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https://git.code.sf.net/p/quake/newtree
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a start on a #include audit for the header files and misc fixups for win32
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parent
e245db2d12
commit
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22 changed files with 55 additions and 58 deletions
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@ -41,9 +41,7 @@
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#ifdef HAVE_WINSOCK_H
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#include <winsock.h>
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#endif
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#ifdef HAVE_SETJMP_H
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#include <setjmp.h>
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#endif
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#include "bothdefs.h"
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#include "buildnum.h"
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@ -30,6 +30,8 @@
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# include "config.h"
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#endif
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#include <stdarg.h>
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#include "host.h"
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#include "sys.h"
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@ -60,6 +60,7 @@
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#include "screen.h"
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#include "sbar.h"
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#include "skin.h"
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#include "sound.h"
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#include "teamplay.h"
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#include "va.h"
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#include "view.h"
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@ -44,6 +44,7 @@
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#include <sys/types.h>
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#include <sys/mman.h>
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#include "cvar.h"
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#include "host.h"
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#include "qargs.h"
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#include "sys.h"
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@ -45,8 +45,10 @@
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#include "client.h"
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#include "console.h"
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#include "host.h"
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#include "model.h"
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#include "msg.h"
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#include "r_dynamic.h"
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#include "sound.h"
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#define MAX_BEAMS 8
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#define MAX_BEAM_ENTS 20
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@ -49,6 +49,7 @@
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#include "qargs.h"
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#include "r_dynamic.h"
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#include "skin.h"
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#include "sound.h"
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#include "sys.h"
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#include "view.h"
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@ -66,6 +66,7 @@
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#include "va.h"
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#include "vid.h"
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#include "view.h"
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#include "winquake.h"
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void (*vid_menudrawfn) (void);
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void (*vid_menukeyfn) (int key);
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@ -32,6 +32,7 @@
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#include "d_ifacea.h"
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#include "r_local.h"
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#include "sound.h"
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#if 0
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// FIXME
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@ -45,6 +45,7 @@
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#include "cmd.h"
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#include "r_local.h"
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#include "screen.h"
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#include "sound.h"
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#include "sys.h"
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#include "view.h"
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@ -42,6 +42,7 @@
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#include "cmd.h"
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#include "console.h"
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#include "host.h"
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#include "model.h"
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#include "qargs.h"
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#include "sys.h"
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#include "sound.h"
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@ -43,6 +43,7 @@
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#include "cmd.h"
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#include "client.h"
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#include "locs.h"
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#include "model.h"
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#include "quakefs.h"
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#include "sys.h"
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#include "teamplay.h"
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@ -41,6 +41,7 @@
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#include "commdef.h"
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#include "console.h"
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#include "crc.h"
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#include "mathlib.h"
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#include "server.h"
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#include "world.h"
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