hopefully a little closer to compiling

This commit is contained in:
Bill Currie 2000-10-26 23:45:33 +00:00
parent 29532ecedc
commit caf7d73751

View file

@ -29,14 +29,24 @@
$Id$ $Id$
*/ */
#include "vid_common.h" #ifdef HAVE_CONFIG_H
#include "va.h" #include "config.h"
#include "glquake.h" #endif
#include "sbar.h"
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/fxmesa.h> #include <GL/fxmesa.h>
#include <glide/sst1vid.h> #include <glide/sst1vid.h>
#include <sys/signal.h>
#include "console.h"
#include "glquake.h"
#include "qargs.h"
#include "qendian.h"
#include "quakedef.h"
#include "quakefs.h"
#include "sbar.h"
#include "sys.h"
#include "va.h"
#define WARP_WIDTH 320 #define WARP_WIDTH 320
#define WARP_HEIGHT 200 #define WARP_HEIGHT 200
@ -212,7 +222,6 @@ VID_Init(unsigned char *palette)
{ {
int i; int i;
GLint attribs[32]; GLint attribs[32];
char gldir[MAX_OSPATH];
VID_GetWindowSize (640, 480); VID_GetWindowSize (640, 480);
@ -270,15 +279,12 @@ VID_Init(unsigned char *palette)
GL_Init(); GL_Init();
snprintf(gldir, sizeof(gldir), "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
VID_SetPalette(palette); VID_SetPalette(palette);
// Check for 3DFX Extensions and initialize them. // Check for 3DFX Extensions and initialize them.
VID_Init8bitPalette(); VID_Init8bitPalette();
Con_Printf ("Video mode %dx%d initialized.\n", width, height); Con_Printf ("Video mode %dx%d initialized.\n", scr_width, scr_height);
vid.recalc_refdef = 1; // force a surface cache flush vid.recalc_refdef = 1; // force a surface cache flush
} }