Gamma cleanups. Software gamma still doesn't work in GL.

This commit is contained in:
Jeff Teunissen 2001-05-12 06:53:53 +00:00
parent 72d8bd6af7
commit bfc25fa462
6 changed files with 20 additions and 53 deletions

View file

@ -80,8 +80,6 @@ extern int in_forward, in_forward2, in_back;
frame_t *view_frame;
player_state_t *view_message;
void BuildGammaTable (float, float);
/*
V_CalcRoll
*/
@ -732,8 +730,6 @@ V_Init (void)
Cmd_AddCommand ("bf", V_BonusFlash_f, "Background flash, used when you pick up an item");
Cmd_AddCommand ("centerview", V_StartPitchDrift, "Centers the player's view ahead after +lookup or +lookdown \n"
"Will not work while mlook is active or freelook is 1.");
BuildGammaTable (1.0, 1.0); // no gamma yet
}
void
@ -761,7 +757,4 @@ V_Init_Cvars (void)
v_kicktime = Cvar_Get ("v_kicktime", "0.5", CVAR_NONE, "How long the kick from an attack lasts");
v_kickroll = Cvar_Get ("v_kickroll", "0.6", CVAR_NONE, "How much you lean when hit");
v_kickpitch = Cvar_Get ("v_kickpitch", "0.6", CVAR_NONE, "How much you look up when hit");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, "Brightness level");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, "Contrast level");
}