GL rendering path audit.

This commit is contained in:
Zephaniah E. Hull 2000-09-30 02:46:48 +00:00
parent 8601bc905b
commit cb0d141132
5 changed files with 6 additions and 90 deletions

View file

@ -930,7 +930,6 @@ void SCR_RSShot_f (void)
//=============================================================================
char *scr_notifystring;
qboolean scr_drawdialog;
void SCR_DrawNotifyString (void)
{
@ -1064,14 +1063,7 @@ void SCR_UpdateScreen (void)
D_EnableBackBufferAccess (); // of all overlay stuff if drawing directly
if (scr_drawdialog)
{
Sbar_Draw ();
Draw_FadeScreen ();
SCR_DrawNotifyString ();
scr_copyeverything = true;
}
else if (cl.intermission == 1 && key_dest == key_game)
if (cl.intermission == 1 && key_dest == key_game)
{
Sbar_IntermissionOverlay ();
}