mirror of
https://git.code.sf.net/p/quake/newtree
synced 2025-06-02 01:51:37 +00:00
Initial revision
This commit is contained in:
commit
d859383680
169 changed files with 86447 additions and 0 deletions
456
include/server.h
Normal file
456
include/server.h
Normal file
|
@ -0,0 +1,456 @@
|
|||
/*
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// server.h
|
||||
|
||||
#define QW_SERVER
|
||||
|
||||
#define MAX_MASTERS 8 // max recipients for heartbeat packets
|
||||
|
||||
#define MAX_SIGNON_BUFFERS 8
|
||||
|
||||
typedef enum {
|
||||
ss_dead, // no map loaded
|
||||
ss_loading, // spawning level edicts
|
||||
ss_active // actively running
|
||||
} server_state_t;
|
||||
// some qc commands are only valid before the server has finished
|
||||
// initializing (precache commands, static sounds / objects, etc)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
qboolean active; // false when server is going down
|
||||
server_state_t state; // precache commands are only valid during load
|
||||
|
||||
double time;
|
||||
|
||||
int lastcheck; // used by PF_checkclient
|
||||
double lastchecktime; // for monster ai
|
||||
|
||||
qboolean paused; // are we paused?
|
||||
|
||||
//check player/eyes models for hacks
|
||||
unsigned model_player_checksum;
|
||||
unsigned eyes_player_checksum;
|
||||
|
||||
char name[64]; // map name
|
||||
char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
|
||||
struct model_s *worldmodel;
|
||||
char *model_precache[MAX_MODELS]; // NULL terminated
|
||||
char *sound_precache[MAX_SOUNDS]; // NULL terminated
|
||||
char *lightstyles[MAX_LIGHTSTYLES];
|
||||
struct model_s *models[MAX_MODELS];
|
||||
|
||||
int num_edicts; // increases towards MAX_EDICTS
|
||||
edict_t *edicts; // can NOT be array indexed, because
|
||||
// edict_t is variable sized, but can
|
||||
// be used to reference the world ent
|
||||
|
||||
byte *pvs, *phs; // fully expanded and decompressed
|
||||
|
||||
// added to every client's unreliable buffer each frame, then cleared
|
||||
sizebuf_t datagram;
|
||||
byte datagram_buf[MAX_DATAGRAM];
|
||||
|
||||
// added to every client's reliable buffer each frame, then cleared
|
||||
sizebuf_t reliable_datagram;
|
||||
byte reliable_datagram_buf[MAX_MSGLEN];
|
||||
|
||||
// the multicast buffer is used to send a message to a set of clients
|
||||
sizebuf_t multicast;
|
||||
byte multicast_buf[MAX_MSGLEN];
|
||||
|
||||
// the master buffer is used for building log packets
|
||||
sizebuf_t master;
|
||||
byte master_buf[MAX_DATAGRAM];
|
||||
|
||||
// the signon buffer will be sent to each client as they connect
|
||||
// includes the entity baselines, the static entities, etc
|
||||
// large levels will have >MAX_DATAGRAM sized signons, so
|
||||
// multiple signon messages are kept
|
||||
sizebuf_t signon;
|
||||
int num_signon_buffers;
|
||||
int signon_buffer_size[MAX_SIGNON_BUFFERS];
|
||||
byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
|
||||
} server_t;
|
||||
|
||||
|
||||
#define NUM_SPAWN_PARMS 16
|
||||
|
||||
typedef enum
|
||||
{
|
||||
cs_free, // can be reused for a new connection
|
||||
cs_zombie, // client has been disconnected, but don't reuse
|
||||
// connection for a couple seconds
|
||||
cs_connected, // has been assigned to a client_t, but not in game yet
|
||||
cs_spawned // client is fully in game
|
||||
} client_state_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// received from client
|
||||
|
||||
// reply
|
||||
double senttime;
|
||||
float ping_time;
|
||||
packet_entities_t entities;
|
||||
} client_frame_t;
|
||||
|
||||
#define MAX_BACK_BUFFERS 4
|
||||
|
||||
typedef struct client_s
|
||||
{
|
||||
client_state_t state;
|
||||
|
||||
int spectator; // non-interactive
|
||||
|
||||
qboolean sendinfo; // at end of frame, send info to all
|
||||
// this prevents malicious multiple broadcasts
|
||||
float lastnametime; // time of last name change
|
||||
int lastnamecount; // time of last name change
|
||||
unsigned checksum; // checksum for calcs
|
||||
qboolean drop; // lose this guy next opportunity
|
||||
int lossage; // loss percentage
|
||||
|
||||
int userid; // identifying number
|
||||
char userinfo[MAX_INFO_STRING]; // infostring
|
||||
|
||||
usercmd_t lastcmd; // for filling in big drops and partial predictions
|
||||
double localtime; // of last message
|
||||
int oldbuttons;
|
||||
|
||||
float maxspeed; // localized maxspeed
|
||||
float entgravity; // localized ent gravity
|
||||
|
||||
edict_t *edict; // EDICT_NUM(clientnum+1)
|
||||
char name[32]; // for printing to other people
|
||||
// extracted from userinfo
|
||||
int messagelevel; // for filtering printed messages
|
||||
|
||||
// the datagram is written to after every frame, but only cleared
|
||||
// when it is sent out to the client. overflow is tolerated.
