Bill Currie
92baf1a751
add gl_skymultipass to conroll whether the skydome is single or double pass.
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Currently defaults to 1 (multipass, ie old behaviour).
2000-07-30 02:54:17 +00:00
Anton E. Gavrilov
b0f20f955c
A partion of Key_Console() can be simplified by using memmove()
2000-07-28 14:37:41 +00:00
Bill Currie
858a0e5db2
Warp the cursor out of the way for 3dfx users. Hopefully this does the job.
2000-07-27 04:39:01 +00:00
Bill Currie
4f0e4c858a
Move the mouse cursor hiding code from in_x11 to vid_{x11,glx} so it is
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guaranteed to be done /before/ the glx context is created. Hopefully this
fixes knghtbrd's ugly cursor problem.
2000-07-27 03:37:41 +00:00
Anton E. Gavrilov
1d5ced14dc
Fix Win32 paste-from-buffer problem by changing memcpy() to memmove()
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(thanks Deek)
2000-07-24 13:32:16 +00:00
Thad Ward
2651d30d59
added pr_offs.c to the server project's files
2000-07-23 01:55:57 +00:00
Dabb
1dd5b7ee10
Changed alloca -> calloc to fix crash bug.
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Also added modestate (will be removed).
btw, something to remember about ALLOCA:
"If the calling function does not contain any references
to local variables in the stack, the stack will not be
restored correctly when the function exits, resulting
in a program crash. "
2000-07-19 17:58:19 +00:00
Joseph Carter
260687d229
who removed the fflush in Sys_Printf? It's back now.
2000-07-19 07:25:03 +00:00
Forest Hale
5ead0237ca
Possible fix for ATI multitexture (gl_texsort 0) wall rendering.
2000-07-17 14:12:05 +00:00
Forest Hale
907be5bd58
commented out some extend bit reporting code
2000-07-17 14:06:33 +00:00
Joseph Carter
eedd4a5e96
Thanks to akawaka, vid_sdl works!
...
This is far from complete and still does many things oddly by "modern"
standards in newtree.
2000-07-16 21:48:16 +00:00
Dabb
3a50d8337d
Added VID_SetCaption support and removed SDL_INIT_CDROM for now. (thats in cd_sdl.c).
2000-07-14 17:16:08 +00:00
Dabb
4f6b7053ac
Added gl_mtex_enum and modestate, also added VID_SetCaption support.
2000-07-14 17:04:18 +00:00
Dabb
c29a59f262
VID_SetCaption (title) support.
2000-07-14 16:10:26 +00:00
Dabb
b183d0dcaf
VID_SetCaption (title) stubs - code added later.
2000-07-14 16:09:35 +00:00
Dabb
0e2bc6adb3
Added VID_SetCaption (title) support for little more portability.
2000-07-14 16:08:23 +00:00
Dabb
5a1ef7ca3d
Added SDL_INIT for cd-rom.
2000-07-13 13:27:19 +00:00
Dabb
32fe653e47
cd_sdl.c from oldtree.
2000-07-13 13:22:07 +00:00
Jeff Teunissen
1d24486827
Add AM_PATH_SDL to acinclude.m4
2000-07-13 05:14:53 +00:00
Jeff Teunissen
2f03700c16
Disabled SDL target detection temporarily.
2000-07-11 23:02:03 +00:00
Dabb
2a3cfd6251
Couple of #ifndef WIN32 to get SDL compile under Borland.
2000-07-11 14:42:05 +00:00
Jeff Teunissen
6a008a83c9
[mumble mumble] SDL target fixed, made -ggi not build.
2000-07-11 07:57:26 +00:00
Jeff Teunissen
1e28e71322
Normal SDL support. It might work. :)
2000-07-11 07:51:36 +00:00
Jeff Teunissen
9086b218e9
Prelim SDL-GL _target_ support. TEST THIS!
2000-07-11 07:43:55 +00:00
Jeff Teunissen
ba47dca3aa
SDL support in configure.in... it isn't turned into a target yet, but it
...
will be soon.
