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https://git.code.sf.net/p/quake/newtree
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.gdbinit:
add -nosound again cl_main.c: clean up function headers
This commit is contained in:
parent
054f659078
commit
eb8c267925
2 changed files with 56 additions and 115 deletions
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@ -1 +1 @@
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set args -nocdaudio +setrom _windowed_mouse 0 +set gl_sky_clip 1 +set show_fps 1
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set args -nosound -nocdaudio +setrom _windowed_mouse 0 +set gl_sky_clip 1 +set show_fps 1
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169
source/cl_main.c
169
source/cl_main.c
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@ -208,9 +208,7 @@ char soundlist_name[] = "soundlist %i %i";
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cvar_t *confirm_quit;
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cvar_t *confirm_quit;
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/*
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/*
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==================
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CL_Quit_f
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CL_Quit_f
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==================
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*/
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*/
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void
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void
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CL_Quit_f (void)
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CL_Quit_f (void)
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@ -224,9 +222,7 @@ CL_Quit_f (void)
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}
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}
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/*
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/*
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=======================
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CL_Version_f
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CL_Version_f
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======================
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*/
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*/
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void
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void
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CL_Version_f (void)
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CL_Version_f (void)
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@ -237,11 +233,9 @@ CL_Version_f (void)
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/*
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/*
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=======================
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CL_SendConnectPacket
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CL_SendConnectPacket
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called by CL_Connect_f and CL_CheckResend
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called by CL_Connect_f and CL_CheckResend
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======================
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*/
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*/
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void
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void
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CL_SendConnectPacket (void)
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CL_SendConnectPacket (void)
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@ -294,12 +288,9 @@ CL_SendConnectPacket (void)
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}
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}
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/*
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/*
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=================
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CL_CheckForResend
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CL_CheckForResend
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Resend a connect message if the last one has timed out
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Resend a connect message if the last one has timed out
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=================
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*/
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*/
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void
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void
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CL_CheckForResend (void)
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CL_CheckForResend (void)
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@ -348,10 +339,7 @@ CL_BeginServerConnect (void)
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}
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}
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/*
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/*
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================
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CL_Connect_f
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CL_Connect_f
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================
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*/
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*/
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void
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void
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CL_Connect_f (void)
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CL_Connect_f (void)
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@ -373,12 +361,10 @@ CL_Connect_f (void)
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/*
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/*
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=====================
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CL_Rcon_f
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CL_Rcon_f
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Send the rest of the command line over as
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Send the rest of the command line over as
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an unconnected command.
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an unconnected command.
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=====================
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*/
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*/
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void
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void
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CL_Rcon_f (void)
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CL_Rcon_f (void)
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@ -417,10 +403,7 @@ CL_Rcon_f (void)
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/*
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/*
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=====================
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CL_ClearState
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CL_ClearState
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=====================
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*/
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*/
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void
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void
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CL_ClearState (void)
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CL_ClearState (void)
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@ -458,12 +441,10 @@ CL_ClearState (void)
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}
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}
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/*
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/*
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=====================
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CL_Disconnect
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CL_Disconnect
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Sends a disconnect message to the server
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Sends a disconnect message to the server
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This is also called on Host_Error, so it shouldn't cause any errors
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This is also called on Host_Error, so it shouldn't cause any errors
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=====================
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*/
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*/
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void
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void
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CL_Disconnect (void)
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CL_Disconnect (void)
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@ -514,13 +495,11 @@ CL_Disconnect_f (void)
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}
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}
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/*
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/*
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====================
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CL_User_f
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CL_User_f
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user <name or userid>
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user <name or userid>
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Dump userdata / masterdata for a user
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Dump userdata / masterdata for a user
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====================
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*/
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*/
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void
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void
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CL_User_f (void)
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CL_User_f (void)
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@ -548,11 +527,9 @@ CL_User_f (void)
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}
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}
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/*
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/*
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====================
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CL_Users_f
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CL_Users_f
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Dump userids for all current players
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Dump userids for all current players
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====================
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*/
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*/
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void
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void
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CL_Users_f (void)
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CL_Users_f (void)
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@ -575,11 +552,9 @@ CL_Users_f (void)
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}
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}
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/*
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/*
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==================
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CL_FullServerinfo_f
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CL_FullServerinfo_f
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Sent by server when serverinfo changes
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Sent by server when serverinfo changes
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==================
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*/
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*/
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void
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void
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CL_FullServerinfo_f (void)
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CL_FullServerinfo_f (void)
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@ -669,12 +644,10 @@ CL_RemoveQFInfoKeys (void)
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}
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}
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/*
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/*
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==================
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CL_FullInfo_f
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CL_FullInfo_f
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Allow clients to change userinfo
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Allow clients to change userinfo
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==================
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Casey was here :)
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Casey was here :)
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*/
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*/
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void
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void
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CL_FullInfo_f (void)
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CL_FullInfo_f (void)
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@ -720,11 +693,9 @@ CL_FullInfo_f (void)
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}
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}
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/*
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/*
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==================
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CL_SetInfo_f
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CL_SetInfo_f
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Allow clients to change userinfo
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Allow clients to change userinfo
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==================
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*/
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*/
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void
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void
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CL_SetInfo_f (void)
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CL_SetInfo_f (void)
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@ -747,13 +718,11 @@ CL_SetInfo_f (void)
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}
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}
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/*
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/*
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====================
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CL_Packet_f
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CL_Packet_f
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packet <destination> <contents>
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packet <destination> <contents>
