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Movetype_ppush stuff, take 1
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2 changed files with 110 additions and 1 deletions
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@ -272,6 +272,7 @@ extern client_state_t cls;
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#define MOVETYPE_NOCLIP 8
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#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
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#define MOVETYPE_BOUNCE 10
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#define MOVETYPE_PPUSH 13 // no clip to world, push and crush
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// edict->solid values
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#define SOLID_NOT 0 // no interaction with other objects
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