some aesthetic stuff

This commit is contained in:
Dan Olson 2000-05-14 03:29:32 +00:00
parent 6e74823980
commit b748d7bd39
3 changed files with 2 additions and 21 deletions

View file

@ -1467,7 +1467,8 @@ int COM_FOpenFile (char *filename, FILE **file)
for (i=0 ; i<pak->numfiles ; i++) for (i=0 ; i<pak->numfiles ; i++)
if (!strcmp (pak->files[i].name, filename)) if (!strcmp (pak->files[i].name, filename))
{ // found it! { // found it!
Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename); if(developer.value)
Sys_Printf ("PackFile: %s : %s\n",pak->filename, filename);
// open a new file on the pakfile // open a new file on the pakfile
*file = fopen (pak->filename, "rb"); *file = fopen (pak->filename, "rb");
if (!*file) if (!*file)

View file

@ -42,8 +42,6 @@ void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer); void Mod_LoadAliasModel (model_t *mod, void *buffer);
model_t *Mod_LoadModel (model_t *mod, qboolean crash); model_t *Mod_LoadModel (model_t *mod, qboolean crash);
void R_InitSky(struct texture_s *mt); void R_InitSky(struct texture_s *mt);
void GL_SubdivideSurface (msurface_t *fa);
void Mod_LoadMMNearest(miptex_t *mx, texture_t *tx);
byte mod_novis[MAX_MAP_LEAFS/8]; byte mod_novis[MAX_MAP_LEAFS/8];
@ -350,10 +348,6 @@ void Mod_LoadTextures (lump_t *l)
if (!Q_strncmp(mt->name,"sky",3)) if (!Q_strncmp(mt->name,"sky",3))
R_InitSky (tx); R_InitSky (tx);
else
{
Mod_LoadMMNearest(mt, tx);
}
} }
// //
@ -762,9 +756,6 @@ void Mod_LoadFaces (lump_t *l)
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
{ {
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED); out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
#ifndef QUAKE2
GL_SubdivideSurface (out); // cut up polygon for warps
#endif
continue; continue;
} }
@ -776,7 +767,6 @@ void Mod_LoadFaces (lump_t *l)
out->extents[i] = 16384; out->extents[i] = 16384;
out->texturemins[i] = -8192; out->texturemins[i] = -8192;
} }
GL_SubdivideSurface (out); // cut up polygon for warps
continue; continue;
} }
} }

View file

@ -18,13 +18,3 @@ void
R_InitSky(struct texture_s *mt) R_InitSky(struct texture_s *mt)
{ {
} }
void
Mod_LoadMMNearest(miptex_t *mx, texture_t *tx)
{
}
void
GL_SubdivideSurface (msurface_t *fa)
{
}