HAS_DGA -> HAVE_DGA (undefined in both cases) for win32

win32 global config is now .\global.cfg
Changed "        #define" to "#^idefine" for the 3dnow stuff..
This commit is contained in:
Joseph Carter 2000-05-27 02:31:47 +00:00
parent 8973cc4dd3
commit bf576c54d0
2 changed files with 44 additions and 44 deletions

View file

@ -87,7 +87,7 @@
#endif
/* Define if you have the XFree86 DGA extension */
#undef HAS_DGA
#undef HAVE_DGA
/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY*/
#define GLAPIENTRY APIENTRY
@ -269,7 +269,7 @@
/* Dir used for shared game data */
#define FS_USERPATH "."
#define FS_GLOBALCFG ".\\qforge.cfg"
#define FS_GLOBALCFG ".\\global.cfg"
#define strcasecmp(s1, s2) stricmp((s1), (s2))
#define strncasecmp(s1, s2, n) strnicmp((s1), (s2), (n))

View file

@ -90,7 +90,7 @@
#endif
/* Define if you have the XFree86 DGA extension */
#undef HAS_DGA
#undef HAVE_DGA
/* If your version of OpenGL uses APIENTRY, define GLAPIENTRY to be APIENTRY*/
#define GLAPIENTRY APIENTRY
@ -269,7 +269,7 @@
/* Define if we've scitech MGL library and mgraph.h */
#define HAVE_MGRAPH_H 1
#define FS_GLOBALCFG ".\\qforge.cfg"
#define FS_GLOBALCFG ".\\global.cfg"
#define FS_SHAREPATH "."
#define FS_USERPATH "."