Ragnvald Maartmann-Moe IV
986a610860
Make ifdef's more consistent (and follow CodingStyle), HAVE_* cleanups, make -ggi target compile again, little whitespace, and sorted includes.
2000-12-30 18:26:29 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
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statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Bill Currie
97f7b9a568
rename quakedef.h to host.h (I should have done this months ago).
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NOTE: -{sdl,sgl,3dfx,ggi,wgl,mgl} targets are very likely to be broken
if any file fails to compile, just put #include "host.h" into it
2000-12-05 06:33:44 +00:00
Bill Currie
8ed2ff9241
-svga now works in background. NOTE: mouse and joystick are probably still
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grabbed by svgalib.
2000-12-02 22:19:26 +00:00
Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Jeff Teunissen
17ea696c0d
One of the biggest things keeping -mem/-heapsize numbers up is the video
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memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.
On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Bill Currie
2682888425
the big cvar value -> int_val audit. seems to work ok
2000-10-17 03:17:42 +00:00
Jeff Teunissen
71b841adeb
Cvar audit; These files set cvars improperly, by changing their values
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without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Dabb
b183d0dcaf
VID_SetCaption (title) stubs - code added later.
2000-07-14 16:09:35 +00:00
Zephaniah E. Hull
29ef95a9b5
The end of Z_*!!
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This after the Z_* stuff hit my profiling list as a top user..
2000-06-29 05:46:15 +00:00
Bill Currie
3951d1fe4c
bring across the VID and IN modules for svga, x11 and glx from OT.
2000-05-23 06:36:33 +00:00
Bill Currie
ea1386f190
fixes for __attribute__((format)) (I'll commit that /after/ release) and freelook
2000-05-22 05:47:14 +00:00
Anton E. Gavrilov
a955b34f46
freelook cvar support
2000-05-22 03:15:30 +00:00
Bill Currie
af032b8d55
port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
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split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Bill Currie
832af13c12
all files now include config.h
2000-05-17 10:03:19 +00:00
Dan Olson
df7af60578
A cvar fix that I overlooked last night
2000-05-16 19:04:53 +00:00
Bill Currie
285f02e006
getting closer to working glx client
2000-05-16 07:21:28 +00:00
Dan Olson
1d26c02826
Cvar merge... segfault problems... also unknown problems in vid_svga.c
2000-05-16 04:47:41 +00:00
Joseph Carter
6e37b33f44
sys.h is no longer part of quakedef.h
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sys_wina.S is now sys_x86.S (same as now gone sys_dosa.S, used on Linux too)
Updated Linux Makefile to reflect above
Linux translation table thingy now compiles properly
2000-05-14 16:56:28 +00:00
Thad Ward
d8b2f366a1
moved sound initializatio out of vid_* to cl_host, where it belongs
2000-05-14 03:32:06 +00:00
Dan Olson
ee500c9b0b
added extern viddef_t vid; to each of the vid_* files upon request
2000-05-13 17:37:19 +00:00
Joseph Carter
38f9b705b9
Whee! Every source file just got edited. Added the QF-style GPL header
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to the top. What I didn't add was descriptions. Someone else wanna take
those on?
2000-05-11 16:03:29 +00:00
Dan Olson
b139acafc2
^M cleanup, and qw-server compiles with -Werror
2000-05-10 20:33:16 +00:00
Joseph Carter
d859383680
Initial revision
2000-05-10 11:29:38 +00:00