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Cvar audit 1, all unused cvars are gone, with the exception of software
rendering, and the server.
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22 changed files with 1 additions and 102 deletions
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@ -92,8 +92,6 @@ cvar_t *r_norefresh;
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cvar_t *r_drawentities;
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cvar_t *r_drawviewmodel;
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cvar_t *r_speeds;
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cvar_t *r_fullbright;
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cvar_t *r_lightmap;
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cvar_t *r_shadows;
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cvar_t *r_wateralpha;
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cvar_t *r_waterripple;
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@ -112,7 +110,6 @@ cvar_t *gl_flashblend;
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cvar_t *gl_playermip;
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cvar_t *gl_nocolors;
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cvar_t *gl_keeptjunctions;
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cvar_t *gl_reporttjunctions;
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cvar_t *gl_particles;
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cvar_t *r_skyname;
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@ -799,8 +796,6 @@ R_SetupFrame
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static void R_SetupFrame (void)
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{
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// don't allow cheats in multiplayer
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Cvar_SetValue (r_fullbright, 0);
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Cvar_SetValue (r_lightmap, 0);
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if (!atoi(Info_ValueForKey(cl.serverinfo, "watervis")))
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Cvar_SetValue(r_wateralpha, 1);
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