Bill Currie
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ccba39666b
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#include audit
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2000-12-30 02:16:36 +00:00 |
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Bill Currie
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8c90357234
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subdivided skys are back. it seems some cards don't like big polys.
gl_sky_divide (default 1) controls this.
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2000-12-17 22:07:06 +00:00 |
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Jeff Teunissen
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54e2a4d9d3
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Okay, the big whitespace reformat. There is some silliness (case
statements, variable declarations), but all in all it's not bad.
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2000-12-08 06:51:37 +00:00 |
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Bill Currie
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29970187d7
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sprintf audit.
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2000-12-05 16:51:01 +00:00 |
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Bill Currie
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7623a08ada
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don't subdivide sky polys. we don't need it and it only slows us down
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2000-12-02 07:41:47 +00:00 |
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Bill Currie
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52b4d36fae
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hehe, thou shalt not include glquake in non-gl code :)
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2000-09-29 20:02:16 +00:00 |
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Bill Currie
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96aba78186
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forgot to rename Mod_LoadMMNearest to Mod_ProcessTexture
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2000-09-20 22:21:25 +00:00 |
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Bill Currie
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b55b0264b5
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model loading reorg ala nuq. once again, gl hasn't been tested (will test when
I get home tonight). This is in preparation for bmodel fulbrights.
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2000-09-20 22:11:17 +00:00 |
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