newtree/include
Joseph Carter ee02c7385b Those GL drivers with non-accellerated blending should have their authors
tarred, feathered, stabbed, shot, drawn, quartered, and then really hurt.
Such hardware requiring it should be incinerated as worthless garbage.

Yes, this means that we now change blending states often again.  This may
recover much of the lost FPS people were having with certain cards and
drivers.  Sorry guys, I didn't consider that card makers could be such
complete idiots.

On the plus side, all major bugs outstanding in the GL renderer should be
resolved excepting the banding on 3dfx cards.  As soon as Mercury gets me
the documentation on the gamma ramp extension, I'll be using it (hint..)
This is your cue to merge my changes into the main tree taniwha.

No depth polys yet.  Waterripple added.  Version display while downloading
removed.  gl_finish sortof removed (cvar needs to be pulled still),
gl_ztrick is next.  I understand the GL renderer and what I plan to do w/
it better now, so I can start pounding away at that after I wake up.
2000-06-15 12:05:41 +00:00
..
win32 Minor change for some borland defs. 2000-05-28 13:29:55 +00:00
.gitignore add Makefile 2000-05-18 02:24:33 +00:00
adivtab.h Fix comments 2000-05-22 08:40:21 +00:00
anorm_dots.h Fix comments 2000-05-22 08:40:21 +00:00
anorms.h Fix comments 2000-05-22 08:40:21 +00:00
asm_draw.h Fix comments 2000-05-22 08:40:21 +00:00
asm_i386.h Fix comments 2000-05-22 08:40:21 +00:00
block8.h Fix comments 2000-05-22 08:40:21 +00:00
block16.h Fix comments 2000-05-22 08:40:21 +00:00
bothdefs.h Fix comments 2000-05-22 08:40:21 +00:00
bspfile.h Fix comments 2000-05-22 08:40:21 +00:00
buildnum.h Fix comments 2000-05-22 08:40:21 +00:00
cdaudio.h Fix comments 2000-05-22 08:40:21 +00:00
checksum.h Fix comments 2000-05-22 08:40:21 +00:00
cl_slist.h Rename all Server_List_* to SL_* as well as some code cleanup. Does not fix 2000-05-25 01:38:52 +00:00
client.h Explosions are temporarily PURPLE, deal with it. 2000-05-24 23:55:43 +00:00
cmd.h Fix comments 2000-05-22 08:40:21 +00:00
commdef.h host_frametime --> sv_frametime for server; 2000-06-09 19:22:30 +00:00
compat.h If we have stdarg.h and sys/types.h we include them here. 2000-05-31 22:51:53 +00:00
console.h Console editing stuff 2000-05-22 09:24:07 +00:00
context_x11.h bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
crc.h Fix comments 2000-05-22 08:40:21 +00:00
cvar.h Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in 2000-05-29 13:42:33 +00:00
d_iface.h Cvar fixups... 2000-05-24 02:07:53 +00:00
d_ifacea.h Fix comments 2000-05-22 08:40:21 +00:00
d_local.h Cvar fixups... 2000-05-24 02:07:53 +00:00
dga_check.h bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
draw.h Draw_Character -> Draw_Character8 2000-06-05 01:05:25 +00:00
gl_warp_sin.h Fix comments 2000-05-22 08:40:21 +00:00
glquake.h Those GL drivers with non-accellerated blending should have their authors 2000-06-15 12:05:41 +00:00
hl.h Woops, frogot to cvs add this one on the HL fix.. 2000-06-10 21:48:01 +00:00
in_win.h Fix comments 2000-05-22 08:40:21 +00:00
info.h Newtree compiles again, no promices that it will work though.. 2000-06-10 21:40:31 +00:00
input.h bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
keys.h Before I can fix the (MANY!) problems with newtree, I have to fix the 2000-05-22 21:16:22 +00:00
link.h Fix comments 2000-05-22 08:40:21 +00:00
Makefile.am some fixes to make quakeforge build on solaris. not quite done yet as the 2000-05-25 05:01:20 +00:00
mathlib.h Make sure math.h is included before M_PI is tested 2000-05-25 06:08:12 +00:00
mdfour.h added uniform #ifdef _xxx_H encapsulation and appropriate includes to avoid header dependencies and circular conflicts 2000-05-19 06:44:56 +00:00
menu.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
model.h Half-Life BSP support, and fixed that idiotic WGL multitexture crash. I don't know and don't care if other targets are also screwed this way :) 2000-06-10 03:36:28 +00:00
modelgen.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
msg.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
net.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
pmove.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
pr_comp.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progdefs.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
progs.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
protocol.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
qargs.h port in q* from OT, and split of other things in prep for removing common.* 2000-05-20 09:42:02 +00:00
qdefs.h port in q* from OT, and split of other things in prep for removing common.* 2000-05-20 09:42:02 +00:00
qendian.h port in q* from OT, and split of other things in prep for removing common.* 2000-05-20 09:42:02 +00:00
qstructs.h Remove all remaining references to cachedir. 2000-05-24 10:44:29 +00:00
qtypes.h Arm byte typedef with ifndef _DEF_BYTE_. 2000-05-21 18:36:30 +00:00
quakeasm.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
quakedef.h host_frametime --> sv_frametime for server; 2000-06-09 19:22:30 +00:00
quakefs.h Before I can fix the (MANY!) problems with newtree, I have to fix the 2000-05-22 21:16:22 +00:00
quakeio.h Before I can fix the (MANY!) problems with newtree, I have to fix the 2000-05-22 21:16:22 +00:00
r_local.h Cvar fixups... 2000-05-24 02:07:53 +00:00
r_shared.h Cvar fixups... 2000-05-24 02:07:53 +00:00
render.h Newtree compiles again, no promices that it will work though.. 2000-06-10 21:40:31 +00:00
resource.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
sbar.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
screen.h Cvar fixups... 2000-05-24 02:07:53 +00:00
server.h host_frametime --> sv_frametime for server; 2000-06-09 19:22:30 +00:00
sizebuf.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
sound.h alsa sound support is alive and kicking 2000-05-24 06:52:19 +00:00
spritegn.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
sys.h bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00
uint32.h SOLID_BSP fix (I hope) 2000-05-20 05:35:20 +00:00
vid.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
view.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
wad.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
winquake.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
world.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00
zone.h white space cleanup for last checkin 2000-05-22 08:44:34 +00:00