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Cvar audit 1, all unused cvars are gone, with the exception of software
rendering, and the server.
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22 changed files with 1 additions and 102 deletions
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@ -47,15 +47,6 @@ R_CheckVariables
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*/
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void R_CheckVariables (void)
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{
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#if 0
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static float oldbright;
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if (r_fullbright->value != oldbright)
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{
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oldbright = r_fullbright->value;
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D_FlushCaches (); // so all lighting changes
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}
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#endif
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}
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@ -481,7 +472,6 @@ void R_SetupFrame (void)
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// don't allow cheats in multiplayer
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Cvar_SetValue(r_draworder, 0);
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Cvar_SetValue(r_fullbright, 0);
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Cvar_SetValue(r_ambient, 0);
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Cvar_SetValue(r_drawflat, 0);
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