Fix for invisible gun and lightning. (cleanup after Endy)

This commit is contained in:
Forest Hale 2000-06-30 09:59:02 +00:00
parent a02481c08c
commit e3d8266db8
2 changed files with 5 additions and 4 deletions

View file

@ -720,16 +720,14 @@ R_DrawViewModel
*/
void R_DrawViewModel (void)
{
currententity = &cl.viewent;
if (!r_drawviewmodel->value
|| !Cam_DrawViewModel()
|| envmap
|| !r_drawentities->value
|| (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
|| cl.stats[STAT_HEALTH] <= 0)
return;
currententity = &cl.viewent;
if (!currententity->model)
|| !currententity->model)
return;
// hack the depth range to prevent view model from poking into walls