Bill Currie
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ae290926c4
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WildCode's location marking code (with a little touchup).
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2000-12-03 23:52:54 +00:00 |
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Zephaniah E. Hull
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13bd5ce012
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The init sequence cleanup!
Also broke up client.h into a lot of smaller headers.
Oh, software rendering works again.
And yes, this does hit a hell of a lot of files.
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2000-10-29 15:35:24 +00:00 |
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Zephaniah E. Hull
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760dfb8541
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%l %a %A %h, for say and say_team, not quite finished yet.
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2000-10-06 16:30:37 +00:00 |
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Anton E. Gavrilov
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66a91044bb
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cl_parsesay --- parse $\ (fake); $[, $]; $R $G $B $Y (ocrana leds);
Note that this cvar is different from QWF's cl_parsesay.
cl_nofake --- unhide fake messages from other players
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2000-08-22 18:54:01 +00:00 |
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Anton E. Gavrilov
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d46f19e7ae
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Add "overloaded" impulse command (e.g. impulse 5 4 1) --- a hack that
only works correctly in standard deathmatch but may be useful in TF too
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2000-08-22 17:53:48 +00:00 |
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Anton E. Gavrilov
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f48c974c01
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Added cl_deadbodyfilter and cl_gibfilter cvars
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2000-08-02 22:50:28 +00:00 |
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Anton E. Gavrilov
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fb545cb638
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Intial checkin (just the header)
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2000-08-02 21:09:46 +00:00 |
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