source/vid_glx.c:

#if 0 the signal code. wouldn't compile otherwise, but not game to
	nuke it just yet
include/win32/version.h:
	buggered if I know. fscking configure/cvs :)
include/glquake.h:
	remove size declarations from bubble_sintable and bubble_costable
source/gl_part.c source/gl_rlight.c:
	32 segments in a circle now instead of 16 and change the pointer
	math to cope
source/gl_warp.c:
	nothing much. just almost double my fps. (hint: the above tables)
This commit is contained in:
Bill Currie 2000-06-29 09:21:23 +00:00
parent 29ef95a9b5
commit b25d03c602
5 changed files with 20 additions and 19 deletions

View file

@ -781,8 +781,8 @@ R_DrawFire (fire_t *f)
glVertex3fv (vec);
glVertex3fv (vec2);
b_sin++;
b_cos++;
b_sin+=2;
b_cos+=2;
}
glEnd ();
}