Cvar audit 1, all unused cvars are gone, with the exception of software

rendering, and the server.
This commit is contained in:
Zephaniah E. Hull 2000-09-30 04:08:40 +00:00
parent cb0d141132
commit e4c9ccff8f
22 changed files with 1 additions and 102 deletions

View file

@ -92,8 +92,6 @@ cvar_t *r_norefresh;
cvar_t *r_drawentities;
cvar_t *r_drawviewmodel;
cvar_t *r_speeds;
cvar_t *r_fullbright;
cvar_t *r_lightmap;
cvar_t *r_shadows;
cvar_t *r_wateralpha;
cvar_t *r_waterripple;
@ -112,7 +110,6 @@ cvar_t *gl_flashblend;
cvar_t *gl_playermip;
cvar_t *gl_nocolors;
cvar_t *gl_keeptjunctions;
cvar_t *gl_reporttjunctions;
cvar_t *gl_particles;
cvar_t *r_skyname;
@ -799,8 +796,6 @@ R_SetupFrame
static void R_SetupFrame (void)
{
// don't allow cheats in multiplayer
Cvar_SetValue (r_fullbright, 0);
Cvar_SetValue (r_lightmap, 0);
if (!atoi(Info_ValueForKey(cl.serverinfo, "watervis")))
Cvar_SetValue(r_wateralpha, 1);