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When you change gamedirs, cachepics (such as your conback) will be reloaded
in GL.. Please test this extensively, I _think_ the tempfile loader is smart enough to handle what I'm doing properly. If it's not, we'll have to fix a slight memory leak.
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3 changed files with 42 additions and 17 deletions
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@ -75,6 +75,16 @@ qpic_t *Draw_PicFromWad (char *name)
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return W_GetLumpName (name);
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}
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/*
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Draw_ClearCache
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This is a no-op in software targets
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*/
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void
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Draw_ClearCache (void)
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{
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}
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/*
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================
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Draw_CachePic
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