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source/vid_glx.c:
#if 0 the signal code. wouldn't compile otherwise, but not game to nuke it just yet include/win32/version.h: buggered if I know. fscking configure/cvs :) include/glquake.h: remove size declarations from bubble_sintable and bubble_costable source/gl_part.c source/gl_rlight.c: 32 segments in a circle now instead of 16 and change the pointer math to cope source/gl_warp.c: nothing much. just almost double my fps. (hint: the above tables)
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5 changed files with 20 additions and 19 deletions
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@ -781,8 +781,8 @@ R_DrawFire (fire_t *f)
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glVertex3fv (vec);
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glVertex3fv (vec2);
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b_sin++;
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b_cos++;
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b_sin+=2;
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b_cos+=2;
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}
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glEnd ();
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}
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