Zephaniah E. Hull
13bd5ce012
The init sequence cleanup!
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Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
2000-10-29 15:35:24 +00:00
Zephaniah E. Hull
5d07b61d7a
The big particle rework!
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Lots of changes, more then I can cover quickly.
Things now look, different, and probally much better!
Note, SOFTWARE RENDERING IS BROKEN with this commit!
2000-10-28 08:02:08 +00:00
Jeff Teunissen
17ea696c0d
One of the biggest things keeping -mem/-heapsize numbers up is the video
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memory in software mode. This is now taken care of, the memory is now
grabbed using calloc.
On Unix systems and all systems using SDL, the default video memory is now
8MB. This should now be enough for almost everybody, unless you have some
truly huge maps and boatloads of sounds. The minimum memory allowable is
now down to 4MB, but complex maps and/or models can cause the game to quit
-- not like this wasn't a problem already with the old 5.3MB lower limit,
but there it is.
2000-10-18 10:16:11 +00:00
Forest Hale
968efda8ed
Fixed up Endy's EXTEND support - everything should work now.
2000-07-01 04:56:13 +00:00
Forest Hale
674e537a72
Includes for recent fixes. (forgot to upload them)
2000-06-30 23:10:23 +00:00
James Brown
089a0a35d0
Patched for QSG Standard 2 (Extend Protocol).
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Unfinished, renderer effects are only half implimented at this point.
2000-06-25 13:00:19 +00:00
Bill Currie
70b3327d77
gl client now builds again (thanks knghtbrd;)
2000-06-19 22:56:28 +00:00
Bill Currie
acb5f4b21a
revert Endy's HL changes. Sorry endy but what would you rather have: HL
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support in quakeforge, or knghtbrd using your guts for violin strings? :)
2000-06-16 09:41:42 +00:00
James Brown
1d1529cb4b
Sky & warning fixes.
2000-06-11 04:44:19 +00:00
Zephaniah E. Hull
b8a92f28dc
Newtree compiles again, no promices that it will work though..
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I'm tempted to pull Endy's CVS write abilitys until he promices
to make sure major changes at least COMPILE before he commits them.
(=:]
2000-06-10 21:40:31 +00:00
Bill Currie
e68701838a
white space cleanup for last checkin
2000-05-22 08:44:34 +00:00
Bill Currie
2fd97f5eab
header (C) block touch ups
2000-05-22 08:26:01 +00:00
Bill Currie
af032b8d55
port in some improvements from OT (namely fs_basepath, etc, though commandline parsing isn't finished yet)
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split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.
2000-05-21 08:24:45 +00:00
Yan Sweitzer
440b2aec18
added uniform #ifdef _xxx_H encapsulation and appropriate includes to avoid header dependencies and circular conflicts
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(work in progress, need to clean .c files as well)
2000-05-19 06:44:56 +00:00
Joseph Carter
466344b359
Not as clean as it could be, but for now it will work.
2000-05-19 03:06:05 +00:00
Joseph Carter
0594dcfd33
loadsky command implemented:
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loadsky skyname
turns it on if env/skyname*.tga exists
loadsky none
turns it off, always.
Clientside support. Serverside key needs to be added still
2000-05-18 20:32:11 +00:00
Jeff Teunissen
7647fdd484
Configure.in: minor changes.
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include/* -- #defines so that you can #include them more than once.
2000-05-17 18:28:13 +00:00
Joseph Carter
d859383680
Initial revision
2000-05-10 11:29:38 +00:00