mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-05-30 00:30:38 +00:00
Initial revision
This commit is contained in:
commit
d859383680
169 changed files with 86447 additions and 0 deletions
517
source/sv_ents.c
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517
source/sv_ents.c
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@ -0,0 +1,517 @@
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
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||||
of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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||||
|
||||
See the GNU General Public License for more details.
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||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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||||
|
||||
*/
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#include "qwsvdef.h"
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/*
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=============================================================================
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The PVS must include a small area around the client to allow head bobbing
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or other small motion on the client side. Otherwise, a bob might cause an
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entity that should be visible to not show up, especially when the bob
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crosses a waterline.
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=============================================================================
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*/
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int fatbytes;
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byte fatpvs[MAX_MAP_LEAFS/8];
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void SV_AddToFatPVS (vec3_t org, mnode_t *node)
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{
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int i;
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byte *pvs;
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mplane_t *plane;
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float d;
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while (1)
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{
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// if this is a leaf, accumulate the pvs bits
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if (node->contents < 0)
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{
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if (node->contents != CONTENTS_SOLID)
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{
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pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
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for (i=0 ; i<fatbytes ; i++)
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fatpvs[i] |= pvs[i];
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}
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return;
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}
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plane = node->plane;
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d = DotProduct (org, plane->normal) - plane->dist;
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if (d > 8)
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node = node->children[0];
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else if (d < -8)
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node = node->children[1];
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else
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{ // go down both
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SV_AddToFatPVS (org, node->children[0]);
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node = node->children[1];
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}
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}
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}
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/*
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=============
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SV_FatPVS
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Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
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given point.
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=============
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*/
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byte *SV_FatPVS (vec3_t org)
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{
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fatbytes = (sv.worldmodel->numleafs+31)>>3;
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Q_memset (fatpvs, 0, fatbytes);
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SV_AddToFatPVS (org, sv.worldmodel->nodes);
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return fatpvs;
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}
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//=============================================================================
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// because there can be a lot of nails, there is a special
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// network protocol for them
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#define MAX_NAILS 32
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edict_t *nails[MAX_NAILS];
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int numnails;
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extern int sv_nailmodel, sv_supernailmodel, sv_playermodel;
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qboolean SV_AddNailUpdate (edict_t *ent)
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{
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if (ent->v.modelindex != sv_nailmodel
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&& ent->v.modelindex != sv_supernailmodel)
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return false;
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if (numnails == MAX_NAILS)
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return true;
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nails[numnails] = ent;
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numnails++;
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return true;
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}
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void SV_EmitNailUpdate (sizebuf_t *msg)
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{
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byte bits[6]; // [48 bits] xyzpy 12 12 12 4 8
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int n, i;
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edict_t *ent;
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int x, y, z, p, yaw;
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if (!numnails)
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return;
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MSG_WriteByte (msg, svc_nails);
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MSG_WriteByte (msg, numnails);
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for (n=0 ; n<numnails ; n++)
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{
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ent = nails[n];
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x = (int)(ent->v.origin[0]+4096)>>1;
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y = (int)(ent->v.origin[1]+4096)>>1;
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z = (int)(ent->v.origin[2]+4096)>>1;
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p = (int)(16*ent->v.angles[0]/360)&15;
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yaw = (int)(256*ent->v.angles[1]/360)&255;
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bits[0] = x;
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bits[1] = (x>>8) | (y<<4);
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bits[2] = (y>>4);
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bits[3] = z;
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bits[4] = (z>>8) | (p<<4);
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bits[5] = yaw;
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|
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for (i=0 ; i<6 ; i++)
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MSG_WriteByte (msg, bits[i]);
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}
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}
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//=============================================================================
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/*
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==================
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SV_WriteDelta
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Writes part of a packetentities message.