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Contents allows \n escape character
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Contents allows \n escape character
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====================
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*/
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*/
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void
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void
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CL_Packet_f (void)
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CL_Packet_f (void)
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@ -792,11 +761,9 @@ CL_Packet_f (void)
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/*
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/*
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=====================
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CL_NextDemo
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CL_NextDemo
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Called to play the next demo in the demo loop
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Called to play the next demo in the demo loop
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=====================
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*/
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*/
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void
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void
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CL_NextDemo (void)
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CL_NextDemo (void)
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@ -822,12 +789,10 @@ CL_NextDemo (void)
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/*
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/*
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=================
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CL_Changing_f
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CL_Changing_f
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Just sent as a hint to the client that they should
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Just sent as a hint to the client that they should
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drop to full console
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drop to full console
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=================
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*/
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*/
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void
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void
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CL_Changing_f (void)
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CL_Changing_f (void)
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@ -844,11 +809,9 @@ CL_Changing_f (void)
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/*
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/*
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=================
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CL_Reconnect_f
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CL_Reconnect_f
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The server is changing levels
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The server is changing levels
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=================
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*/
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*/
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void
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void
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CL_Reconnect_f (void)
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CL_Reconnect_f (void)
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@ -876,11 +839,9 @@ CL_Reconnect_f (void)
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}
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}
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/*
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/*
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=================
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CL_ConnectionlessPacket
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CL_ConnectionlessPacket
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Responses to broadcasts, etc
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Responses to broadcasts, etc
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=================
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*/
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*/
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void
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void
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CL_ConnectionlessPacket (void)
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CL_ConnectionlessPacket (void)
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@ -1045,9 +1006,7 @@ CL_PingPacket (void)
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}
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}
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/*
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/*
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=================
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CL_ReadPackets
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CL_ReadPackets
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=================
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*/
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*/
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void
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void
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CL_ReadPackets (void)
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CL_ReadPackets (void)
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@ -1106,9 +1065,7 @@ CL_ReadPackets (void)
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//=============================================================================
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//=============================================================================
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/*
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/*
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=====================
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CL_Download_f
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CL_Download_f
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=====================
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*/
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*/
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void
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void
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CL_Download_f (void)
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CL_Download_f (void)
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@ -1143,9 +1100,7 @@ CL_Download_f (void)
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}
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}
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/*
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/*
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=================
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CL_Init
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CL_Init
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=================
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*/
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*/
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void
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void
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CL_Init (void)
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CL_Init (void)
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@ -1330,11 +1285,9 @@ CL_Init_Cvars (void)
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}
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}
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/*
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/*
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================
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Host_EndGame
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Host_EndGame
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Call this to drop to a console without exiting the qwcl
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Call this to drop to a console without exiting the qwcl
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================
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*/
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*/
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void
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void
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Host_EndGame (char *message, ...)
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Host_EndGame (char *message, ...)
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@ -1355,11 +1308,9 @@ Host_EndGame (char *message, ...)
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}
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}
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/*
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/*
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================
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Host_Error
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Host_Error
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This shuts down the client and exits qwcl
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This shuts down the client and exits qwcl
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================
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*/
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*/
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void
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void
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Host_Error (char *error, ...)
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Host_Error (char *error, ...)
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@ -1388,11 +1339,9 @@ Host_Error (char *error, ...)
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/*
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/*
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===============
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Host_WriteConfiguration
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Host_WriteConfiguration
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Writes key bindings and archived cvars to config.cfg
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Writes key bindings and archived cvars to config.cfg
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===============
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*/
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*/
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void
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void
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Host_WriteConfiguration (void)
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Host_WriteConfiguration (void)
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@ -1421,11 +1370,9 @@ Host_WriteConfiguration (void)
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#if 0
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#if 0
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/*
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/*
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==================
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Host_SimulationTime
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Host_SimulationTime
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This determines if enough time has passed to run a simulation frame
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This determines if enough time has passed to run a simulation frame
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==================
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*/
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*/
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qboolean
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qboolean
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Host_SimulationTime (float time)
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Host_SimulationTime (float time)
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/*
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/*
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==================
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Host_Frame
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Host_Frame
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Runs all active servers
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Runs all active servers
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==================
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*/
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*/
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int nopacketcount;
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int nopacketcount;
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void
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void
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@ -1574,9 +1519,7 @@ check_quakerc (void)
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}
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}
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/*
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/*
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====================
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Host_Init
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Host_Init
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====================
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*/
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*/
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void
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void
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Host_Init (void)
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Host_Init (void)
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@ -1716,12 +1659,10 @@ Host_Init (void)
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/*
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/*
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===============
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Host_Shutdown
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Host_Shutdown
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FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
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FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
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to run quit through here before the final handoff to the sys code.
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to run quit through here before the final handoff to the sys code.
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===============
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*/
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*/
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void
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void
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Host_Shutdown (void)
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Host_Shutdown (void)
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Reference in a new issue