2000-07-11 05:05:27 +00:00
Dan Olson
bca0df7abc
SDL/GL internals. Someone will need to update the makefiles
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CFLAGS = -I/usr/include/SDL
LDFLAGS = -lGL -lSDL -lpthread
or have fun playing with SDL's m4 macros and the `sdl-config` stuff
2000-07-11 00:22:52 +00:00
Dabb
d07552e902
Fixes for Borland C++ - all targets should work now without crashes...
2000-07-10 09:35:19 +00:00
Jeff Teunissen
1cf0aff856
zone.c: Remove unnecessary code -- zone isn't used anymore, so it
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shouldn't be allocated on the hunk.
sv_main.c: Change default timekick fuzz to 1.5 percent from 1
percent. Should cut down on people getting kicked for lag.
2000-07-09 12:43:46 +00:00
Dabb
728a5dfc47
15to8 palette pre-loading for win32 targets too...
2000-07-09 09:43:10 +00:00
Brian Koropoff
01148e4ce9
This fixes a bug with nvidia cards that can cause other GL programs to run very slowly. Thanks to rpete for pointing out the problem.
2000-07-09 05:49:26 +00:00
Brian Koropoff
69c97f84bd
Now the cursor will wrap around the server list when you hit the bottom or top. I hope you are happy, stu.
2000-07-08 04:26:09 +00:00
Dabb
07bbdbfe77
Disabled asm file use for borland c++ software target until conflict issue is resolved. Compiles and works now with bc 5.5 too, but slowly.
2000-07-06 10:35:38 +00:00
Dabb
f934609bf2
Define GL_BGR, GL_BGRA if missing from gl.h. (win32 builds have v1.1 gl.h)
2000-07-06 09:36:31 +00:00
Joseph Carter
289cfa557c
cosmetic change - FWIW Mercury it's a bug that blend needs to be disabled
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there and the bug's not in our code, so don't whack LH too hard.
2000-07-06 07:04:16 +00:00
Zephaniah E. Hull
46855eff2d
gl_screen.c:
...
- Cleanup for the screenshot code.. (Now requires OpenGL 1.2+)
gl_rsurf.c:
- Oh Mr Havoc, *WHACK*, you needed to disable GL_BLEND when you switch
to GL_REPLACE..
2000-07-06 03:35:25 +00:00
Dabb
298f23f2c7
Borland C++ uses __int64 too.
2000-07-05 14:31:12 +00:00
Forest Hale
54648f9a93
Rewrote multitexture rendering. (faster, no fullbright bugs)
2000-07-04 09:29:56 +00:00
Bill Currie
d24e28f28b
speed up R_RenderBrushPoly ever so slightly
2000-07-04 07:04:46 +00:00
Forest Hale
1dd7a8be0d
Fix for the fullbright models.
2000-07-04 06:59:34 +00:00
Forest Hale
225cbaff0d
Minor world rendering fixes.
2000-07-04 04:19:06 +00:00
Forest Hale
f6006e7cef
Fix for dark models bug.
2000-07-04 03:10:31 +00:00
Forest Hale
9f5df4afa6
Possible world rendering speedup.
2000-07-04 02:23:50 +00:00
Forest Hale
51c1db9220
Very minor world rendering optimization.
2000-07-04 00:52:00 +00:00
Forest Hale
b6484d3f66
Fix for long standing baseline bug (OUCH!), should fix invis problems...
2000-07-04 00:49:01 +00:00
Forest Hale
b0f65051b1
Minor cleanup. (purely cosmetic)
2000-07-04 00:44:10 +00:00
Zephaniah E. Hull
7077ac4582
FINALLY the end to the invis objects!!
2000-07-03 21:56:51 +00:00
Forest Hale
fff8ccb2c3
This should stomp the last of the invisible entity bugs.
2000-07-03 00:34:20 +00:00
Forest Hale
50fec20142
Fix for invisible players, etc etc. (QW protocol is nasty)
2000-07-02 14:14:56 +00:00
Forest Hale
5644666f0c
Massive dynamic light rendering speedup.
2000-07-02 13:47:00 +00:00
Forest Hale
fdcf20b4a3
Fix for black static lightmaps. (oops, forgot that one too)
2000-07-02 06:40:46 +00:00