|
||||
sizebuf_t datagram;
|
||||
byte datagram_buf[MAX_DATAGRAM];
|
||||
|
||||
// back buffers for client reliable data
|
||||
sizebuf_t backbuf;
|
||||
int num_backbuf;
|
||||
int backbuf_size[MAX_BACK_BUFFERS];
|
||||
byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN];
|
||||
|
||||
double connection_started; // or time of disconnect for zombies
|
||||
qboolean send_message; // set on frames a datagram arived on
|
||||
|
||||
// spawn parms are carried from level to level
|
||||
float spawn_parms[NUM_SPAWN_PARMS];
|
||||
|
||||
// client known data for deltas
|
||||
int old_frags;
|
||||
|
||||
int stats[MAX_CL_STATS];
|
||||
|
||||
|
||||
client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
|
||||
|
||||
FILE *download; // file being downloaded
|
||||
int downloadsize; // total bytes
|
||||
int downloadcount; // bytes sent
|
||||
|
||||
int spec_track; // entnum of player tracking
|
||||
|
||||
double whensaid[10]; // JACK: For floodprots
|
||||
int whensaidhead; // Head value for floodprots
|
||||
double lockedtill;
|
||||
|
||||
qboolean upgradewarn; // did we warn him?
|
||||
|
||||
FILE *upload;
|
||||
char uploadfn[MAX_QPATH];
|
||||
netadr_t snap_from;
|
||||
qboolean remote_snap;
|
||||
|
||||
//===== NETWORK ============
|
||||
int chokecount;
|
||||
int delta_sequence; // -1 = no compression
|
||||
netchan_t netchan;
|
||||
} client_t;
|
||||
|
||||
// a client can leave the server in one of four ways:
|
||||
// dropping properly by quiting or disconnecting
|
||||
// timing out if no valid messages are received for timeout.value seconds
|
||||
// getting kicked off by the server operator
|
||||
// a program error, like an overflowed reliable buffer
|
||||
|
||||
//=============================================================================
|
||||
|
||||
|
||||
#define STATFRAMES 100
|
||||
typedef struct
|
||||
{
|
||||
double active;
|
||||
double idle;
|
||||
int count;
|
||||
int packets;
|
||||
|
||||
double latched_active;
|
||||
double latched_idle;
|
||||
int latched_packets;
|
||||
} svstats_t;
|
||||
|
||||
// MAX_CHALLENGES is made large to prevent a denial
|
||||
// of service attack that could cycle all of them
|
||||
// out before legitimate users connected
|
||||
#define MAX_CHALLENGES 1024
|
||||
|
||||
typedef struct
|
||||
{
|
||||
netadr_t adr;
|
||||
int challenge;
|
||||
int time;
|
||||
} challenge_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int spawncount; // number of servers spawned since start,
|
||||
// used to check late spawns
|
||||
client_t clients[MAX_CLIENTS];
|
||||
int serverflags; // episode completion information
|
||||
|
||||
double last_heartbeat;
|
||||
int heartbeat_sequence;
|
||||
svstats_t stats;
|
||||
|
||||
char info[MAX_SERVERINFO_STRING];
|
||||
|
||||
// log messages are used so that fraglog processes can get stats
|
||||
int logsequence; // the message currently being filled
|
||||
double logtime; // time of last swap
|
||||
sizebuf_t log[2];
|
||||
byte log_buf[2][MAX_DATAGRAM];
|
||||
|
||||
challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
|
||||
} server_static_t;
|
||||
|
||||
//=============================================================================
|
||||
|
