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https://git.code.sf.net/p/quake/newtree
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de55871d32
another alpha blend, it's set up exactly as another factor in determining the final blend. This should help speed up framerates a little. New cvars: cl_cshift_bonus: Set to 0 to disable bonus flashes. cl_cshift_contents: Set to 0 to disable content blends. cl_cshift_damage: Set to 0 to disable damage blends. cl_cshift_powerup: Set to 0 to disable powerup (quad, pent, etc) blends. All of these cvars work for both GL and software, and all of them check the value of the "cshifts" serverinfo. cshifts is a bit field, with the following bits defined: bonus: 1 contents: 2 damage: 4 powerup: 8 An admin can force any of these to be respected by choosing the numbers of the cshifts to be enforced, and adding them up. examples: serverinfo cshifts 15 turns them all on. serverinfo cshifts 10 turns on powerup and contents shifts. also, the gl_cshiftpercent Cvar no longer does anything. I'll remove it entirely soon.
59 lines
1.4 KiB
C
59 lines
1.4 KiB
C
/*
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view.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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// view.h
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#ifndef __view_h_
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#define __view_h_
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#include "mathlib.h"
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#include "cvar.h"
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extern cvar_t *brightness;
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extern cvar_t *contrast;
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#define INFO_CSHIFT_BONUS (1 << 0)
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#define INFO_CSHIFT_CONTENTS (1 << 1)
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#define INFO_CSHIFT_DAMAGE (1 << 2)
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#define INFO_CSHIFT_POWERUP (1 << 3)
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void V_Init (void);
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void V_Init_Cvars (void);
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void V_RenderView (void);
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float V_CalcRoll (vec3_t angles, vec3_t velocity);
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void V_UpdatePalette (void);
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void V_StartPitchDrift (void);
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void V_StopPitchDrift (void);
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void V_RenderView (void);
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void V_UpdatePalette (void);
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void V_Register (void);
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void V_ParseDamage (void);
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void V_SetContentsColor (int contents);
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void V_CalcBlend (void);
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#endif // __view_h_
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