Commit Graph

14 Commits

Author SHA1 Message Date
Jeff Teunissen 71b841adeb Cvar audit; These files set cvars improperly, by changing their values
without using Cvar_SetValue ().
2000-09-25 06:36:50 +00:00
Bill Currie 9ece49b4e8 fix for Bug #105221 though it seems repeats were ignored anyway. this was done
by backporting the glx/x11 changes from nuq
2000-09-24 03:43:06 +00:00
Bill Currie 1d3935a903 add desti's nodga patch with modifications to control the grabbing of kb and
mouse input
2000-09-21 15:23:35 +00:00
Bill Currie 858a0e5db2 Warp the cursor out of the way for 3dfx users. Hopefully this does the job. 2000-07-27 04:39:01 +00:00
Bill Currie 4f0e4c858a Move the mouse cursor hiding code from in_x11 to vid_{x11,glx} so it is
guaranteed to be done /before/ the glx context is created. Hopefully this
fixes knghtbrd's ugly cursor problem.
2000-07-27 03:37:41 +00:00
Bill Currie 09af993795 source/gl_rsurf.c:
removed commented out line
source/in_x11.c:
	re-enable the mouse warpage.
2000-06-26 10:09:13 +00:00
Loring Holden 63dccb8968 in_x11.c - always define in_dgamouse, so it can be false when there is no DGA
quakefs.c - include strings.h for strcasecmp() under AIX
2000-06-01 03:37:48 +00:00
Marcus Sundberg 4565fd57c7 Fix compilation without DGA. 2000-05-31 22:50:40 +00:00
Joseph Carter 38daae8b5a Seems to fix the DGA issue. Mouse cursor doesn't get hidden if we're in
DGA because the way we hide it doesn't mesh with Mesa+Glide.  There's a
way to do it properly, but it's more trouble than it's worth for now.
2000-05-29 13:42:33 +00:00
Joseph Carter ef1c6be3df New Cvar function: Cvar_SetFlags. Yes, it's there for completeness.
Some minor changes to DGA code I couldn't be bothered to back out before
I committed.  They don't hurt anything, but they don't really improve
matters much either.  The mouse cursor still doesn't get warped off the
screen, but it's no longer bright blue - now it's black and white like
normal.  I'm rewriting the damned DGA code from scratch to Get It Right
this time.
2000-05-27 16:40:36 +00:00
Joseph Carter 81fd7c2277 DGA seems to work... Something done recently by someone (loring or bill)
caused Voodoo3 users to get a black mouse cursor that kept getting warped
to the center of the screen..  It was rather ugly and hard to play.  So
I added DGA.  That made the mouse cursor blue and stay where it was.  So
I moved the XGrabPointer to after the XWarpPointer, problem seems to be
fixed.  I hope this works for someone other than me.  =p
2000-05-26 12:32:45 +00:00
Bill Currie 1d4f3155b8 fix a core dump on premature exit 2000-05-24 04:45:35 +00:00
Bill Currie d14e18e42f remove the aliasing of _windowed_mouse as in_grab isn't used as a name in this tree 2000-05-23 09:15:51 +00:00
Bill Currie 3951d1fe4c bring across the VID and IN modules for svga, x11 and glx from OT. 2000-05-23 06:36:33 +00:00