||||
// edict->movetype values
|
||||
#define MOVETYPE_NONE 0 // never moves
|
||||
#define MOVETYPE_ANGLENOCLIP 1
|
||||
#define MOVETYPE_ANGLECLIP 2
|
||||
#define MOVETYPE_WALK 3 // gravity
|
||||
#define MOVETYPE_STEP 4 // gravity, special edge handling
|
||||
#define MOVETYPE_FLY 5
|
||||
#define MOVETYPE_TOSS 6 // gravity
|
||||
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
||||
#define MOVETYPE_NOCLIP 8
|
||||
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
||||
#define MOVETYPE_BOUNCE 10
|
||||
|
||||
// edict->solid values
|
||||
#define SOLID_NOT 0 // no interaction with other objects
|
||||
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
||||
#define SOLID_BBOX 2 // touch on edge, block
|
||||
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
||||
|
||||
// edict->deadflag values
|
||||
#define DEAD_NO 0
|
||||
#define DEAD_DYING 1
|
||||
#define DEAD_DEAD 2
|
||||
|
||||
#define DAMAGE_NO 0
|
||||
#define DAMAGE_YES 1
|
||||
#define DAMAGE_AIM 2
|
||||
|
||||
// edict->flags
|
||||
#define FL_FLY 1
|
||||
#define FL_SWIM 2
|
||||
#define FL_GLIMPSE 4
|
||||
#define FL_CLIENT 8
|
||||
#define FL_INWATER 16
|
||||
#define FL_MONSTER 32
|
||||
#define FL_GODMODE 64
|
||||
#define FL_NOTARGET 128
|
||||
#define FL_ITEM 256
|
||||
#define FL_ONGROUND 512
|
||||
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
||||
#define FL_WATERJUMP 2048 // player jumping out of water
|
||||
|
||||
// entity effects
|
||||
|
||||
//define EF_BRIGHTFIELD 1
|
||||
//define EF_MUZZLEFLASH 2
|
||||
#define EF_BRIGHTLIGHT 4
|
||||
#define EF_DIMLIGHT 8
|
||||
|
||||
|
||||
#define SPAWNFLAG_NOT_EASY 256
|
||||
#define SPAWNFLAG_NOT_MEDIUM 512
|
||||
#define SPAWNFLAG_NOT_HARD 1024
|
||||
#define SPAWNFLAG_NOT_DEATHMATCH 2048
|
||||
|
||||
#define MULTICAST_ALL 0
|
||||
#define MULTICAST_PHS 1
|
||||
#define MULTICAST_PVS 2
|
||||
|
||||
#define MULTICAST_ALL_R 3
|
||||
#define MULTICAST_PHS_R 4
|
||||
#define MULTICAST_PVS_R 5
|
||||
|
||||
//============================================================================
|
||||
|
||||
extern cvar_t sv_mintic, sv_maxtic;
|
||||
extern cvar_t sv_maxspeed;
|
||||
|
||||
extern netadr_t master_adr[MAX_MASTERS]; // address of the master server
|
||||
|
||||
extern cvar_t spawn;
|
||||
extern cvar_t teamplay;
|
||||
extern cvar_t deathmatch;
|
||||
extern cvar_t fraglimit;
|
||||
extern cvar_t timelimit;
|
||||
|
||||
extern server_static_t svs; // persistant server info
|
||||
extern server_t sv; // local server
|
||||
|
||||
extern client_t *host_client;
|
||||
|
||||
extern edict_t *sv_player;
|
||||
|
||||
extern char localmodels[MAX_MODELS][5]; // inline model names for precache
|
||||
|
||||
extern char localinfo[MAX_LOCALINFO_STRING+1];
|
||||
|
||||
extern int host_hunklevel;
|
||||
extern FILE *sv_logfile;
|
||||
extern FILE *sv_fraglogfile;
|
||||
|
||||
//===========================================================
|
||||
|
||||
//
|
||||
// sv_main.c
|
||||
//
|
||||
void SV_Shutdown (void);
|
||||
void SV_Frame (float time);
|
||||
void SV_FinalMessage (char *message);
|
||||
void SV_DropClient (client_t *drop);
|
||||
|
||||
int SV_CalcPing (client_t *cl);
|
||||
void SV_FullClientUpdate (client_t *client, sizebuf_t *buf);