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Can delta from either a baseline or a previous packet_entity
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==================
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*/
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void SV_WriteDelta (entity_state_t *from, entity_state_t *to, sizebuf_t *msg, qboolean force)
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{
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int bits;
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int i;
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float miss;
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// send an update
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bits = 0;
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for (i=0 ; i<3 ; i++)
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||||
{
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miss = to->origin[i] - from->origin[i];
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if ( miss < -0.1 || miss > 0.1 )
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bits |= U_ORIGIN1<<i;
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}
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if ( to->angles[0] != from->angles[0] )
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bits |= U_ANGLE1;
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if ( to->angles[1] != from->angles[1] )
|
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bits |= U_ANGLE2;
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|
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if ( to->angles[2] != from->angles[2] )
|
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bits |= U_ANGLE3;
|
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|
||||
if ( to->colormap != from->colormap )
|
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bits |= U_COLORMAP;
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|
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if ( to->skinnum != from->skinnum )
|
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bits |= U_SKIN;
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|
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if ( to->frame != from->frame )
|
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bits |= U_FRAME;
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|
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if ( to->effects != from->effects )
|
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bits |= U_EFFECTS;
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|
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if ( to->modelindex != from->modelindex )
|
||||
bits |= U_MODEL;
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|
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if (bits & 511)
|
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bits |= U_MOREBITS;
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|
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if (to->flags & U_SOLID)
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bits |= U_SOLID;
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//
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// write the message
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//
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if (!to->number)
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SV_Error ("Unset entity number");
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if (to->number >= 512)
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SV_Error ("Entity number >= 512");
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if (!bits && !force)
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return; // nothing to send!
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i = to->number | (bits&~511);
|
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if (i & U_REMOVE)
|
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Sys_Error ("U_REMOVE");
|
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MSG_WriteShort (msg, i);
|
||||
|
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if (bits & U_MOREBITS)
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MSG_WriteByte (msg, bits&255);
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if (bits & U_MODEL)
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MSG_WriteByte (msg, to->modelindex);
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if (bits & U_FRAME)
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MSG_WriteByte (msg, to->frame);
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if (bits & U_COLORMAP)
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MSG_WriteByte (msg, to->colormap);
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if (bits & U_SKIN)
|
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MSG_WriteByte (msg, to->skinnum);
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if (bits & U_EFFECTS)
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MSG_WriteByte (msg, to->effects);
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||||
if (bits & U_ORIGIN1)
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MSG_WriteCoord (msg, to->origin[0]);
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if (bits & U_ANGLE1)
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||||
MSG_WriteAngle(msg, to->angles[0]);
|
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if (bits & U_ORIGIN2)
|
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MSG_WriteCoord (msg, to->origin[1]);
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if (bits & U_ANGLE2)
|
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MSG_WriteAngle(msg, to->angles[1]);
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if (bits & U_ORIGIN3)
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MSG_WriteCoord (msg, to->origin[2]);
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if (bits & U_ANGLE3)
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MSG_WriteAngle(msg, to->angles[2]);
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}
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||||
|
||||
/*
|
||||
=============
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||||
SV_EmitPacketEntities
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Writes a delta update of a packet_entities_t to the message.
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||||
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=============
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||||
*/
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void SV_EmitPacketEntities (client_t *client, packet_entities_t *to, sizebuf_t *msg)
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{
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edict_t *ent;
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client_frame_t *fromframe;
|
||||
packet_entities_t *from;
|
||||
int oldindex, newindex;
|
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int oldnum, newnum;
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int oldmax;
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||||
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// this is the frame that we are going to delta update from
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if (client->delta_sequence != -1)
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{
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fromframe = &client->frames[client->delta_sequence & UPDATE_MASK];
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from = &fromframe->entities;
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oldmax = from->num_entities;
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MSG_WriteByte (msg, svc_deltapacketentities);
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MSG_WriteByte (msg, client->delta_sequence);
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}
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else
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{
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oldmax = 0; // no delta update
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from = NULL;
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MSG_WriteByte (msg, svc_packetentities);
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}
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|
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newindex = 0;
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oldindex = 0;
|
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//Con_Printf ("---%i to %i ----\n", client->delta_sequence & UPDATE_MASK
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// , client->netchan.outgoing_sequence & UPDATE_MASK);
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while (newindex < to->num_entities || oldindex < oldmax)
|
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{
|
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newnum = newindex >= to->num_entities ? 9999 : to->entities[newindex].number;
|
||||
oldnum = oldindex >= oldmax ? 9999 : from->entities[oldindex].number;
|
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|
||||
if (newnum == oldnum)
|
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{ // delta update from old position
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//Con_Printf ("delta %i\n", newnum);
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SV_WriteDelta (&from->entities[oldindex], &to->entities[newindex], msg, false);
|
||||
oldindex++;
|
||||
newindex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newnum < oldnum)
|
||||
{ // this is a new entity, send it from the baseline
|
||||
ent = EDICT_NUM(newnum);
|
||||
//Con_Printf ("baseline %i\n", newnum);
|
||||
SV_WriteDelta (&ent->baseline, &to->entities[newindex], msg, true);
|
||||
newindex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newnum > oldnum)
|
||||
{ // the old entity isn't present in the new message
|
||||
//Con_Printf ("remove %i\n", oldnum);
|
||||
MSG_WriteShort (msg, oldnum | U_REMOVE);
|
||||
oldindex++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
MSG_WriteShort (msg, 0); // end of packetentities
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
SV_WritePlayersToClient
|
||||
|
||||
=============
|
||||
*/
|
||||
void SV_WritePlayersToClient (client_t *client, edict_t *clent, byte *pvs, sizebuf_t *msg)
|
||||
{
|
||||
int i, j;
|
||||
client_t *cl;
|
||||
edict_t *ent;
|
||||
int msec;
|
||||
usercmd_t cmd;
|
||||
int pflags;
|
||||
|
||||
for (j=0,cl=svs.clients ; j<MAX_CLIENTS ; j++,cl++)
|
||||
{
|
||||
if (cl->state != cs_spawned)
|
||||
continue;
|
||||
|
||||
ent = cl->edict;
|
||||
|
||||
// ZOID visibility tracking
|
||||
if (ent != clent &&
|
||||
!(client->spec_track && client->spec_track - 1 == j))
|
||||
{
|
||||
if (cl->spectator)
|
||||
continue;
|
||||
|
||||
// ignore if not touching a PV leaf
|
||||
for (i=0 ; i < ent->num_leafs ; i++)
|
||||
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
|
||||
break;
|
||||
if (i == ent->num_leafs)
|
||||
continue; // not visible
|
||||
}
|
||||
|
||||
pflags = PF_MSEC | PF_COMMAND;
|
||||
|
||||
if (ent->v.modelindex != sv_playermodel)
|
||||
pflags |= PF_MODEL;
|
||||
for (i=0 ; i<3 ; i++)
|
||||
if (ent->v.velocity[i])
|
||||
pflags |= PF_VELOCITY1<<i;
|
||||
if (ent->v.effects)
|
||||
pflags |= PF_EFFECTS;
|
||||
if (ent->v.skin)
|
||||
pflags |= PF_SKINNUM;
|
||||
if (ent->v.health <= 0)
|
||||
pflags |= PF_DEAD;
|
||||
if (ent->v.mins[2] != -24)
|
||||
pflags |= PF_GIB;
|
||||
|
||||
if (cl->spectator)
|
||||
{ // only sent origin and velocity to spectators
|
||||
pflags &= PF_VELOCITY1 | PF_VELOCITY2 | PF_VELOCITY3;
|
||||
}
|
||||
else if (ent == clent)
|
||||
{ // don't send a lot of data on personal entity
|
||||
pflags &= ~(PF_MSEC|PF_COMMAND);
|
||||
if (ent->v.weaponframe)
|
||||
pflags |= PF_WEAPONFRAME;
|
||||
}
|
||||
|
||||
if (client->spec_track && client->spec_track - 1 == j &&
|
||||
ent->v.weaponframe)
|
||||
pflags |= PF_WEAPONFRAME;
|
||||
|
||||
MSG_WriteByte (msg, svc_playerinfo);
|
||||
MSG_WriteByte (msg, j);
|
||||
MSG_WriteShort (msg, pflags);
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
MSG_WriteCoord (msg, ent->v.origin[i]);
|
||||
|
||||
MSG_WriteByte (msg, ent->v.frame);
|
||||
|
||||
if (pflags & PF_MSEC)
|
||||
{
|
||||
msec = 1000*(sv.time - cl->localtime);
|
||||
if (msec > 255)
|
||||
msec = 255;
|
||||
MSG_WriteByte (msg, msec);
|
||||
}
|
||||
|
||||
if (pflags & PF_COMMAND)
|
||||
{
|
||||
cmd = cl->lastcmd;
|
||||
|
||||
if (ent->v.health <= 0)
|
||||
{ // don't show the corpse looking around...
