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https://git.code.sf.net/p/quake/newtree
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1dd0f7ed0f
on your server, put `serverinfo no_pogo_stick 1' into your server.cfg. It's called no_pogo_stick for two reasons: the effect is called "pogo stick" in the source code in a comment from the original id source code and also as a minor (and very week:/) obfustication for `cheaters' trying to set it in their clients. However, the client checks for no_pogo_stick in the server info and forces it on when appropriate and having them in disagreement would only make prediction a little screwy anyway :). BTW, when enabled this actually fixes the original bug that allowed bunny hopping in the first place (though you still get a jump grunt when you try to bunny hop; minor bug).
119 lines
2.5 KiB
C
119 lines
2.5 KiB
C
/*
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pmove.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifndef _PMOVE_H
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#define _PMOVE_H
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#include "protocol.h"
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#include "mathlib.h"
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#include "model.h"
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typedef struct
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{
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vec3_t normal;
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float dist;
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} pmplane_t;
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typedef struct
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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qboolean inopen, inwater;
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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pmplane_t plane; // surface normal at impact
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int ent; // entity the surface is on
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} pmtrace_t;
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#define MAX_PHYSENTS 32
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typedef struct
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{
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vec3_t origin;
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model_t *model; // only for bsp models
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vec3_t mins, maxs; // only for non-bsp models
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int info; // for client or server to identify
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} physent_t;
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typedef struct
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{
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int sequence; // just for debugging prints
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// player state
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vec3_t origin;
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vec3_t angles;
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vec3_t velocity;
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int oldbuttons;
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float waterjumptime;
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qboolean dead;
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qboolean flying;
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int spectator;
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// world state
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int numphysent;
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physent_t physents[MAX_PHYSENTS]; // 0 should be the world
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// input
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usercmd_t cmd;
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// results
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int numtouch;
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int touchindex[MAX_PHYSENTS];
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} playermove_t;
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typedef struct {
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float gravity;
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float stopspeed;
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float maxspeed;
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float spectatormaxspeed;
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float accelerate;
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float airaccelerate;
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float wateraccelerate;
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float friction;
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float waterfriction;
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float entgravity;
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} movevars_t;
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extern struct cvar_s *no_pogo_stick;
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extern movevars_t movevars;
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extern playermove_t pmove;
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extern int onground;
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extern int waterlevel;
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extern int watertype;
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void PlayerMove (void);
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void Pmove_Init (void);
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int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
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int PM_PointContents (vec3_t point);
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qboolean PM_TestPlayerPosition (vec3_t point);
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pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);
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#endif // _PMOVE_H
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