newtree/source/Makefile.am

275 lines
8.2 KiB
Makefile

## Process this file with automake to produce Makefile.in
#
# Makefile.am
#
# Automake-using build system for QuakeForge
#
# Copyright (C) 2000 Jeff Teunissen <deek@quakeforge.net>
#
# This Makefile is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
#
# See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to:
#
# Free Software Foundation, Inc.
# 59 Temple Place - Suite 330
# Boston, MA 02111-1307, USA
#
# $Id$
#
#
# Stuff that is common to both client and server
#
INCLUDES= -I$(top_srcdir)/include $(GGI_CFLAGS) $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLX_CFLAGS) $(TDFXGL_CFLAGS)
bin_PROGRAMS = @TARGETS@
EXTRA_PROGRAMS= qf-server \
qf-client-mgl qf-client-ggi qf-client-sdl qf-client-svga qf-client-x11 \
qf-client-3dfx qf-client-glx qf-client-sgl qf-client-wgl
noinst_LIBRARIES= libqfsys_cl.a libqfsys_sv.a libqfsnd.a libqfcd.a libqfjs.a
if ASM_ARCH
math_ASM = math.S
endif
common_SOURCES= net_chan.c net_com.c net_udp.c pmove.c pmovetst.c zone.c \
mdfour.c mathlib.c cvar.c crc.c cmd.c qargs.c qendian.c \
quakefs.c quakeio.c msg.c sizebuf.c info.c checksum.c \
link.c buildnum.c va.c com.c model.c model_brush.c locs.c \
$(math_ASM)
#
# Server builds
#
# ... System type
#
if SYSTYPE_WIN32
libqfsys_sv_a_SOURCES= sys_win.c sv_sys_win.c fnmatch.c
else
libqfsys_sv_a_SOURCES= sys_unix.c sv_sys_unix.c
endif
EXTRA_libqfsys_sv_a_SOURCES= sv_sys_unix.c sv_sys_win.c sys_win.c sys_unix.c fnmatch.c dirent.c
if ASM_ARCH
world_ASM= worlda.S
endif
server_SOURCES= pr_cmds.c pr_edict.c pr_exec.c pr_offs.c sv_init.c sv_main.c \
sv_misc.c sv_model.c sv_nchan.c sv_ents.c sv_send.c sv_move.c \
sv_phys.c sv_user.c sv_ccmds.c world.c sv_cvar.c \
$(world_ASM)
qf_server_SOURCES= $(common_SOURCES) $(server_SOURCES)
qf_server_LDADD= -L. -lqfsys_sv $(NET_LIBS) $(DL_LIBS)
qf_server_DEPENDENCIES= libqfsys_sv.a
#
# Client builds
#
# ... System type
#
if SYSTYPE_WIN32
libqfsys_cl_a_SOURCES= sys_win.c cl_sys_win.c fnmatch.c
else
libqfsys_cl_a_SOURCES= sys_unix.c cl_sys_unix.c
endif
EXTRA_libqfsys_cl_a_SOURCES= cl_sys_unix.c cl_sys_win.c sys_win.c sys_unix.c fnmatch.c dirent.c
#
# ... Digital audio
#
if SNDTYPE_ALSA_0_5
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c
endif
if SNDTYPE_ALSA_0_6
libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_6.c
endif
if SNDTYPE_MME
libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_mme.c
endif
if SNDTYPE_OSS
libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_oss.c
endif
if SNDTYPE_SUN
libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_sun.c
endif
if SNDTYPE_WIN32
libqfsnd_a_SOURCES = snd_dma.c snd_mem.c snd_mix.c snd_win.c
endif
if SNDTYPE_NULL
libqfsnd_a_SOURCES = snd_null.c
endif
EXTRA_libqfsnd_a_SOURCES= snd_dma.c snd_mem.c snd_mix.c snd_alsa_0_5.c \
snd_alsa_0_6.c snd_oss.c snd_sun.c snd_win.c snd_null.c
#
# ... CD audio
#
if CDTYPE_WIN32
libqfcd_a_SOURCES = cd_win.c
endif
if CDTYPE_LINUX
libqfcd_a_SOURCES = cd_linux.c
endif
if CDTYPE_NULL
libqfcd_a_SOURCES = cd_null.c
endif
EXTRA_libqfcd_a_SOURCES = cd_audio.c cd_win.c cd_linux.c cd_null.c
#
# ... Joystick
#
if JOYTYPE_LINUX
libqfjs_a_SOURCES = joy_linux.c
endif
if JOYTYPE_NULL
libqfjs_a_SOURCES = joy_null.c
endif
libqfjs_a_CFLAGS= $(JOY_CFLAGS)
EXTRA_libqfjs_a_SOURCES = joy_linux.c joy_null.c
CLIENT_LIBS= -L. -lqfsys_cl -lqfsnd -lqfcd -lqfjs $(SOUND_LIBS) $(NET_LIBS) $(JOY_LIBS)
if ASM_ARCH
client_ASM= snd_mixa.S cl_math.S sys_x86.S
endif
client_SOURCES= cl_cam.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c cl_input.c \
cl_main.c cl_misc.c cl_parse.c cl_pred.c cl_slist.c cl_tent.c \
console.c keys.c menu.c model_alias.c model_sprite.c nonintel.c \
pcx.c r_view.c sbar.c skin.c teamplay.c tga.c wad.c vid.c $(client_ASM)
#
# Software-rendering clients
#
# ... Common stuff
#
if ASM_ARCH
