Ragnvald Maartmann-Moe IV
3affa48786
Whitespace, and a very minor tweak to dynamic texture generation.
2001-01-31 07:52:28 +00:00
Ragnvald Maartmann-Moe IV
4717448bd6
Minor lighting cleanup, plus fix minor bug (loss of color on nearby dlights).
2001-01-27 03:01:09 +00:00
Zephaniah E. Hull
0ec668bc4e
Switch GL_RGBA to GL_LUMINANCE_ALPHA, possibily a slight speed gain.
...
More to the point, should cut texture memory usage for the textures in
question in HALF.
2001-01-25 04:13:04 +00:00
Ragnvald Maartmann-Moe IV
ae0b9b7215
Brighten particles a touch. New blended particles are on average a little less bright anyways.
2001-01-24 18:27:35 +00:00
Ragnvald Maartmann-Moe IV
ee8cd32c0c
Dynamically generate particle texture. Even better looking, too!
2001-01-24 07:36:36 +00:00
Ragnvald Maartmann-Moe IV
37ba8cabb3
Upped particle texture from 4*4 mono blotch to 16*16 grayscale circle. Looks dramatically better, and actually seems a hair faster here.
2001-01-24 06:22:18 +00:00
Bill Currie
ccba39666b
#include audit
2000-12-30 02:16:36 +00:00
Jeff Teunissen
54e2a4d9d3
Okay, the big whitespace reformat. There is some silliness (case
...
statements, variable declarations), but all in all it's not bad.
2000-12-08 06:51:37 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
...
Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00