|
||||
|
||||
int SV_ModelIndex (char *name);
|
||||
|
||||
qboolean SV_CheckBottom (edict_t *ent);
|
||||
qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
|
||||
|
||||
void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
|
||||
|
||||
void SV_MoveToGoal (void);
|
||||
|
||||
void SV_SaveSpawnparms (void);
|
||||
|
||||
void SV_Physics_Client (edict_t *ent);
|
||||
|
||||
void SV_ExecuteUserCommand (char *s);
|
||||
void SV_InitOperatorCommands (void);
|
||||
|
||||
void SV_SendServerinfo (client_t *client);
|
||||
void SV_ExtractFromUserinfo (client_t *cl);
|
||||
|
||||
|
||||
void Master_Heartbeat (void);
|
||||
void Master_Packet (void);
|
||||
|
||||
//
|
||||
// sv_init.c
|
||||
//
|
||||
void SV_SpawnServer (char *server);
|
||||
void SV_FlushSignon (void);
|
||||
|
||||
|
||||
//
|
||||
// sv_phys.c
|
||||
//
|
||||
void SV_ProgStartFrame (void);
|
||||
void SV_Physics (void);
|
||||
void SV_CheckVelocity (edict_t *ent);
|
||||
void SV_AddGravity (edict_t *ent, float scale);
|
||||
qboolean SV_RunThink (edict_t *ent);
|
||||
void SV_Physics_Toss (edict_t *ent);
|
||||
void SV_RunNewmis (void);
|
||||
void SV_Impact (edict_t *e1, edict_t *e2);
|
||||
void SV_SetMoveVars(void);
|
||||
|
||||
//
|
||||
// sv_send.c
|
||||
//
|
||||
void SV_SendClientMessages (void);
|
||||
|
||||
void SV_Multicast (vec3_t origin, int to);
|
||||
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
|
||||
float attenuation);
|
||||
void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
|
||||
void SV_BroadcastPrintf (int level, char *fmt, ...);
|
||||
void SV_BroadcastCommand (char *fmt, ...);
|
||||
void SV_SendMessagesToAll (void);
|
||||
void SV_FindModelNumbers (void);
|
||||
|
||||
//
|
||||
// sv_user.c
|
||||
//
|
||||
void SV_ExecuteClientMessage (client_t *cl);
|
||||
void SV_UserInit (void);
|
||||
void SV_TogglePause (const char *msg);
|
||||
|
||||
|
||||
//
|
||||
// svonly.c
|
||||
//
|
||||
typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t;
|
||||
void SV_BeginRedirect (redirect_t rd);
|
||||
void SV_EndRedirect (void);
|
||||
|
||||
//
|
||||
// sv_ccmds.c
|
||||
//
|
||||
void SV_Status_f (void);
|
||||
|
||||
//
|
||||
// sv_ents.c
|
||||
//
|
||||
void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg);
|
||||
|
||||
//
|
||||
// sv_nchan.c
|
||||
//
|
||||
|
||||
void ClientReliableCheckBlock(client_t *cl, int maxsize);
|
||||
void ClientReliable_FinishWrite(client_t *cl);
|
||||
void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize);
|
||||
void ClientReliableWrite_Angle(client_t *cl, float f);
|
||||
void ClientReliableWrite_Angle16(client_t *cl, float f);
|
||||
void ClientReliableWrite_Byte(client_t *cl, int c);
|
||||
void ClientReliableWrite_Char(client_t *cl, int c);
|
||||
void ClientReliableWrite_Float(client_t *cl, float f);
|
||||
void ClientReliableWrite_Coord(client_t *cl, float f);
|
||||
void ClientReliableWrite_Long(client_t *cl, int c);
|
||||
void ClientReliableWrite_Short(client_t *cl, int c);
|
||||
void ClientReliableWrite_String(client_t *cl, char *s);
|
||||
void ClientReliableWrite_SZ(client_t *cl, void *data, int len);
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue