = 0;
|
|
b->state = 4; // impulse up
|
|
return;
|
|
}
|
|
|
|
if (b->down[0] == k)
|
|
b->down[0] = 0;
|
|
else if (b->down[1] == k)
|
|
b->down[1] = 0;
|
|
else
|
|
return; // key up without coresponding down
|
|
// (menu pass through)
|
|
if (b->down[0] || b->down[1])
|
|
return; // some other key is still holding it
|
|
// down
|
|
|
|
if (!(b->state & 1))
|
|
return; // still up (this should not happen)
|
|
b->state &= ~1; // now up
|
|
b->state |= 4; // impulse up
|
|
}
|
|
|
|
void
|
|
IN_KLookDown (void)
|
|
{
|
|
KeyDown (&in_klook);
|
|
}
|
|
|
|
void
|
|
IN_KLookUp (void)
|
|
{
|
|
KeyUp (&in_klook);
|
|
}
|
|
|
|
void
|
|
IN_MLookDown (void)
|
|
{
|
|
KeyDown (&in_mlook);
|
|
}
|
|
|
|
void
|
|
IN_MLookUp (void)
|
|
{
|
|
KeyUp (&in_mlook);
|
|
if (!freelook && lookspring->int_val)
|
|
V_StartPitchDrift ();
|
|
}
|
|
|
|
void
|
|
IN_UpDown (void)
|
|
{
|
|
KeyDown (&in_up);
|
|
}
|
|
|
|
void
|
|
IN_UpUp (void)
|
|
{
|
|
KeyUp (&in_up);
|
|
}
|
|
|
|
void
|
|
IN_DownDown (void)
|
|
{
|
|
KeyDown (&in_down);
|
|
}
|
|
|
|
void
|
|
IN_DownUp (void)
|
|
{
|
|
KeyUp (&in_down);
|
|
}
|
|
|
|
void
|
|
IN_LeftDown (void)
|
|
{
|
|
KeyDown (&in_left);
|
|
}
|
|
|
|
void
|
|
IN_LeftUp (void)
|
|
{
|
|
KeyUp (&in_left);
|
|
}
|
|
|
|
void
|
|
IN_RightDown (void)
|
|
{
|
|
KeyDown (&in_right);
|
|
}
|
|
|
|
void
|
|
IN_RightUp (void)
|
|
{
|
|
KeyUp (&in_right);
|
|
}
|
|
|
|
void
|
|
IN_ForwardDown (void)
|
|
{
|
|
KeyDown (&in_forward);
|
|
}
|
|
|
|
void
|
|
IN_ForwardUp (void)
|
|
{
|
|
KeyUp (&in_forward);
|
|
}
|
|
|
|
void
|
|
IN_BackDown (void)
|
|
{
|
|
KeyDown (&in_back);
|
|
}
|
|
|
|
void
|
|
IN_BackUp (void)
|
|
{
|
|
KeyUp (&in_back);
|
|
}
|
|
|
|
void
|
|
IN_LookupDown (void)
|
|
{
|
|
KeyDown (&in_lookup);
|
|
}
|
|
|
|
void
|
|
IN_LookupUp (void)
|
|
{
|
|
KeyUp (&in_lookup);
|
|
}
|
|
|
|
void
|
|
IN_LookdownDown (void)
|
|
{
|
|
KeyDown (&in_lookdown);
|
|
}
|
|
|
|
void
|
|
IN_LookdownUp (void)
|
|
{
|
|
KeyUp (&in_lookdown);
|
|
}
|
|
|
|
void
|
|
IN_MoveleftDown (void)
|
|
{
|
|
KeyDown (&in_moveleft);
|
|
}
|
|
|
|
void
|
|
IN_MoveleftUp (void)
|
|
{
|
|
KeyUp (&in_moveleft);
|
|
}
|
|
|
|
void
|
|
IN_MoverightDown (void)
|
|
{
|
|
KeyDown (&in_moveright);
|
|
}
|
|
|
|
void
|
|
IN_MoverightUp (void)
|
|
{
|
|
KeyUp (&in_moveright);
|
|
}
|
|
|
|
void
|
|
IN_SpeedDown (void)
|
|
{
|
|
KeyDown (&in_speed);
|
|
}
|
|
|
|
void
|
|
IN_SpeedUp (void)
|
|
{
|
|
KeyUp (&in_speed);
|
|
}
|
|
|
|
void
|
|
IN_StrafeDown (void)
|
|
{
|
|
KeyDown (&in_strafe);
|
|
}
|
|
|
|
void
|
|
IN_StrafeUp (void)
|
|
{
|
|
KeyUp (&in_strafe);
|
|
}
|
|
|
|
void
|
|
IN_AttackDown (void)
|
|
{
|
|
KeyDown (&in_attack);
|
|
}
|
|
|
|
void
|
|
IN_AttackUp (void)
|
|
{
|
|
KeyUp (&in_attack);
|
|
}
|
|
|
|
void
|
|
IN_UseDown (void)
|
|
{
|
|
KeyDown (&in_use);
|
|
}
|
|
|
|
void
|
|
IN_UseUp (void)
|
|
{
|
|
KeyUp (&in_use);
|
|
}
|
|
|
|
void
|
|
IN_JumpDown (void)
|
|
{
|
|
KeyDown (&in_jump);
|
|
}
|
|
|
|
void
|
|
IN_JumpUp (void)
|
|
{
|
|
KeyUp (&in_jump);
|
|
}
|
|
|
|
void
|
|
IN_Impulse (void)
|
|
{
|
|
in_impulse = atoi (Cmd_Argv (1));
|
|
if (Cmd_Argc () <= 2)
|
|
return;
|
|
|
|
Team_BestWeaponImpulse (); // HACK HACK HACK
|
|
}
|
|
|
|
/*
|
|
CL_KeyState
|
|
|
|
Returns 0.25 if a key was pressed and released during the frame,
|
|
0.5 if it was pressed and held
|
|
0 if held then released, and
|
|
1.0 if held for the entire time
|
|
*/
|
|
float
|
|
CL_KeyState (kbutton_t *key)
|
|
{
|
|
float val;
|
|
qboolean impulsedown, impulseup, down;
|
|
|
|
impulsedown = key->state & 2;
|
|
impulseup = key->state & 4;
|
|
down = key->state & 1;
|
|
val = 0;
|
|
|
|
if (impulsedown && !impulseup) {
|
|
if (down)
|
|
val = 0.5; // pressed and held this frame
|
|
else
|
|
val = 0; // I_Error ();
|
|
}
|
|
if (impulseup && !impulsedown) {
|
|
if (down)
|
|
val = 0; // I_Error ();
|
|
else
|
|
val = 0; // released this frame
|
|
}
|
|
if (!impulsedown && !impulseup) {
|
|
if (down)
|
|
val = 1.0; // held the entire frame
|
|
else
|
|
val = 0; // up the entire frame
|
|
}
|
|
if (impulsedown && impulseup) {
|
|
if (down)
|
|
val = 0.75; // released and re-pressed this frame
|
|
else
|
|
val = 0.25; // pressed and released this frame
|
|
|
|
}
|
|
key->state &= 1; // clear impulses
|
|
|
|
return val;
|
|
}
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
cvar_t *cl_upspeed;
|
|
cvar_t *cl_forwardspeed;
|
|
cvar_t *cl_backspeed;
|
|
cvar_t *cl_sidespeed;
|
|
|
|
cvar_t *cl_movespeedkey;
|
|
|
|
cvar_t *cl_yawspeed;
|
|
cvar_t *cl_pitchspeed;
|
|
|
|
cvar_t *cl_anglespeedkey;
|
|
|
|
|
|
/*
|
|
CL_AdjustAngles
|
|
|
|
Moves the local angle positions
|
|
*/
|
|
void
|
|
CL_AdjustAngles (void)
|
|
{
|
|
float speed;
|
|
float up, down;
|
|
|
|
if (in_speed.state & 1)
|
|
speed = host_frametime * cl_anglespeedkey->value;
|
|
else
|
|
speed = host_frametime;
|
|
|
|
if (!(in_strafe.state & 1)) {
|
|
cl.viewangles[YAW] -=
|
|
speed * cl_yawspeed->value * CL_KeyState (&in_right);
|
|
cl.viewangles[YAW] +=
|
|
speed * cl_yawspeed->value * CL_KeyState (&in_left);
|
|
cl.viewangles[YAW] = anglemod (cl.viewangles[YAW]);
|
|
}
|
|
if (in_klook.state & 1) {
|
|
V_StopPitchDrift ();
|
|
cl.viewangles[PITCH] -=
|
|
speed * cl_pitchspeed->value * CL_KeyState (&in_forward);
|
|
cl.viewangles[PITCH] +=
|
|
speed * cl_pitchspeed->value * CL_KeyState (&in_back);
|
|
}
|
|
|
|
up = CL_KeyState (&in_lookup);
|
|
down = CL_KeyState (&in_lookdown);
|
|
|
|
cl.viewangles[PITCH] -= speed * cl_pitchspeed->value * up;
|
|
cl.viewangles[PITCH] += speed * cl_pitchspeed->value * down;
|
|
|
|
if (up || down)
|
|
V_StopPitchDrift ();
|
|
|
|
if (cl.viewangles[PITCH] > 80)
|
|
cl.viewangles[PITCH] = 80;
|
|
if (cl.viewangles[PITCH] < -70)
|
|
cl.viewangles[PITCH] = -70;
|
|
|
|
if (cl.viewangles[ROLL] > 50)
|
|
cl.viewangles[ROLL] = 50;
|
|
if (cl.viewangles[ROLL] < -50)
|
|
cl.viewangles[ROLL] = -50;
|
|
|
|
}
|
|
|
|
/*
|
|
CL_BaseMove
|
|
|
|
Send the intended movement message to the server
|
|
*/
|
|
void
|
|
CL_BaseMove (usercmd_t *cmd)
|
|
{
|
|
CL_AdjustAngles ();
|
|
|
|
memset (cmd, 0, sizeof (*cmd));
|
|
|
|
VectorCopy (cl.viewangles, cmd->angles);
|
|
if (in_strafe.state & 1) {
|
|
cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_right);
|
|
cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_left);
|
|
}
|
|
|
|
cmd->sidemove += cl_sidespeed->value * CL_KeyState (&in_moveright);
|
|
cmd->sidemove -= cl_sidespeed->value * CL_KeyState (&in_moveleft);
|
|
|
|
cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up);
|
|
cmd->upmove -= cl_upspeed->value * CL_KeyState (&in_down);
|
|
|
|
if (!(in_klook.state & 1)) {
|
|
cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward);
|
|
cmd->forwardmove -= cl_backspeed->value * CL_KeyState (&in_back);
|
|
}
|
|
//
|
|
// adjust for speed key
|
|
//
|
|
if (in_speed.state & 1) {
|
|
cmd->forwardmove *= cl_movespeedkey->value;
|
|
cmd->sidemove *= cl_movespeedkey->value;
|
|
cmd->upmove *= cl_movespeedkey->value;
|
|
}
|
|
}
|
|
|
|
int
|
|
MakeChar (int i)
|
|
{
|
|
i &= ~3;
|
|
if (i < -127 * 4)
|
|
i = -127 * 4;
|
|
if (i > 127 * 4)
|
|
i = 127 * 4;
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
CL_FinishMove
|
|
*/
|
|
void
|
|
CL_FinishMove (usercmd_t *cmd)
|
|
{
|
|
int i;
|
|
int ms;
|
|
|
|
//
|
|
// allways dump the first two message, because it may contain leftover inputs
|
|
// from the last level
|
|
//
|
|
if (++cl.movemessages <= 2)
|
|
return;
|
|
//
|
|
// figure button bits
|
|
//
|
|
if (in_attack.state & 3)
|
|
cmd->buttons |= 1;
|
|
in_attack.state &= ~2;
|
|
|
|
if (in_jump.state & 3)
|
|
cmd->buttons |= 2;
|
|
in_jump.state &= ~2;
|
|
|
|
// 1999-10-29 +USE fix by Maddes start
|
|
if (in_use.state & 3)
|
|
cmd->buttons |= 4;
|
|
in_use.state &= ~2;
|
|
// 1999-10-29 +USE fix by Maddes end
|
|
|
|
// send milliseconds of time to apply the move
|
|
ms = host_frametime * 1000;
|
|
if (ms > 250)
|
|
ms = 100; // time was unreasonable
|
|
cmd->msec = ms;
|
|
|
|
VectorCopy (cl.viewangles, cmd->angles);
|
|
|
|
cmd->impulse = in_impulse;
|
|
in_impulse = 0;
|
|
|
|
|
|
//
|
|
// chop down so no extra bits are kept that the server wouldn't get
|
|
//
|
|
cmd->forwardmove = MakeChar (cmd->forwardmove);
|
|
cmd->sidemove = MakeChar (cmd->sidemove);
|
|
cmd->upmove = MakeChar (cmd->upmove);
|
|
|
|
for (i = 0; i < 3; i++)
|
|
cmd->angles[i] =
|
|
((int) (cmd->angles[i] * 65536.0 / 360) & 65535) * (360.0 /
|
|
65536.0);
|
|
}
|
|
|
|
/*
|
|
CL_SendCmd
|
|
*/
|
|
void
|
|
CL_SendCmd (void)
|
|
{
|
|
sizebuf_t buf;
|
|
byte data[128];
|
|
int i;
|
|
usercmd_t *cmd, *oldcmd;
|
|
int checksumIndex;
|
|
int lost;
|
|
int seq_hash;
|
|
|
|
if (cls.demoplayback)
|
|
return; // sendcmds come from the demo
|
|
|
|
// save this command off for prediction
|
|
i = cls.netchan.outgoing_sequence & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd;
|
|
cl.frames[i].senttime = realtime;
|
|
cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet
|
|
|
|
// seq_hash = (cls.netchan.outgoing_sequence & 0xffff) ; // ^ QW_CHECK_HASH;
|
|
seq_hash = cls.netchan.outgoing_sequence;
|
|
|
|
// get basic movement from keyboard
|
|
CL_BaseMove (cmd);
|
|
|
|
// allow mice or other external controllers to add to the move
|
|
IN_Move (cmd);
|
|
|
|
// if we are spectator, try autocam
|
|
if (cl.spectator)
|
|
Cam_Track (cmd);
|
|
|
|
CL_FinishMove (cmd);
|
|
|
|
Cam_FinishMove (cmd);
|
|
|
|
// send this and the previous cmds in the message, so
|
|
// if the last packet was dropped, it can be recovered
|
|
buf.maxsize = 128;
|
|
buf.cursize = 0;
|
|
buf.data = data;
|
|
|
|
MSG_WriteByte (&buf, clc_move);
|
|
|
|
// save the position for a checksum byte
|
|
checksumIndex = buf.cursize;
|
|
MSG_WriteByte (&buf, 0);
|
|
|
|
// write our lossage percentage
|
|
lost = CL_CalcNet ();
|
|
MSG_WriteByte (&buf, (byte) lost);
|
|
|
|
i = (cls.netchan.outgoing_sequence - 2) & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd;
|
|
MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence - 1) & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd;
|
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
|
oldcmd = cmd;
|
|
|
|
i = (cls.netchan.outgoing_sequence) & UPDATE_MASK;
|
|
cmd = &cl.frames[i].cmd;
|
|
MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd);
|
|
|
|
// calculate a checksum over the move commands
|
|
buf.data[checksumIndex] =
|
|
COM_BlockSequenceCRCByte (buf.data + checksumIndex + 1,
|
|
buf.cursize - checksumIndex - 1, seq_hash);
|
|
|
|
// request delta compression of entities
|
|
if (cls.netchan.outgoing_sequence - cl.validsequence >= UPDATE_BACKUP - 1)
|
|
cl.validsequence = 0;
|
|
|
|
if (cl.validsequence && !cl_nodelta->int_val && cls.state == ca_active &&
|
|
!cls.demorecording) {
|
|
cl.frames[cls.netchan.outgoing_sequence & UPDATE_MASK].delta_sequence =
|
|
cl.validsequence;
|
|
MSG_WriteByte (&buf, clc_delta);
|
|
MSG_WriteByte (&buf, cl.validsequence & 255);
|
|
} else
|
|
cl.frames[cls.netchan.outgoing_sequence & UPDATE_MASK].delta_sequence =
|
|
-1;
|
|
|
|
if (cls.demorecording)
|
|
CL_WriteDemoCmd (cmd);
|
|
|
|
//
|
|
// deliver the message
|
|
//
|
|
Netchan_Transmit (&cls.netchan, buf.cursize, buf.data);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
CL_InitInput
|
|
*/
|
|
void
|
|
CL_Input_Init (void)
|
|
{
|
|
Cmd_AddCommand ("+moveup", IN_UpDown, "When active the player is swimming up in a liquid");
|
|
Cmd_AddCommand ("-moveup", IN_UpUp, "When active the player is not swimming up in a liquid");
|
|
Cmd_AddCommand ("+movedown", IN_DownDown, "When active the player is swimming down in a liquid");
|
|
Cmd_AddCommand ("-movedown", IN_DownUp, "When active the player is not swimming down in a liquid");
|
|
Cmd_AddCommand ("+left", IN_LeftDown, "When active the player is turning left");
|
|
Cmd_AddCommand ("-left", IN_LeftUp, "When active the player is not turning left");
|
|
Cmd_AddCommand ("+right", IN_RightDown, "When active the player is turning right");
|
|
Cmd_AddCommand ("-right", IN_RightUp, "When active the player is not turning right");
|
|
Cmd_AddCommand ("+forward", IN_ForwardDown, "When active the player is moving forward");
|
|
Cmd_AddCommand ("-forward", IN_ForwardUp, "When active the player is not moving forward");
|
|
Cmd_AddCommand ("+back", IN_BackDown, "When active the player is moving backwards");
|
|
Cmd_AddCommand ("-back", IN_BackUp, "When active the player is not moving backwards");
|
|
Cmd_AddCommand ("+lookup", IN_LookupDown, "When active the player's view is looking up");
|
|
Cmd_AddCommand ("-lookup", IN_LookupUp, "When active the player's view is not looking up");
|
|
Cmd_AddCommand ("+lookdown", IN_LookdownDown, "When active the player's view is looking down");
|
|
Cmd_AddCommand ("-lookdown", IN_LookdownUp, "When active the player's view is not looking up");
|
|
Cmd_AddCommand ("+strafe", IN_StrafeDown, "When active, +left and +right function like +moveleft and +moveright");
|
|
Cmd_AddCommand ("-strafe", IN_StrafeUp, "When active, +left and +right stop functioning like +moveleft and +moveright");
|
|
Cmd_AddCommand ("+moveleft", IN_MoveleftDown, "When active the player is strafing left");
|
|
Cmd_AddCommand ("-moveleft", IN_MoveleftUp, "When active the player is not strafing left");
|
|
Cmd_AddCommand ("+moveright", IN_MoverightDown, "When active the player is strafing right");
|
|
Cmd_AddCommand ("-moveright", IN_MoverightUp, "When active the player is not strafing right");
|
|
Cmd_AddCommand ("+speed", IN_SpeedDown, "When active the player is running");
|
|
Cmd_AddCommand ("-speed", IN_SpeedUp, "When active the player is not running");
|
|
Cmd_AddCommand ("+attack", IN_AttackDown, "When active player is firing/using current weapon");
|
|
Cmd_AddCommand ("-attack", IN_AttackUp, "When active player is not firing/using current weapon");
|
|
Cmd_AddCommand ("+use", IN_UseDown, "Non-functional. Left over command for opening doors and triggering switches");
|
|
Cmd_AddCommand ("-use", IN_UseUp, "Non-functional. Left over command for opening doors and triggering switches");
|
|
Cmd_AddCommand ("+jump", IN_JumpDown, "When active the player is jumping");
|
|
Cmd_AddCommand ("-jump", IN_JumpUp, "When active the player is not jumping");
|
|
Cmd_AddCommand ("impulse", IN_Impulse, "Call a game function or QuakeC function.");
|
|
Cmd_AddCommand ("+klook", IN_KLookDown, "When active, +forward and +back perform +lookup and +lookdown");
|
|
Cmd_AddCommand ("-klook", IN_KLookUp, "When active, +forward and +back don't perform +lookup and +lookdown");
|
|
Cmd_AddCommand ("+mlook", IN_MLookDown, "When active moving the mouse or joystick forwards and backwards performs +lookup and +lookdown");
|
|
Cmd_AddCommand ("-mlook", IN_MLookUp, "When active moving the mouse or joystick forwards and backwards doesn't perform +lookup and +lookdown");
|
|
}
|
|
|
|
void
|
|
CL_Input_Init_Cvars (void)
|
|
{
|
|
cl_nodelta = Cvar_Get ("cl_nodelta", "0", CVAR_NONE, NULL, "disable player delta compression."
|
|
"set to 1 if you have a poor ISP and get a lot of U_REMOVE warnings.");
|
|
}
|
|
|
|
|
|
extern qboolean keydown[256];
|
|
|
|
/*
|
|
CL_ClearStates
|
|
|
|
Generate key up event for each key that is down
|
|
*/
|
|
void
|
|
CL_ClearStates (void)
|
|
{
|
|
int i;
|
|
|
|
// send an up event for each key, to make sure the server clears them all
|
|
for (i = 0; i < 256; i++) {
|
|
if (keydown[i])
|
|
Key_Event (i, 0, false);
|
|
}
|
|
}
|