soft_ASM= d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S r_aclipa.S r_aliasa.S r_drawa.S r_edgea.S r_varsa.S \
surf16.S surf8.S
endif
soft_SOURCES= cl_trans.c d_edge.c d_fill.c d_init.c d_modech.c \
d_part.c d_polyse.c d_scan.c d_sky.c d_sprite.c d_surf.c \
d_vars.c d_zpoint.c draw.c r_aclip.c r_alias.c r_bsp.c \
r_draw.c r_edge.c r_efrag.c r_light.c r_main.c r_misc.c \
r_part.c r_sky.c r_sprite.c r_surf.c r_vars.c sw_view.c \
screen.c $(soft_ASM) sw_model_alias.c sw_model_brush.c \
sw_model_sprite.c
#
# ... GGI
#
ggi_SOURCES= vid_ggi.c
qf_client_ggi_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(ggi_SOURCES)
qf_client_ggi_LDADD= $(GGI_LIBS) $(CLIENT_LIBS)
qf_client_ggi_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# ... SciTech MGL
#
mgl_SOURCES= vid_mgl.c in_win.c
qf_client_mgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(mgl_SOURCES)
qf_client_mgl_LDADD= $(MGL_LIBS) $(CLIENT_LIBS)
qf_client_mgl_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.0 and higher
#
sdl_SOURCES= vid_sdl.c in_sdl.c
qf_client_sdl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(sdl_SOURCES)
qf_client_sdl_LDADD= $(SDL_LIBS) $(CLIENT_LIBS)
qf_client_sdl_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# ... Linux SVGAlib
#
svga_SOURCES= d_copy.S vid_svgalib.c in_svgalib.c
qf_client_svga_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(svga_SOURCES)
qf_client_svga_LDADD= $(SVGA_LIBS) $(CLIENT_LIBS)
qf_client_svga_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# ... X11
#
x11_SOURCES= vid_x11.c in_x11.c context_x11.c dga_check.c
qf_client_x11_SOURCES= $(common_SOURCES) $(client_SOURCES) $(soft_SOURCES) $(x11_SOURCES)
qf_client_x11_LDADD= $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(X_SHM_LIB) $(CLIENT_LIBS)
qf_client_x11_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# OpenGL-using clients
#
# ... Common stuff
#
ogl_SOURCES= fractalnoise.c gl_draw.c gl_dyn_fires.c gl_dyn_part.c \
gl_dyn_textures.c gl_mesh.c gl_ngraph.c gl_refrag.c \
gl_rlight.c gl_rmain.c gl_rmisc.c gl_rsurf.c gl_screen.c \
gl_sky.c gl_trans.c gl_view.c gl_warp.c gl_model_alias.c \
gl_model_brush.c gl_model_fullbright.c gl_model_sprite.c
#
# ... 3Dfx Voodoo 1 and 2 SVGAlib-based console GL
#
tdfx_SOURCES= vid_3dfxsvga.c vid_common_gl.c in_svgalib.c
qf_client_3dfx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(tdfx_SOURCES)
qf_client_3dfx_LDADD= $(TDFXGL_LIBS) $(SVGA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qf_client_3dfx_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# ... OpenGL in X Window
#
glx_SOURCES= vid_glx.c vid_common_gl.c in_x11.c context_x11.c dga_check.c
qf_client_glx_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(glx_SOURCES)
qf_client_glx_LDADD= $(GLX_LIBS) $(X_PRE_LIBS) $(VIDMODE_LIBS) $(DGA_LIBS) $(X_LIBS) -lX11 $(X_EXTRA_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qf_client_glx_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# ... Sam Lantinga's Simple DirectMedia Layer, version 1.1 and higher, in GL mode
#
sgl_SOURCES= vid_sgl.c vid_common_gl.c in_sdl.c
qf_client_sgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(sgl_SOURCES)
qf_client_sgl_LDADD= $(SDL_LIBS) $(X_LIBS) $(GLX_LIBS) $(CLIENT_LIBS) $(DL_LIBS)
qf_client_sgl_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# SGI/Microsoft WGL (Windows OpenGL)
#
wgl_SOURCES= vid_wgl.c
qf_client_wgl_SOURCES= $(common_SOURCES) $(client_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
qf_client_wgl_LDADD= $(CLIENT_LIBS)
qf_client_wgl_DEPENDENCIES=libqfsys_cl.a libqfsnd.a libqfcd.a libqfjs.a
#
# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
# or it won't be distributed with 'make dist'
#
EXTRA_DIST= makefile.win \
qf-server.mak qw_server.dsp \
qf-client-sdl.mak qf-client-win.mak qw_client.dsp \
qf-client-sgl.mak qf-client-wgl.mak qf-client-win.mak
# Kill the temp files, hopefully.
CLEANFILES = *.i *.s