gl bmodel fullbrights implemented. I hope. I'll find out for sure when I get

home.
This commit is contained in:
Bill Currie 2000-09-20 23:06:26 +00:00
parent 96aba78186
commit ddef594b2e
7 changed files with 74 additions and 8 deletions

View file

@ -36,9 +36,7 @@
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
#ifndef MAX_LBM_HEIGHT // FIXME: get rid of this ifndef --KB
#define MAX_LBM_HEIGHT 480
#endif
typedef struct
{

View file

@ -118,9 +118,9 @@ extern PROC glVertexPointerEXT;
// normalizing factor so player model works out to about
// 1 pixel per triangle
#ifndef MAX_LBM_HEIGHT // FIXME: Make this ifndef go away.. --KB
#define MAX_LBM_HEIGHT 480
#endif
#define MAX_LBM_HEIGHT 480
#define MAX_GLTEXTURES 2048
#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
@ -215,6 +215,7 @@ extern cvar_t *gl_flashblend;
extern cvar_t *gl_nocolors;
extern cvar_t *gl_particles;
extern cvar_t *gl_fb_models;
extern cvar_t *gl_fb_bmodels;
extern int gl_lightmap_format;
extern int gl_solid_format;

View file

@ -92,6 +92,7 @@ typedef struct texture_s
char name[16];
unsigned width, height;
int gl_texturenum;
int gl_fb_texturenum;
struct msurface_s *texturechain; // for gl_texsort drawing
int anim_total; // total tenths in sequence ( 0 = no)
int anim_min, anim_max; // time for this frame min <=time< max
@ -131,6 +132,7 @@ typedef struct glpoly_s
{
struct glpoly_s *next;
struct glpoly_s *chain;
struct glpoly_s *fb_chain;
int numverts;
int flags; // for SURF_UNDERWATER
float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)