changed all parms references to directly access host_parms to improve readability, and removed unused basedir references. (all remaining fields in quakeparms_t deserve to be there)
very different way than did Id Software did later on, it'll be a major
improvement, that's for sure..)
fs_basegame Cvar created, defaults to whatever you selected in config.h,
most likely id1.
In order to do so I:
* included strings.h and string.h in many files so various functions would be
defined
* Fixed model_t collision problem in cl_main.c (Solaris)
* com.c - corrected WORDS_BIGENDIAN spelling
* gl_draw.c - Use HAVE_GL_COLOR_INDEX8_EXT to avoid referencing
GL_COLOR_INDEX8_EXT when it isn't available
* net_udp.c - use socklen_t to appease AIX
split up the headerfiles and such. common.[ch] and qwsvdef.h no longer exist. More work still needs to be done (esp for windows) but this should be a major improvement.