|
||||
cmd.angles[0] = 0;
|
||||
cmd.angles[1] = ent->v.angles[1];
|
||||
cmd.angles[0] = 0;
|
||||
}
|
||||
|
||||
cmd.buttons = 0; // never send buttons
|
||||
cmd.impulse = 0; // never send impulses
|
||||
|
||||
MSG_WriteDeltaUsercmd (msg, &nullcmd, &cmd);
|
||||
}
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
if (pflags & (PF_VELOCITY1<<i) )
|
||||
MSG_WriteShort (msg, ent->v.velocity[i]);
|
||||
|
||||
if (pflags & PF_MODEL)
|
||||
MSG_WriteByte (msg, ent->v.modelindex);
|
||||
|
||||
if (pflags & PF_SKINNUM)
|
||||
MSG_WriteByte (msg, ent->v.skin);
|
||||
|
||||
if (pflags & PF_EFFECTS)
|
||||
MSG_WriteByte (msg, ent->v.effects);
|
||||
|
||||
if (pflags & PF_WEAPONFRAME)
|
||||
MSG_WriteByte (msg, ent->v.weaponframe);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
SV_WriteEntitiesToClient
|
||||
|
||||
Encodes the current state of the world as
|
||||
a svc_packetentities messages and possibly
|
||||
a svc_nails message and
|
||||
svc_playerinfo messages
|
||||
=============
|
||||
*/
|
||||
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg)
|
||||
{
|
||||
int e, i;
|
||||
byte *pvs;
|
||||
vec3_t org;
|
||||
edict_t *ent;
|
||||
packet_entities_t *pack;
|
||||
edict_t *clent;
|
||||
client_frame_t *frame;
|
||||
entity_state_t *state;
|
||||
|
||||
// this is the frame we are creating
|
||||
frame = &client->frames[client->netchan.incoming_sequence & UPDATE_MASK];
|
||||
|
||||
// find the client's PVS
|
||||
clent = client->edict;
|
||||
VectorAdd (clent->v.origin, clent->v.view_ofs, org);
|
||||
pvs = SV_FatPVS (org);
|
||||
|
||||
// send over the players in the PVS
|
||||
SV_WritePlayersToClient (client, clent, pvs, msg);
|
||||
|
||||
// put other visible entities into either a packet_entities or a nails message
|
||||
pack = &frame->entities;
|
||||
pack->num_entities = 0;
|
||||
|
||||
numnails = 0;
|
||||
|
||||
for (e=MAX_CLIENTS+1, ent=EDICT_NUM(e) ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
|
||||
{
|
||||
// ignore ents without visible models
|
||||
if (!ent->v.modelindex || !*PR_GetString(ent->v.model))
|
||||
continue;
|
||||
|
||||
// ignore if not touching a PV leaf
|
||||
for (i=0 ; i < ent->num_leafs ; i++)
|
||||
if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
|
||||
break;
|
||||
|
||||
if (i == ent->num_leafs)
|
||||
continue; // not visible
|
||||
|
||||
if (SV_AddNailUpdate (ent))
|
||||
continue; // added to the special update list
|
||||
|
||||
// add to the packetentities
|
||||
if (pack->num_entities == MAX_PACKET_ENTITIES)
|
||||
continue; // all full
|
||||
|
||||
state = &pack->entities[pack->num_entities];
|
||||
pack->num_entities++;
|
||||
|
||||
state->number = e;
|
||||
state->flags = 0;
|
||||
VectorCopy (ent->v.origin, state->origin);
|
||||
VectorCopy (ent->v.angles, state->angles);
|
||||
state->modelindex = ent->v.modelindex;
|
||||
state->frame = ent->v.frame;
|
||||
state->colormap = ent->v.colormap;
|
||||
state->skinnum = ent->v.skin;
|
||||
state->effects = ent->v.effects;
|
||||
}
|
||||
|
||||
// encode the packet entities as a delta from the
|
||||
// last packetentities acknowledged by the client
|
||||
|
||||
SV_EmitPacketEntities (client, pack, msg);
|
||||
|
||||
// now add the specialized nail update
|
||||
SV_EmitNailUpdate (msg);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue