Bill Currie
ae290926c4
WildCode's location marking code (with a little touchup).
2000-12-03 23:52:54 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
...
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Zephaniah E. Hull
b9c0c95729
Misc cleanups.
2000-10-24 17:03:09 +00:00
Bill Currie
f837616025
locs.c:
...
handle dos line endings. COM_FOpenFile /always/ opens files in binary
mode in Windows (and *nix is effectively binary only anyway) and the
\r characters being left in the location description strings was
causing %l to print a blank line. Makes for unhappy users :/
teamplay.c:
handle %%. this seams to have been missed.
2000-10-18 17:06:44 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Bill Currie
8a62bebaef
skip over / when extracting the map name
2000-10-10 23:35:09 +00:00
Zephaniah E. Hull
52c54c9403
Reset died and last recorded locations on new map.
2000-10-06 19:43:38 +00:00
Zephaniah E. Hull
3fa1d34c1d
%s %d and %r, skin, death location, and last reported location,
...
respectively.
2000-10-06 19:33:55 +00:00
Zephaniah E. Hull
760dfb8541
%l %a %A %h, for say and say_team, not quite finished yet.
2000-10-06 16:30:37 +00:00
Anton E. Gavrilov
66a91044bb
cl_parsesay --- parse $\ (fake); $[, $]; $R $G $B $Y (ocrana leds);
...
Note that this cvar is different from QWF's cl_parsesay.
cl_nofake --- unhide fake messages from other players
2000-08-22 18:54:01 +00:00
Anton E. Gavrilov
d46f19e7ae
Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that
...
only works correctly in standard deathmatch but may be useful in TF too
2000-08-22 17:53:48 +00:00
Anton E. Gavrilov
f48c974c01
Added cl_deadbodyfilter and cl_gibfilter cvars
2000-08-02 22:50:28 +00:00
Anton E. Gavrilov
f992062eff
Proxy features should go to this file when possible
2000-08-02 15:20:15 +00:00